void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
//void (GLAPIENTRY *qglPushMatrix)(void);
//void (GLAPIENTRY *qglPopMatrix)(void);
-//void (GLAPIENTRY *qglLoadIdentity)(void);
+void (GLAPIENTRY *qglLoadIdentity)(void);
//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
{"glViewport", (void **) &qglViewport},
// {"glPushMatrix", (void **) &qglPushMatrix},
// {"glPopMatrix", (void **) &qglPopMatrix},
-// {"glLoadIdentity", (void **) &qglLoadIdentity},
+ {"glLoadIdentity", (void **) &qglLoadIdentity},
// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
{"glLoadMatrixf", (void **) &qglLoadMatrixf},
// {"glMultMatrixd", (void **) &qglMultMatrixd},