// gl_vidnt.c -- NT GL vid component
#include "quakedef.h"
-#include "winquake.h"
+#include <windows.h>
+#include <dsound.h>
#include "resource.h"
#include <commctrl.h>
+extern void S_BlockSound (void);
+extern HINSTANCE global_hInstance;
+
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x020A
+#endif
+
// Tell startup code that we have a client
int cl_available = true;