Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// gl_vidnt.c -- NT GL vid component
+// vid_wgl.c -- NT GL vid component
-// we don't need a very new dinput
-#define DIRECTINPUT_VERSION 0x0300
+#ifdef _MSC_VER
+#pragma comment(lib, "comctl32.lib")
+#endif
+
+#ifdef SUPPORTDIRECTX
+// Include DX libs
+#ifdef _MSC_VER
+#pragma comment(lib, "dinput8.lib")
+#pragma comment(lib, "dxguid.lib")
+#endif
+#ifndef DIRECTINPUT_VERSION
+# define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
+#endif
+#endif
#include "quakedef.h"
#include <windows.h>
#include <dinput.h>
#endif
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "d3d9.lib")
+#endif
+
+cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
+cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
+cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
+cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
+//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
+//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
+
+D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
+#endif
+
extern HINSTANCE global_hInstance;
+static HINSTANCE gldll;
+
+#ifdef SUPPORTD3D
+LPDIRECT3D9 vid_d3d9;
+LPDIRECT3DDEVICE9 vid_d3d9dev;
+D3DCAPS9 vid_d3d9caps;
+qboolean vid_d3ddevicelost;
+#endif
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
//====================================
+qboolean vid_reallyhidden = true;
+#ifdef SUPPORTD3D
+qboolean vid_begunscene = false;
+#endif
void VID_Finish (void)
{
- vid_usevsync = vid_vsync.integer && !cls.timedemo && gl_videosyncavailable;
- if (vid_usingvsync != vid_usevsync && gl_videosyncavailable)
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ DWORD d;
+ if (vid_begunscene)
+ {
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+ }
+ if (vid_reallyhidden)
+ return;
+ d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(d)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
+ return;
+ }
+#endif
+
+ vid_hidden = vid_reallyhidden;
+
+ vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
+ if (vid_usingvsync != vid_usevsync)
{
vid_usingvsync = vid_usevsync;
qwglSwapIntervalEXT (vid_usevsync);
}
- if (r_render.integer && !vid_hidden)
+ if (!vid_hidden)
{
CHECKGLERROR
if (r_speeds.integer == 2 || gl_finish.integer)
{
static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
- vid_activewindow = fActive;
- vid_hidden = minimize;
+ vid_activewindow = fActive != FALSE;
+ vid_reallyhidden = minimize != FALSE;
// enable/disable sound on focus gain/loss
- if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
+ if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
if (!sound_active)
{
if (vid_wassuspended)
{
vid_wassuspended = false;
- ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
- ShowWindow(mainwindow, SW_SHOWNORMAL);
+ if (gldll)
+ {
+ ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+ ShowWindow(mainwindow, SW_SHOWNORMAL);
+ }
}
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
- MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
+ if (gldll)
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
}
VID_SetMouse(false, false, false);
if (vid_isfullscreen)
{
- ChangeDisplaySettings (NULL, 0);
+ if (gldll)
+ ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
VID_RestoreSystemGamma();
int VID_SetGamma(unsigned short *ramps, int rampsize)
{
- HDC hdc = GetDC (NULL);
- int i = SetDeviceGammaRamp(hdc, ramps);
- ReleaseDC (NULL, hdc);
- return i; // return success or failure
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = SetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
}
int VID_GetGamma(unsigned short *ramps, int rampsize)
{
- HDC hdc = GetDC (NULL);
- int i = GetDeviceGammaRamp(hdc, ramps);
- ReleaseDC (NULL, hdc);
- return i; // return success or failure
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = GetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
}
-static HINSTANCE gldll;
-
static void GL_CloseLibrary(void)
{
- FreeLibrary(gldll);
- gldll = 0;
- gl_driver[0] = 0;
- qwglGetProcAddress = NULL;
- gl_extensions = "";
- gl_platform = "";
- gl_platformextensions = "";
+ if (gldll)
+ {
+ FreeLibrary(gldll);
+ gldll = 0;
+ gl_driver[0] = 0;
+ qwglGetProcAddress = NULL;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ }
}
static int GL_OpenLibrary(const char *name)
void *GL_GetProcAddress(const char *name)
{
- void *p = NULL;
- if (qwglGetProcAddress != NULL)
- p = (void *) qwglGetProcAddress(name);
- if (p == NULL)
- p = (void *) GetProcAddress(gldll, name);
- return p;
+ if (gldll)
+ {
+ void *p = NULL;
+ if (qwglGetProcAddress != NULL)
+ p = (void *) qwglGetProcAddress(name);
+ if (p == NULL)
+ p = (void *) GetProcAddress(gldll, name);
+ return p;
+ }
+ else
+ return NULL;
}
#ifndef WGL_ARB_pixel_format
{
WNDCLASS wc;
+#ifdef SUPPORTD3D
+ Cvar_RegisterVariable(&vid_dx9);
+ Cvar_RegisterVariable(&vid_dx9_hal);
+ Cvar_RegisterVariable(&vid_dx9_softvertex);
+ Cvar_RegisterVariable(&vid_dx9_triplebuffer);
+// Cvar_RegisterVariable(&vid_dx10);
+// Cvar_RegisterVariable(&vid_dx11);
+#endif
+
InitCommonControls();
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
IN_Init();
}
-int VID_InitMode (int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
{
int i;
HDC hdc;
float *af;
int attribs[128];
float attribsf[16];
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
if (vid_initialized)
Sys_Error("VID_InitMode called when video is already initialised");
foundmode = true;
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = bpp;
- gdevmode.dmPelsWidth = *width;
- gdevmode.dmPelsHeight = *height;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
gdevmode.dmSize = sizeof (gdevmode);
if(refreshrate)
{
Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
continue;
}
- if(developer.integer >= 100)
- Con_Printf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
if(thismode.dmBitsPerPel != (DWORD)bpp)
{
- if(developer.integer >= 100)
- Con_Printf("wrong bpp\n");
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
continue;
}
- if(thismode.dmPelsWidth != (DWORD)*width)
+ if(thismode.dmPelsWidth != (DWORD)width)
{
- if(developer.integer >= 100)
- Con_Printf("wrong width\n");
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
continue;
}
- if(thismode.dmPelsHeight != (DWORD)*height)
+ if(thismode.dmPelsHeight != (DWORD)height)
{
- if(developer.integer >= 100)
- Con_Printf("wrong height\n");
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
continue;
}
// if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
{
- if(developer.integer >= 100)
- Con_Printf("too high refresh rate\n");
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
continue;
}
else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
{
- if(developer.integer >= 100)
- Con_Printf("doesn't beat previous best match (too low)\n");
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
continue;
}
}
// we do have one, but it isn't good... make sure it has a lower frequency than the previous one
if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
{
- if(developer.integer >= 100)
- Con_Printf("doesn't beat previous best match (too high)\n");
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
continue;
}
}
foundgoodmode = true;
else
{
- if(developer.integer >= 100)
- Con_Printf("(out of range)\n");
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
}
foundmode = true;
- if(developer.integer >= 100)
- Con_Printf("accepted\n");
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
}
}
if (!foundmode)
{
VID_Shutdown();
- Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", *width, *height, bpp);
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
VID_Shutdown();
- Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", *width, *height, bpp);
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
return false;
}
rect.top = 0;
rect.left = 0;
- rect.right = *width;
- rect.bottom = *height;
+ rect.right = width;
+ rect.bottom = height;
AdjustWindowRectEx(&rect, WindowStyle, false, 0);
if (fullscreen)
mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
if (!mainwindow)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), NULL, NULL, (int)global_hInstance, NULL);
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
VID_Shutdown();
return false;
}
if (!pixelformat)
{
VID_Shutdown();
- Con_Printf("ChoosePixelFormat(%d, %p) failed\n", (int)baseDC, &pfd);
+ Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
return false;
}
if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
{
VID_Shutdown();
- Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", (int)baseDC, pixelformat, &pfd);
+ Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
return false;
}
if (!qwglMakeCurrent(baseDC, baseRC))
{
VID_Shutdown();
- Con_Printf("wglMakeCurrent(%d, %d) failed\n", (int)baseDC, (int)baseRC);
+ Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
return false;
}
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
- gl_videosyncavailable = false;
-
// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
- gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
+ GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
GL_Init ();
vid_usingmouse = false;
vid_usinghidecursor = false;
vid_usingvsync = false;
- vid_hidden = false;
+ vid_reallyhidden = vid_hidden = false;
vid_initialized = true;
IN_StartupMouse ();
IN_StartupJoystick ();
- if (gl_videosyncavailable)
+ if (qwglSwapIntervalEXT)
{
- vid_usevsync = vid_vsync.integer;
- vid_usingvsync = vid_vsync.integer;
+ vid_usevsync = vid_vsync.integer != 0;
+ vid_usingvsync = vid_vsync.integer != 0;
qwglSwapIntervalEXT (vid_usevsync);
}
return true;
}
+#ifdef SUPPORTD3D
+static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
+
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
+{
+ int deviceindex;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+// int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
+ int numdevices;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ vid_isfullscreen = fullscreen != 0;
+ if (fullscreen)
+ {
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+
+ vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!vid_d3d9)
+ Sys_Error("VID_InitMode: Direct3DCreate9 failed");
+
+ numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
+ vid_d3d9dev = NULL;
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
+ {
+ memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
+ vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ vid_d3dpresentparameters.hDeviceWindow = mainwindow;
+ vid_d3dpresentparameters.BackBufferWidth = width;
+ vid_d3dpresentparameters.BackBufferHeight = height;
+ vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
+ vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
+ vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
+ vid_d3dpresentparameters.Windowed = !fullscreen;
+ vid_d3dpresentparameters.EnableAutoDepthStencil = true;
+ vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
+ vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
+ vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
+
+ IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
+ }
+
+ if (!vid_d3d9dev)
+ {
+ VID_Shutdown();
+ return false;
+ }
+
+ IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
+
+ Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
+ gl_extensions = "";
+ gl_platform = "D3D9";
+ gl_platformextensions = "";
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ gl_renderer = d3d9adapteridentifier.Description;
+ gl_vendor = d3d9adapteridentifier.Driver;
+ gl_version = "";
+ gl_extensions = "";
+
+ Con_Printf("D3D9 adapter info:\n");
+ Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ CHECKGLERROR
+
+ vid.forcevbo = true;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+ vid.support.arb_occlusion_query = true; // can't find a cap for this
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+
+ vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+ vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+ vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+ vid.texunits = 4;
+ vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+ vid.texarrayunits = 8; // can't find a caps field for this?
+ vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+ vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+ vid.renderpath = RENDERPATH_D3D9;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_hidden = vid_reallyhidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+ IN_StartupJoystick ();
+
+ return true;
+}
+#endif
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SUPPORTD3D
+// if (vid_dx11.integer)
+// return VID_InitModeDX(mode, 11);
+// if (vid_dx10.integer)
+// return VID_InitModeDX(mode, 10);
+ if (vid_dx9.integer)
+ return VID_InitModeDX(mode, 9);
+#endif
+ return VID_InitModeGL(mode);
+}
+
+
static void IN_Shutdown(void);
void VID_Shutdown (void)
{
+ qboolean isgl;
if(vid_initialized == false)
return;
VID_RestoreSystemGamma();
vid_initialized = false;
+ isgl = gldll != NULL;
IN_Shutdown();
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ if (vid_begunscene)
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+// Cmd_ExecuteString("r_texturestats", src_command);
+// Cmd_ExecuteString("memlist", src_command);
+ IDirect3DDevice9_Release(vid_d3d9dev);
+ }
+ vid_d3d9dev = NULL;
+ if (vid_d3d9)
+ IDirect3D9_Release(vid_d3d9);
+ vid_d3d9 = NULL;
+#endif
if (qwglMakeCurrent)
qwglMakeCurrent(NULL, NULL);
+ qwglMakeCurrent = NULL;
if (baseRC && qwglDeleteContext)
qwglDeleteContext(baseRC);
+ qwglDeleteContext = NULL;
// close the library before we get rid of the window
GL_CloseLibrary();
if (baseDC && mainwindow)
if (mainwindow)
DestroyWindow(mainwindow);
mainwindow = 0;
- if (vid_isfullscreen)
+ if (vid_isfullscreen && isgl)
ChangeDisplaySettings (NULL, 0);
vid_isfullscreen = false;
}
newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
- restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
+ restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
}
else
restore_spi = false;
if (!pDirectInputCreate)
{
- pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");
+ pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
if (!pDirectInputCreate)
{
}
// obtain an interface to the system mouse device.
+#ifdef __cplusplus
+ hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
+#else
hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+#endif
if (FAILED(hr))
{
/* Look at the element to see what happened */
- switch (od.dwOfs)
+ if ((int)od.dwOfs == DIMOFS_X)
+ in_mouse_x += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Y)
+ in_mouse_y += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Z)
{
- case DIMOFS_X:
- in_mouse_x += (LONG) od.dwData;
- break;
-
- case DIMOFS_Y:
- in_mouse_y += (LONG) od.dwData;
- break;
-
- case DIMOFS_Z:
- if((LONG) od.dwData < 0)
- {
- Key_Event (K_MWHEELDOWN, 0, true);
- Key_Event (K_MWHEELDOWN, 0, false);
- }
- else if((LONG) od.dwData > 0)
- {
- Key_Event (K_MWHEELUP, 0, true);
- Key_Event (K_MWHEELUP, 0, false);
- }
- break;
-
- case DIMOFS_BUTTON0:
- if (od.dwData & 0x80)
- mstate_di |= 1;
- else
- mstate_di &= ~1;
- break;
-
- case DIMOFS_BUTTON1:
- if (od.dwData & 0x80)
- mstate_di |= (1<<1);
- else
- mstate_di &= ~(1<<1);
- break;
-
- case DIMOFS_BUTTON2:
- if (od.dwData & 0x80)
- mstate_di |= (1<<2);
- else
- mstate_di &= ~(1<<2);
- break;
-
- case DIMOFS_BUTTON3:
- if (od.dwData & 0x80)
- mstate_di |= (1<<3);
- else
- mstate_di &= ~(1<<3);
- break;
+ if((LONG)od.dwData < 0)
+ {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ else if((LONG)od.dwData > 0)
+ {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ }
}
+ if ((int)od.dwOfs == DIMOFS_BUTTON0)
+ mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+ if ((int)od.dwOfs == DIMOFS_BUTTON1)
+ mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+ if ((int)od.dwOfs == DIMOFS_BUTTON2)
+ mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+ if ((int)od.dwOfs == DIMOFS_BUTTON3)
+ mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
}
// perform button actions
*/
void IN_Move (void)
{
- if (vid_activewindow && !vid_hidden)
+ if (vid_activewindow && !vid_reallyhidden)
{
IN_MouseMove ();
IN_JoyMove ();
// save the joystick's number of buttons and POV status
joy_numbuttons = jc.wNumButtons;
- joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
+ joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0;
g_pdi = NULL;
#endif
}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ int i;
+ size_t k;
+ DEVMODE thismode;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ k = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(k >= maxcount)
+ break;
+ modes[k].width = thismode.dmPelsWidth;
+ modes[k].height = thismode.dmPelsHeight;
+ modes[k].bpp = thismode.dmBitsPerPel;
+ modes[k].refreshrate = thismode.dmDisplayFrequency;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
+ ++k;
+ }
+ return k;
+}