qboolean gl_mtexable = false;
int gl_mtex_enum = 0;
-cvar_t vid_mode = {"vid_mode", "0", false};
-cvar_t vid_mouse = {"vid_mouse", "1", true};
-cvar_t vid_fullscreen = {"vid_fullscreen", "1"};
+cvar_t vid_mode = {0, "vid_mode", "0"};
+cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
+cvar_t vid_fullscreen = {0, "vid_fullscreen", "1"};
void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
void (GLAPIENTRY *qglSelectTexture) (GLenum);
void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+void Force_CenterView_f (void)
+{
+ cl.viewangles[PITCH] = 0;
+}
+
void VID_InitCvars(void)
{
Cvar_RegisterVariable(&vid_mode);
Cvar_RegisterVariable(&vid_mouse);
Cvar_RegisterVariable(&vid_fullscreen);
+ Cmd_AddCommand("force_centerview", Force_CenterView_f);
}