HGLRC baseRC;
HDC maindc;
-glvert_t glv;
-
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
viddef_t vid; // global video state
height = rect.bottom - rect.top;
// Create the DIB window
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlaces", "DarkPlacesGL", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
SendMessage (mainwindow, WM_SETICON, (WPARAM)true, (LPARAM)hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM)false, (LPARAM)hIcon);
height = rect.bottom - rect.top;
// Create the DIB window
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlaces", "DarkPlacesGL", WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
+ mainwindow = CreateWindowEx (ExWindowStyle, gamename, gamename, WindowStyle, rect.left, rect.top, width, height, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
Sys_Error ("Couldn't create DIB window");
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
- vid.width = vid.conwidth;
- vid.height = vid.conheight;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
-// if (vid_mouse.value && key_dest == key_game)
+// if (vid_mouse.integer && key_dest == key_game)
// {
// stat = VID_SetWindowedMode(modenum);
// usingmouse = true;
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
- vid.recalc_refdef = 1;
+// vid.recalc_refdef = 1;
return true;
}
//====================================
-void VID_CheckMultitexture(void)
-{
- qglMTexCoord2f = NULL;
- qglSelectTexture = NULL;
- gl_mtexable = false;
- // Check to see if multitexture is disabled
- if (COM_CheckParm("-nomtex"))
- {
- Con_Printf("...multitexture disabled\n");
- return;
- }
- // Test for ARB_multitexture
- if (!COM_CheckParm("-SGISmtex") && strstr(gl_extensions, "GL_ARB_multitexture "))
- {
- Con_Printf("...using GL_ARB_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMultiTexCoord2fARB");
- qglSelectTexture = (void *) wglGetProcAddress("glActiveTextureARB");
- gl_mtexable = true;
- gl_mtex_enum = GL_TEXTURE0_ARB;
- }
- else if (strstr(gl_extensions, "GL_SGIS_multitexture ")) // Test for SGIS_multitexture (if ARB_multitexture not found)
- {
- Con_Printf("...using GL_SGIS_multitexture\n");
- qglMTexCoord2f = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
- qglSelectTexture = (void *) wglGetProcAddress("glSelectTextureSGIS");
- gl_mtexable = true;
- gl_mtex_enum = TEXTURE0_SGIS;
- }
- else
- Con_Printf("...multitexture disabled (not detected)\n");
-}
-
-void VID_CheckCVA(void)
-{
- qglLockArraysEXT = NULL;
- qglUnlockArraysEXT = NULL;
- gl_supportslockarrays = false;
- if (COM_CheckParm("-nocva"))
- {
- Con_Printf("...compiled vertex arrays disabled\n");
- return;
- }
- if (strstr(gl_extensions, "GL_EXT_compiled_vertex_array"))
- {
- Con_Printf("...using compiled vertex arrays\n");
- qglLockArraysEXT = (void *) wglGetProcAddress("glLockArraysEXT");
- qglUnlockArraysEXT = (void *) wglGetProcAddress("glUnlockArraysEXT");
- gl_supportslockarrays = true;
- }
-}
-
/*
=================
GL_BeginRendering
void GL_EndRendering (void)
{
int usemouse;
- if (r_render.value && !scr_skipupdate)
+ if (r_render.integer && !scr_skipupdate)
SwapBuffers(maindc);
// handle the mouse state when windowed if that's changed
usemouse = false;
- if (vid_mouse.value && key_dest == key_game)
+ if (vid_mouse.integer && key_dest == key_game)
usemouse = true;
if (modestate == MS_FULLDIB)
usemouse = true;
}
void VID_RestoreGameGamma(void);
+extern qboolean host_loopactive;
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.value && key_dest == key_game)
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
// {
// usingmouse = true;
// IN_ActivateMouse ();
// IN_HideMouse ();
// }
- VID_RestoreGameGamma();
+ if (host_loopactive)
+ VID_RestoreGameGamma();
}
if (!fActive)
vid_wassuspended = true;
}
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.value)
+// else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
// {
// usingmouse = false;
// IN_DeactivateMouse ();
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
- wc.lpszClassName = "DarkPlaces";
+ wc.lpszClassName = gamename;
if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawPic (int x, int y, qpic_t *pic);
+extern void M_DrawPic (int x, int y, char *picname);
static int vid_line, vid_wmodes;
*/
void VID_MenuDraw (void)
{
- qpic_t *p;
- char *ptr;
- int lnummodes, i, k, column, row;
- vmode_t *pv;
+ cachepic_t *p;
+ char *ptr;
+ int lnummodes, i, k, column, row;
+ vmode_t *pv;
p = Draw_CachePic ("gfx/vidmodes.lmp");
- M_DrawPic ( (320-p->width)/2, 4, p);
+ M_DrawPic ( (320-p->width)/2, 4, "gfx/vidmodes.lmp");
vid_wmodes = 0;
lnummodes = VID_NumModes ();
-
+
for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
{
ptr = VID_GetModeDescription (i);