#include "resource.h"
#include <commctrl.h>
+// Tell startup code that we have a client
int cl_available = true;
int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
*/
void ClearAllStates (void)
{
- int i;
-
-// send an up event for each key, to make sure the server clears them all
- for (i=0 ; i<256 ; i++)
- {
- Key_Event (i, 0, false);
- }
-
Key_ClearStates ();
IN_ClearStates ();
}
if (fActive)
{
- vid_allowhwgamma = true;
if (vid_isfullscreen)
{
if (vid_wassuspended)
if (!fActive)
{
- vid_allowhwgamma = false;
vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse ();
if (!mouseactive)
{
GetCursorPos (¤t_pos);
- ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
+ //ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
in_mouse_x = in_mouse_y = 0;
return;
}