old_mouse_x = mx;
old_mouse_y = my;
- in_mouse_x = mouse_x;
- in_mouse_y = mouse_y;
+ in_mouse_x = (float) mouse_x * vid.conwidth / vid.realwidth;
+ in_mouse_y = (float) mouse_y * vid.conheight / vid.realheight;
// AK: eveything else is client stuff
// BTW, this should be seperated somewhen