This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
{512, 384},
};
-const char *gl_vendor;
-const char *gl_renderer;
-const char *gl_version;
-const char *gl_extensions;
+qboolean scr_skipupdate;
-qboolean scr_skipupdate;
+static vmode_t modelist[MAX_MODE_LIST];
+static int nummodes;
+static vmode_t badmode;
-static vmode_t modelist[MAX_MODE_LIST];
-static int nummodes;
-static vmode_t *pcurrentmode;
-static vmode_t badmode;
-
-static DEVMODE gdevmode;
-static qboolean vid_initialized = false;
-static qboolean windowed, leavecurrentmode;
+static DEVMODE gdevmode;
+static qboolean vid_initialized = false;
+static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
-static int usingmouse;
-extern qboolean mouseactive; // from in_win.c
-static HICON hIcon;
+static int vid_usingmouse;
+extern qboolean mouseactive; // from in_win.c
+static HICON hIcon;
-int DIBWidth, DIBHeight;
-RECT WindowRect;
-DWORD WindowStyle, ExWindowStyle;
+int DIBWidth, DIBHeight;
+RECT WindowRect;
+DWORD WindowStyle, ExWindowStyle;
-HWND mainwindow;
+HWND mainwindow;
-int vid_modenum = NO_MODE;
-int vid_realmode;
-int vid_default = MODE_WINDOWED;
-static int windowed_default;
-unsigned char vid_curpal[256*3];
+int vid_modenum = NO_MODE;
+int vid_realmode;
+int vid_default = MODE_WINDOWED;
+static int windowed_default;
+unsigned char vid_curpal[256*3];
-HGLRC baseRC;
-HDC maindc;
+HGLRC baseRC;
+HDC maindc;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-viddef_t vid; // global video state
-
-float gldepthmin, gldepthmax;
+// global video state
+viddef_t vid;
-modestate_t modestate = MS_UNINIT;
+modestate_t modestate = MS_UNINIT;
void VID_MenuDraw (void);
void VID_MenuKey (int key);
//====================================
-// Note that 0 is MODE_WINDOWED
-//cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
-// Note that 3 is MODE_FULLSCREEN_DEFAULT
-//cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
-
-int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
-RECT window_rect;
+int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
+RECT window_rect;
// direct draw software compatability stuff
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
- int CenterX, CenterY;
+ int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
qboolean VID_SetWindowedMode (int modenum)
{
- int lastmodestate, width, height;
- RECT rect;
+ int lastmodestate, width, height;
+ RECT rect;
lastmodestate = modestate;
qboolean VID_SetFullDIBMode (int modenum)
{
- int lastmodestate, width, height;
- RECT rect;
+ int lastmodestate, width, height;
+ RECT rect;
if (!leavecurrentmode)
{
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
- gdevmode.dmPelsWidth = modelist[modenum].width <<
- modelist[modenum].halfscreen;
+ gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
int VID_SetMode (int modenum)
{
- int original_mode, temp;
- qboolean stat;
- MSG msg;
+ int original_mode;
+ qboolean stat = 0;
+ MSG msg;
if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes)))
Sys_Error ("Bad video mode\n");
-// so Con_Printfs don't mess us up by forcing vid and snd updates
- temp = scr_disabled_for_loading;
- scr_disabled_for_loading = true;
-
CDAudio_Pause ();
if (vid_modenum == NO_MODE)
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
- {
-// if (vid_mouse.integer && key_dest == key_game)
-// {
-// stat = VID_SetWindowedMode(modenum);
-// usingmouse = true;
-// IN_ActivateMouse ();
-// IN_HideMouse ();
-// }
-// else
-// {
-// usingmouse = false;
-// IN_DeactivateMouse ();
-// IN_ShowMouse ();
-// stat = VID_SetWindowedMode(modenum);
-// }
stat = VID_SetWindowedMode(modenum);
- }
else if (modelist[modenum].type == MS_FULLDIB)
- {
stat = VID_SetFullDIBMode(modenum);
-// usingmouse = true;
-// IN_ActivateMouse ();
-// IN_HideMouse ();
- }
else
Sys_Error ("VID_SetMode: Bad mode type in modelist");
VID_UpdateWindowStatus ();
CDAudio_Resume ();
- scr_disabled_for_loading = temp;
if (!stat)
Sys_Error ("Couldn't set video mode");
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
- TranslateMessage (&msg);
- DispatchMessage (&msg);
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
}
Sleep (100);
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
-// vid.recalc_refdef = 1;
-
return true;
}
*/
void VID_UpdateWindowStatus (void)
{
-
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
void VID_Finish (void)
{
- int usemouse;
+ int vid_usemouse;
if (r_render.integer && !scr_skipupdate)
{
- glFinish();
+ qglFinish();
SwapBuffers(maindc);
}
// handle the mouse state when windowed if that's changed
- usemouse = false;
+ vid_usemouse = false;
if (vid_mouse.integer && key_dest == key_game)
- usemouse = true;
+ vid_usemouse = true;
if (modestate == MS_FULLDIB)
- usemouse = true;
- if (!ActiveApp)
- usemouse = false;
- if (usemouse)
+ vid_usemouse = true;
+ if (!vid_activewindow)
+ vid_usemouse = false;
+ if (vid_usemouse)
{
- if (!usingmouse)
+ if (!vid_usingmouse)
{
- usingmouse = true;
+ vid_usingmouse = true;
IN_ActivateMouse ();
IN_HideMouse();
}
}
else
{
- if (usingmouse)
+ if (vid_usingmouse)
{
- usingmouse = false;
+ vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse();
}
void VID_RestoreSystemGamma(void);
-void VID_Shutdown (void)
+void VID_Shutdown (void)
{
- HGLRC hRC;
- HDC hDC;
+ HGLRC hRC;
+ HDC hDC;
int i;
GLuint temp[8192];
{
vid_canalttab = false;
hRC = wglGetCurrentContext();
- hDC = wglGetCurrentDC();
+ hDC = wglGetCurrentDC();
- wglMakeCurrent(NULL, NULL);
+ wglMakeCurrent(NULL, NULL);
// LordHavoc: free textures before closing (may help NVIDIA)
for (i = 0;i < 8192;i++)
temp[i] = i+1;
- glDeleteTextures(8192, temp);
+ qglDeleteTextures(8192, temp);
+
+ if (hRC)
+ wglDeleteContext(hRC);
- if (hRC)
- wglDeleteContext(hRC);
+ // close the library before we get rid of the window
+ GL_CloseLibrary();
if (hDC && mainwindow)
ReleaseDC(mainwindow, hDC);
BOOL bSetupPixelFormat(HDC hDC)
{
- static PIXELFORMATDESCRIPTOR pfd = {
+ static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
- 32, // 32-bit z-buffer
+ 32, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
- };
- int pixelformat;
-
- if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
- {
- MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
- return false;
- }
-
- if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
- {
- MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
- return false;
- }
-
- return true;
+ };
+ int pixelformat;
+
+ if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
+ {
+ MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
+ return false;
+ }
+
+ if (SetPixelFormat(hDC, pixelformat, &pfd) == false)
+ {
+ MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
+ return false;
+ }
+
+ return true;
}
-byte scantokey[128] =
+qbyte scantokey[128] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 , // 0
0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
};
-/*
-byte shiftscantokey[128] =
-{
-// 0 1 2 3 4 5 6 7 8 9 A B C D E F
- 0 ,27 ,'!' ,'@' ,'#' ,'$' ,'%' ,'^' ,'&' ,'*' ,'(' ,')' ,'_' ,'+' ,K_BACKSPACE,9 , // 0
- 'Q' ,'W' ,'E' ,'R' ,'T' ,'Y' ,'U' ,'I' ,'O' ,'P' ,'{' ,'}' ,13 ,K_CTRL ,'A' ,'S' , // 1
- 'D' ,'F' ,'G' ,'H' ,'J' ,'K' ,'L' ,':' ,'"' ,'~' ,K_SHIFT,'|' ,'Z' ,'X' ,'C' ,'V' , // 2
- 'B' ,'N' ,'M' ,'<' ,'>' ,'?' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2,K_F3 ,K_F4 ,K_F5 , // 3
- K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,'_' ,K_LEFTARROW,'%' ,K_RIGHTARROW,'+' ,K_END, // 4
- K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 5
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 , // 6
- 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 // 7
-};
-*/
/*
=======
return 0;
if (scantokey[key] == 0)
Con_DPrintf("key 0x%02x has no translation\n", key);
-// if (scantokey[key] >= 0x20 && scantokey[key] < 0x7F)
-// return realchar;
return scantokey[key];
}
void ClearAllStates (void)
{
int i;
-
+
// send an up event for each key, to make sure the server clears them all
for (i=0 ; i<256 ; i++)
{
{
static BOOL sound_active;
- ActiveApp = fActive;
- Minimized = minimize;
+ vid_activewindow = fActive;
+ vid_hidden = minimize;
// enable/disable sound on focus gain/loss
- if (!ActiveApp && sound_active)
+ if (!vid_activewindow && sound_active)
{
S_BlockSound ();
sound_active = false;
}
- else if (ActiveApp && !sound_active)
+ else if (vid_activewindow && !sound_active)
{
S_UnblockSound ();
sound_active = true;
{
if (modestate == MS_FULLDIB)
{
-// usingmouse = true;
-// IN_ActivateMouse ();
-// IN_HideMouse ();
if (vid_canalttab && vid_wassuspended)
{
vid_wassuspended = false;
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.integer && key_dest == key_game)
-// {
-// usingmouse = true;
-// IN_ActivateMouse ();
-// IN_HideMouse ();
-// }
if (host_loopactive)
VID_RestoreGameGamma();
}
if (!fActive)
{
- usingmouse = false;
+ vid_usingmouse = false;
IN_DeactivateMouse ();
IN_ShowMouse ();
- if (modestate == MS_FULLDIB)
+ if (modestate == MS_FULLDIB && vid_canalttab)
{
-// usingmouse = false;
-// IN_DeactivateMouse ();
-// IN_ShowMouse ();
- if (vid_canalttab)
- {
- ChangeDisplaySettings (NULL, 0);
- vid_wassuspended = true;
- }
+ ChangeDisplaySettings (NULL, 0);
+ vid_wassuspended = true;
}
-// else if ((modestate == MS_WINDOWED) && vid_mouse.integer)
-// {
-// usingmouse = false;
-// IN_DeactivateMouse ();
-// IN_ShowMouse ();
-// }
VID_RestoreSystemGamma();
}
}
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
- LONG lRet = 1;
+ LONG lRet = 1;
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
- switch (uMsg)
- {
+ switch (uMsg)
+ {
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
case WM_SYSKEYDOWN:
Key_Event (MapKey(lParam, wParam), true);
break;
-
+
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey(lParam, wParam), false);
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
- case WM_MOUSEWHEEL:
+ case WM_MOUSEWHEEL:
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
}
break;
- case WM_SIZE:
- break;
+ case WM_SIZE:
+ break;
- case WM_CLOSE:
+ case WM_CLOSE:
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
Sys_Quit ();
- break;
+ break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
break;
- case WM_DESTROY:
- {
+ case WM_DESTROY:
+ {
if (mainwindow)
DestroyWindow (mainwindow);
- PostQuitMessage (0);
- }
- break;
+ PostQuitMessage (0);
+ }
+ break;
case MM_MCINOTIFY:
- lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+ lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
- default:
- /* pass all unhandled messages to DefWindowProc */
- lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
- break;
- }
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
- /* return 1 if handled message, 0 if not */
- return lRet;
+ /* return 1 if handled message, 0 if not */
+ return lRet;
}
return nummodes;
}
-
+
/*
=================
VID_GetModePtr
*/
void VID_NumModes_f (void)
{
-
if (nummodes == 1)
Con_Printf ("%d video mode is available\n", nummodes);
else
void VID_DescribeMode_f (void)
{
int t, modenum;
-
+
modenum = atoi (Cmd_Argv(1));
t = leavecurrentmode;
WNDCLASS wc;
// Register the frame class
- wc.style = 0;
- wc.lpfnWndProc = (WNDPROC)MainWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = 0;
- wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)MainWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = 0;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
- wc.lpszMenuName = 0;
- wc.lpszClassName = gamename;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = gamename;
- if (!RegisterClass (&wc) )
+ if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
- /*
- modelist[0].type = MS_WINDOWED;
-
- if (COM_CheckParm("-width"))
- modelist[0].width = atoi(com_argv[COM_CheckParm("-width")+1]);
- else
- modelist[0].width = 640;
-
- if (modelist[0].width < 320)
- modelist[0].width = 320;
-
- if (COM_CheckParm("-height"))
- modelist[0].height= atoi(com_argv[COM_CheckParm("-height")+1]);
- else
- modelist[0].height = modelist[0].width * 240/320;
-
- if (modelist[0].height < 240)
- modelist[0].height = 240;
-
- sprintf (modelist[0].modedesc, "%dx%d", modelist[0].width, modelist[0].height);
-
- modelist[0].modenum = MODE_WINDOWED;
- modelist[0].dib = 1;
- modelist[0].fullscreen = 0;
- modelist[0].halfscreen = 0;
- modelist[0].bpp = 0;
-
- nummodes = 1;
- */
if (COM_CheckParm("-width"))
w = atoi(com_argv[COM_CheckParm("-width")+1]);
else
void VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
-// int i;
int modenum;
int originalnummodes;
-// int existingmode;
int numlowresmodes;
int j;
int bpp;
VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth >> 1, devmode.dmPelsHeight, 0, 1, 1, 1, devmode.dmBitsPerPel);
else
VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel);
- /*
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = devmode.dmPelsWidth;
- modelist[nummodes].height = devmode.dmPelsHeight;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
-
- // if the width is more than twice the height, reduce it by half because this
- // is probably a dual-screen monitor
- if (!COM_CheckParm("-noadjustaspect"))
- {
- if (modelist[nummodes].width > (modelist[nummodes].height << 1))
- {
- modelist[nummodes].width >>= 1;
- modelist[nummodes].halfscreen = 1;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d", modelist[nummodes].width, modelist[nummodes].height, modelist[nummodes].bpp);
- }
- }
-
- for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
- {
- if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
- {
- existingmode = 1;
- break;
- }
- }
-
- if (!existingmode)
- nummodes++;
- */
}
}
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
VID_AddMode(MS_FULLDIB, devmode.dmPelsWidth, devmode.dmPelsHeight, 0, 0, 1, 1, devmode.dmBitsPerPel);
- /*
- {
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = devmode.dmPelsWidth;
- modelist[nummodes].height = devmode.dmPelsHeight;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = devmode.dmBitsPerPel;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
-
- for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
- {
- if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
- {
- existingmode = 1;
- break;
- }
- }
-
- if (!existingmode)
- nummodes++;
- }
- */
}
switch (bpp)
{
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
-static int grabsysgamma = true;
+//static int grabsysgamma = true;
WORD systemgammaramps[3][256], currentgammaramps[3][256];
int VID_SetGamma(float prescale, float gamma, float scale, float base)
VID_Init
===================
*/
-void VID_Init (void)
+void VID_Init (void)
{
- int i;
-// int existingmode;
- int basenummodes, width, height, bpp, findbpp, done;
- HDC hdc;
- DEVMODE devmode;
+ int i;
+ int basenummodes, width, height = 0, bpp, findbpp, done;
+ HDC hdc;
+ DEVMODE devmode;
- memset(&devmode, 0, sizeof(devmode));
+ GL_OpenLibrary();
-// Cvar_RegisterVariable (&_vid_default_mode);
-// Cvar_RegisterVariable (&_vid_default_mode_win);
+ memset(&devmode, 0, sizeof(devmode));
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
// if they want to force it, add the specified mode to the list
if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
VID_AddMode(MS_FULLDIB, width, height, 0, 0, 1, 1, bpp);
- /*
- {
- modelist[nummodes].type = MS_FULLDIB;
- modelist[nummodes].width = width;
- modelist[nummodes].height = height;
- modelist[nummodes].modenum = 0;
- modelist[nummodes].halfscreen = 0;
- modelist[nummodes].dib = 1;
- modelist[nummodes].fullscreen = 1;
- modelist[nummodes].bpp = bpp;
- sprintf (modelist[nummodes].modedesc, "%dx%dx%d", devmode.dmPelsWidth, devmode.dmPelsHeight, devmode.dmBitsPerPel);
-
- for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
- {
- if ((modelist[nummodes].width == modelist[i].width) && (modelist[nummodes].height == modelist[i].height) && (modelist[nummodes].bpp == modelist[i].bpp))
- {
- existingmode = 1;
- break;
- }
- }
-
- if (!existingmode)
- nummodes++;
- }
- */
done = 0;
if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
isG200 = true;
-// sprintf (gldir, "%s/glquake", com_gamedir);
-// Sys_mkdir (gldir);
-
vid_realmode = vid_modenum;
vid_menudrawfn = VID_MenuDraw;
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
+
+ vid_hidden = false;
}
//========================================================
extern void M_Menu_Options_f (void);
-extern void M_Print (int cx, int cy, char *str);
-extern void M_PrintWhite (int cx, int cy, char *str);
-extern void M_DrawCharacter (int cx, int line, int num);
-extern void M_DrawPic (int x, int y, char *picname);
+extern void M_Print (float cx, float cy, char *str);
+extern void M_PrintWhite (float cx, float cy, char *str);
+extern void M_DrawCharacter (float cx, float cy, int num);
+extern void M_DrawPic (float cx, float cy, char *picname);
-static int vid_line, vid_wmodes;
+static int vid_wmodes;
typedef struct
{
- int modenum;
- char *desc;
- int iscur;
+ int modenum;
+ char *desc;
+ int iscur;
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
-static modedesc_t modedescs[MAX_MODEDESCS];
+static modedesc_t modedescs[MAX_MODEDESCS];
/*
================
break;
}
}
+