Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-// gl_vidnt.c -- NT GL vid component
+// vid_wgl.c -- NT GL vid component
+
+#ifdef _MSC_VER
+#pragma comment(lib, "comctl32.lib")
+#endif
+
+#ifdef SUPPORTDIRECTX
+// Include DX libs
+#ifdef _MSC_VER
+#pragma comment(lib, "dinput8.lib")
+#pragma comment(lib, "dxguid.lib")
+#endif
+#ifndef DIRECTINPUT_VERSION
+# define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
+#endif
+#endif
#include "quakedef.h"
#include <windows.h>
+#include <mmsystem.h>
+#ifdef SUPPORTDIRECTX
#include <dsound.h>
+#endif
#include "resource.h"
#include <commctrl.h>
+#ifdef SUPPORTDIRECTX
+#include <dinput.h>
+#endif
+
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+#ifdef _MSC_VER
+#pragma comment(lib, "d3d9.lib")
+#endif
+
+cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
+cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
+cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
+cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
+//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
+//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
+
+D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
+#endif
-extern void S_BlockSound (void);
-extern void S_UnblockSound (void);
extern HINSTANCE global_hInstance;
+static HINSTANCE gldll;
+
+#ifdef SUPPORTD3D
+LPDIRECT3D9 vid_d3d9;
+LPDIRECT3DDEVICE9 vid_d3d9dev;
+D3DCAPS9 vid_d3d9caps;
+qboolean vid_d3ddevicelost;
+#endif
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL 0x020A
// Tell startup code that we have a client
int cl_available = true;
-int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
-int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-//int (WINAPI *qwglGetPixelFormat)(HDC);
-BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-BOOL (WINAPI *qwglSwapBuffers)(HDC);
-HGLRC (WINAPI *qwglCreateContext)(HDC);
-BOOL (WINAPI *qwglDeleteContext)(HGLRC);
-HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
-HDC (WINAPI *qwglGetCurrentDC)(VOID);
-PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
-BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
-BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
-const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+qboolean vid_supportrefreshrate = true;
+
+static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
+static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+//static int (WINAPI *qwglGetPixelFormat)(HDC);
+static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+static BOOL (WINAPI *qwglSwapBuffers)(HDC);
+static HGLRC (WINAPI *qwglCreateContext)(HDC);
+static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
+static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
+static HDC (WINAPI *qwglGetCurrentDC)(VOID);
+static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
+static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
+static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
+static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
static dllfunction_t wglfuncs[] =
{
{NULL, NULL}
};
-qboolean scr_skipupdate;
+static dllfunction_t wglpixelformatfuncs[] =
+{
+ {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
+ {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
+ {NULL, NULL}
+};
-static DEVMODE gdevmode;
+static DEVMODE gdevmode, initialdevmode;
static qboolean vid_initialized = false;
static qboolean vid_wassuspended = false;
-static int vid_usingmouse;
-extern qboolean mouseactive; // from in_win.c
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_usingvsync = false;
+static qboolean vid_usevsync = false;
static HICON hIcon;
+// used by cd_win.c and snd_win.c
HWND mainwindow;
+static HDC baseDC;
+static HGLRC baseRC;
+
//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
-static int vid_isfullscreen;
+static qboolean vid_isfullscreen;
//void VID_MenuDraw (void);
//void VID_MenuKey (int key);
//====================================
-int window_x, window_y, window_width, window_height;
-int window_center_x, window_center_y;
+static int window_x, window_y;
-void IN_ShowMouse (void);
-void IN_DeactivateMouse (void);
-void IN_HideMouse (void);
-void IN_ActivateMouse (void);
-void IN_MouseEvent (int mstate);
-void IN_UpdateClipCursor (void);
+static qboolean mouseinitialized;
-qboolean mouseinitialized;
+#ifdef SUPPORTDIRECTX
static qboolean dinput;
-
-// input code
-
-#include <dinput.h>
-
#define DINPUT_BUFFERSIZE 16
#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
-HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion,
- LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+#endif
// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
/* backslash :: imouse explorer buttons */
#ifndef MK_XBUTTON1
#define MK_XBUTTON1 0x0020
#define MK_XBUTTON2 0x0040
+#endif
+#ifndef MK_XBUTTON3
// LordHavoc: lets hope this allows more buttons in the future...
#define MK_XBUTTON3 0x0080
#define MK_XBUTTON4 0x0100
/* :: backslash */
// mouse variables
-int mouse_buttons;
-int mouse_oldbuttonstate;
-POINT current_pos;
-int mouse_x, mouse_y, old_mouse_x, old_mouse_y, mx_accum, my_accum;
-
-static qboolean restore_spi;
-static int originalmouseparms[3], newmouseparms[3] = {0, 0, 1};
-
-unsigned int uiWheelMessage;
-qboolean mouseactive;
-//qboolean mouseinitialized;
-static qboolean mouseparmsvalid, mouseactivatetoggle;
-static qboolean mouseshowtoggle = 1;
+static int mouse_buttons;
+static int mouse_oldbuttonstate;
+
+static unsigned int uiWheelMessage;
+#ifdef SUPPORTDIRECTX
static qboolean dinput_acquired;
static unsigned int mstate_di;
+#endif
// joystick defines and variables
// where should defines be moved?
AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn
};
-DWORD dwAxisFlags[JOY_MAX_AXES] =
+static DWORD dwAxisFlags[JOY_MAX_AXES] =
{
JOY_RETURNX, JOY_RETURNY, JOY_RETURNZ, JOY_RETURNR, JOY_RETURNU, JOY_RETURNV
};
-DWORD dwAxisMap[JOY_MAX_AXES];
-DWORD dwControlMap[JOY_MAX_AXES];
-PDWORD pdwRawValue[JOY_MAX_AXES];
+static DWORD dwAxisMap[JOY_MAX_AXES];
+static DWORD dwControlMap[JOY_MAX_AXES];
+static PDWORD pdwRawValue[JOY_MAX_AXES];
// none of these cvars are saved over a session
// this means that advanced controller configuration needs to be executed
// each time. this avoids any problems with getting back to a default usage
// or when changing from one controller to another. this way at least something
// works.
-cvar_t in_joystick = {CVAR_SAVE, "joystick","0"};
-cvar_t joy_name = {0, "joyname", "joystick"};
-cvar_t joy_advanced = {0, "joyadvanced", "0"};
-cvar_t joy_advaxisx = {0, "joyadvaxisx", "0"};
-cvar_t joy_advaxisy = {0, "joyadvaxisy", "0"};
-cvar_t joy_advaxisz = {0, "joyadvaxisz", "0"};
-cvar_t joy_advaxisr = {0, "joyadvaxisr", "0"};
-cvar_t joy_advaxisu = {0, "joyadvaxisu", "0"};
-cvar_t joy_advaxisv = {0, "joyadvaxisv", "0"};
-cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15"};
-cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15"};
-cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15"};
-cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15"};
-cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0"};
-cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0"};
-cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0"};
-cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0"};
-cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0"};
-cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0"};
-
-qboolean joy_avail, joy_advancedinit, joy_haspov;
-DWORD joy_oldbuttonstate, joy_oldpovstate;
-
-int joy_id;
-DWORD joy_flags;
-DWORD joy_numbuttons;
-
+static cvar_t in_joystick = {CVAR_SAVE, "joystick","0", "enables joysticks"};
+static cvar_t joy_name = {0, "joyname", "joystick", "name of joystick to use (informational only, used only by joyadvanced 1 mode)"};
+static cvar_t joy_advanced = {0, "joyadvanced", "0", "use more than 2 axis joysticks (configuring this is very technical)"};
+static cvar_t joy_advaxisx = {0, "joyadvaxisx", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisy = {0, "joyadvaxisy", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisz = {0, "joyadvaxisz", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisr = {0, "joyadvaxisr", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisu = {0, "joyadvaxisu", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_advaxisv = {0, "joyadvaxisv", "0", "axis mapping for joyadvanced 1 mode"};
+static cvar_t joy_forwardthreshold = {0, "joyforwardthreshold", "0.15", "minimum joystick movement necessary to move forward"};
+static cvar_t joy_sidethreshold = {0, "joysidethreshold", "0.15", "minimum joystick movement necessary to move sideways (strafing)"};
+static cvar_t joy_pitchthreshold = {0, "joypitchthreshold", "0.15", "minimum joystick movement necessary to look up/down"};
+static cvar_t joy_yawthreshold = {0, "joyyawthreshold", "0.15", "minimum joystick movement necessary to turn left/right"};
+static cvar_t joy_forwardsensitivity = {0, "joyforwardsensitivity", "-1.0", "how fast the joystick moves forward"};
+static cvar_t joy_sidesensitivity = {0, "joysidesensitivity", "-1.0", "how fast the joystick moves sideways (strafing)"};
+static cvar_t joy_pitchsensitivity = {0, "joypitchsensitivity", "1.0", "how fast the joystick looks up/down"};
+static cvar_t joy_yawsensitivity = {0, "joyyawsensitivity", "-1.0", "how fast the joystick turns left/right"};
+static cvar_t joy_wwhack1 = {0, "joywwhack1", "0.0", "special hack for wingman warrior"};
+static cvar_t joy_wwhack2 = {0, "joywwhack2", "0.0", "special hack for wingman warrior"};
+
+static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
+
+static qboolean joy_avail, joy_advancedinit, joy_haspov;
+static DWORD joy_oldbuttonstate, joy_oldpovstate;
+
+static int joy_id;
+static DWORD joy_flags;
+static DWORD joy_numbuttons;
+
+#ifdef SUPPORTDIRECTX
static LPDIRECTINPUT g_pdi;
static LPDIRECTINPUTDEVICE g_pMouse;
-
-static JOYINFOEX ji;
-
static HINSTANCE hInstDI;
+#endif
-//static qboolean dinput;
-
-typedef struct MYDATA {
- LONG lX; // X axis goes here
- LONG lY; // Y axis goes here
- LONG lZ; // Z axis goes here
- BYTE bButtonA; // One button goes here
- BYTE bButtonB; // Another button goes here
- BYTE bButtonC; // Another button goes here
- BYTE bButtonD; // Another button goes here
-} MYDATA;
-
-static DIOBJECTDATAFORMAT rgodf[] = {
- { &GUID_XAxis, FIELD_OFFSET(MYDATA, lX), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
- { &GUID_YAxis, FIELD_OFFSET(MYDATA, lY), DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
- { &GUID_ZAxis, FIELD_OFFSET(MYDATA, lZ), 0x80000000 | DIDFT_AXIS | DIDFT_ANYINSTANCE, 0,},
- { 0, FIELD_OFFSET(MYDATA, bButtonA), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
- { 0, FIELD_OFFSET(MYDATA, bButtonB), DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
- { 0, FIELD_OFFSET(MYDATA, bButtonC), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
- { 0, FIELD_OFFSET(MYDATA, bButtonD), 0x80000000 | DIDFT_BUTTON | DIDFT_ANYINSTANCE, 0,},
-};
-
-#define NUM_OBJECTS (sizeof(rgodf) / sizeof(rgodf[0]))
-
-static DIDATAFORMAT df = {
- sizeof(DIDATAFORMAT), // this structure
- sizeof(DIOBJECTDATAFORMAT), // size of object data format
- DIDF_RELAXIS, // absolute axis coordinates
- sizeof(MYDATA), // device data size
- NUM_OBJECTS, // number of objects
- rgodf, // and here they are
-};
+static JOYINFOEX ji;
// forward-referenced functions
-void IN_StartupJoystick (void);
-void Joy_AdvancedUpdate_f (void);
-void IN_JoyMove (usercmd_t *cmd);
-void IN_StartupMouse (void);
-
-/*
-================
-VID_UpdateWindowStatus
-================
-*/
-void VID_UpdateWindowStatus (void)
-{
- window_center_x = window_x + window_width / 2;
- window_center_y = window_y + window_height / 2;
-
- if (mouseinitialized && mouseactive && !dinput)
- {
- RECT window_rect;
- window_rect.left = window_x;
- window_rect.top = window_y;
- window_rect.right = window_x + window_width;
- window_rect.bottom = window_y + window_height;
- ClipCursor (&window_rect);
- }
-}
+static void IN_StartupJoystick (void);
+static void Joy_AdvancedUpdate_f (void);
+static void IN_JoyMove (void);
+static void IN_StartupMouse (void);
//====================================
-/*
-=================
-VID_GetWindowSize
-=================
-*/
-void VID_GetWindowSize (int *x, int *y, int *width, int *height)
-{
- *x = 0;
- *y = 0;
- *width = window_width;
- *height = window_height;
-}
-
-
+qboolean vid_reallyhidden = true;
+#ifdef SUPPORTD3D
+qboolean vid_begunscene = false;
+#endif
void VID_Finish (void)
{
- HDC hdc;
- int vid_usemouse;
- if (r_render.integer && !scr_skipupdate)
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
{
- qglFinish();
- hdc = GetDC(mainwindow);
- SwapBuffers(hdc);
- ReleaseDC(mainwindow, hdc);
+ DWORD d;
+ if (vid_begunscene)
+ {
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+ }
+ if (vid_reallyhidden)
+ return;
+ d = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(d)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
+ return;
}
+#endif
-// handle the mouse state when windowed if that's changed
- vid_usemouse = false;
- if (vid_mouse.integer && !key_consoleactive)
- vid_usemouse = true;
- if (vid_isfullscreen)
- vid_usemouse = true;
- if (!vid_activewindow)
- vid_usemouse = false;
- if (vid_usemouse)
+ vid_hidden = vid_reallyhidden;
+
+ vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
+ if (vid_usingvsync != vid_usevsync)
{
- if (!vid_usingmouse)
- {
- vid_usingmouse = true;
- IN_ActivateMouse ();
- IN_HideMouse();
- }
+ vid_usingvsync = vid_usevsync;
+ qwglSwapIntervalEXT (vid_usevsync);
}
- else
+
+ if (!vid_hidden)
{
- if (vid_usingmouse)
+ CHECKGLERROR
+ if (r_speeds.integer == 2 || gl_finish.integer)
{
- vid_usingmouse = false;
- IN_DeactivateMouse ();
- IN_ShowMouse();
+ qglFinish();CHECKGLERROR
}
+ SwapBuffers(baseDC);
}
+
+ // make sure a context switch can happen every frame - Logitech drivers
+ // input drivers sometimes eat cpu time every 3 seconds or lag badly
+ // without this help
+ Sleep(0);
+
+ VID_UpdateGamma(false, 256);
}
//==========================================================================
-qbyte scantokey[128] =
+static unsigned char scantokey[128] =
{
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
Map from windows to quake keynums
=======
*/
-int MapKey (int key, int virtualkey)
+static int MapKey (int key, int virtualkey)
{
int result;
int modified = (key >> 16) & 255;
ClearAllStates
================
*/
-void ClearAllStates (void)
+static void ClearAllStates (void)
{
Key_ClearStates ();
- IN_ClearStates ();
+ if (vid_usingmouse)
+ mouse_oldbuttonstate = 0;
}
-extern qboolean host_loopactive;
-
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
*
****************************************************************************/
{
- static BOOL sound_active;
+ static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
- vid_activewindow = fActive;
- vid_hidden = minimize;
+ vid_activewindow = fActive != FALSE;
+ vid_reallyhidden = minimize != FALSE;
-// enable/disable sound on focus gain/loss
- if (!vid_activewindow && sound_active)
+ // enable/disable sound on focus gain/loss
+ if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
{
- S_BlockSound ();
- sound_active = false;
+ if (!sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
}
- else if (vid_activewindow && !sound_active)
+ else
{
- S_UnblockSound ();
- sound_active = true;
+ if (sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
}
if (fActive)
if (vid_wassuspended)
{
vid_wassuspended = false;
- ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
- ShowWindow(mainwindow, SW_SHOWNORMAL);
+ if (gldll)
+ {
+ ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+ ShowWindow(mainwindow, SW_SHOWNORMAL);
+ }
}
// LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
- MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
+ if (gldll)
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
}
}
if (!fActive)
{
- vid_usingmouse = false;
- IN_DeactivateMouse ();
- IN_ShowMouse ();
+ VID_SetMouse(false, false, false);
if (vid_isfullscreen)
{
- ChangeDisplaySettings (NULL, 0);
+ if (gldll)
+ ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
VID_RestoreSystemGamma();
}
}
+//TODO: move it around in vid_wgl.c since I dont think this is the right position
+void Sys_SendKeyEvents (void)
+{
+ MSG msg;
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
+ {
+ if (!GetMessage (&msg, NULL, 0, 0))
+ Sys_Quit (1);
+
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+}
+
LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+static keynum_t buttonremap[16] =
+{
+ K_MOUSE1,
+ K_MOUSE2,
+ K_MOUSE3,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
/* main window procedure */
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
- char state[256];
- char asciichar[4];
+ unsigned char state[256];
+ unsigned char asciichar[4];
int vkey;
+ int charlength;
qboolean down = false;
- extern unsigned int uiWheelMessage;
-
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
case WM_MOVE:
window_x = (int) LOWORD(lParam);
window_y = (int) HIWORD(lParam);
- VID_UpdateWindowStatus ();
+ VID_SetMouse(false, false, false);
break;
-
+
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
down = true;
GetKeyboardState (state);
// alt/ctrl/shift tend to produce funky ToAscii values,
// and if it's not a single character we don't know care about it
- if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || ToAscii (wParam, lParam >> 16, state, (unsigned short *)asciichar, 0) != 1)
+ charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
+ if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
asciichar[0] = 0;
+ else if( charlength == 2 ) {
+ asciichar[0] = asciichar[1];
+ }
Key_Event (vkey, asciichar[0], down);
break;
// keep Alt-Space from happening
break;
+ case WM_SYSCOMMAND:
+ // prevent screensaver from occuring while the active window
+ // note: password-locked screensavers on Vista still work
+ if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
+ lRet = 0;
+ else
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
if (wParam & MK_XBUTTON7)
temp |= 512;
- IN_MouseEvent (temp);
+#ifdef SUPPORTDIRECTX
+ if (!dinput_acquired)
+#endif
+ {
+ // perform button actions
+ int i;
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((temp ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
+ mouse_oldbuttonstate = temp;
+ }
break;
case WM_CLOSE:
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
- Sys_Quit ();
+ Sys_Quit (0);
break;
return lRet;
}
-int VID_SetGamma(unsigned short *ramps)
+int VID_SetGamma(unsigned short *ramps, int rampsize)
{
- HDC hdc = GetDC (NULL);
- int i = SetDeviceGammaRamp(hdc, ramps);
- ReleaseDC (NULL, hdc);
- return i; // return success or failure
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = SetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
}
-int VID_GetGamma(unsigned short *ramps)
+int VID_GetGamma(unsigned short *ramps, int rampsize)
{
- HDC hdc = GetDC (NULL);
- int i = GetDeviceGammaRamp(hdc, ramps);
- ReleaseDC (NULL, hdc);
- return i; // return success or failure
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = GetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
}
-static HINSTANCE gldll;
+static void GL_CloseLibrary(void)
+{
+ if (gldll)
+ {
+ FreeLibrary(gldll);
+ gldll = 0;
+ gl_driver[0] = 0;
+ qwglGetProcAddress = NULL;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ }
+}
-int GL_OpenLibrary(const char *name)
+static int GL_OpenLibrary(const char *name)
{
Con_Printf("Loading OpenGL driver %s\n", name);
GL_CloseLibrary();
Con_Printf("Unable to LoadLibrary %s\n", name);
return false;
}
- strcpy(gl_driver, name);
+ strlcpy(gl_driver, name, sizeof(gl_driver));
return true;
}
-void GL_CloseLibrary(void)
-{
- FreeLibrary(gldll);
- gldll = 0;
- gl_driver[0] = 0;
- qwglGetProcAddress = NULL;
- gl_extensions = "";
- gl_platform = "";
- gl_platformextensions = "";
-}
-
void *GL_GetProcAddress(const char *name)
{
- void *p = NULL;
- if (qwglGetProcAddress != NULL)
- p = (void *) qwglGetProcAddress(name);
- if (p == NULL)
- p = (void *) GetProcAddress(gldll, name);
- return p;
+ if (gldll)
+ {
+ void *p = NULL;
+ if (qwglGetProcAddress != NULL)
+ p = (void *) qwglGetProcAddress(name);
+ if (p == NULL)
+ p = (void *) GetProcAddress(gldll, name);
+ return p;
+ }
+ else
+ return NULL;
}
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+
static void IN_Init(void);
void VID_Init(void)
{
WNDCLASS wc;
+#ifdef SUPPORTD3D
+ Cvar_RegisterVariable(&vid_dx9);
+ Cvar_RegisterVariable(&vid_dx9_hal);
+ Cvar_RegisterVariable(&vid_dx9_softvertex);
+ Cvar_RegisterVariable(&vid_dx9_triplebuffer);
+// Cvar_RegisterVariable(&vid_dx10);
+// Cvar_RegisterVariable(&vid_dx11);
+#endif
+
InitCommonControls();
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
wc.lpszClassName = "DarkPlacesWindowClass";
if (!RegisterClass (&wc))
- Sys_Error("Couldn't register window class\n");
+ Con_Printf ("Couldn't register window class\n");
+
+ memset(&initialdevmode, 0, sizeof(initialdevmode));
+ EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
IN_Init();
}
-int VID_InitMode (int fullscreen, int width, int height, int bpp)
+qboolean VID_InitModeGL(viddef_mode_t *mode)
{
int i;
HDC hdc;
0, // reserved
0, 0, 0 // layer masks ignored
};
- int pixelformat;
+ int windowpass;
+ int pixelformat, newpixelformat;
+ UINT numpixelformats;
DWORD WindowStyle, ExWindowStyle;
- HGLRC baseRC;
int CenterX, CenterY;
const char *gldrivername;
int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int *a;
+ float *af;
+ int attribs[128];
+ float attribsf[16];
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
if (vid_initialized)
- Sys_Error("VID_InitMode called when video is already initialised\n");
+ Sys_Error("VID_InitMode called when video is already initialised");
// if stencil is enabled, ask for alpha too
if (bpp >= 32)
{
- pfd.cStencilBits = 8;
+ pfd.cRedBits = 8;
+ pfd.cGreenBits = 8;
+ pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
+ pfd.cDepthBits = 24;
+ pfd.cStencilBits = 8;
}
else
{
- pfd.cStencilBits = 0;
+ pfd.cRedBits = 5;
+ pfd.cGreenBits = 5;
+ pfd.cBlueBits = 5;
pfd.cAlphaBits = 0;
+ pfd.cDepthBits = 16;
+ pfd.cStencilBits = 0;
+ }
+
+ if (stereobuffer)
+ pfd.dwFlags |= PFD_STEREO;
+
+ a = attribs;
+ af = attribsf;
+ *a++ = WGL_DRAW_TO_WINDOW_ARB;
+ *a++ = GL_TRUE;
+ *a++ = WGL_ACCELERATION_ARB;
+ *a++ = WGL_FULL_ACCELERATION_ARB;
+ *a++ = WGL_DOUBLE_BUFFER_ARB;
+ *a++ = true;
+
+ if (bpp >= 32)
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_ALPHA_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 24;
+ *a++ = WGL_STENCIL_BITS_ARB;
+ *a++ = 8;
+ }
+ else
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 16;
+ }
+
+ if (stereobuffer)
+ {
+ *a++ = WGL_STEREO_ARB;
+ *a++ = GL_TRUE;
+ }
+
+ if (samples > 1)
+ {
+ *a++ = WGL_SAMPLE_BUFFERS_ARB;
+ *a++ = 1;
+ *a++ = WGL_SAMPLES_ARB;
+ *a++ = samples;
}
+ *a = 0;
+ *af = 0;
+
gldrivername = "opengl32.dll";
+// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
i = COM_CheckParm("-gl_driver");
if (i && i < com_argc - 1)
gldrivername = com_argv[i + 1];
vid_isfullscreen = false;
if (fullscreen)
{
- gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
- gdevmode.dmBitsPerPel = bpp;
- gdevmode.dmPelsWidth = width;
- gdevmode.dmPelsHeight = height;
- gdevmode.dmSize = sizeof (gdevmode);
- if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ if(vid_forcerefreshrate.integer)
+ {
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
+ }
+ else
+ {
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
+
+ if(foundgoodmode)
+ {
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
+ }
+ }
+ else if(foundmode)
+ {
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
+ }
+ }
+ // otherwise, take anything
+
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
+ }
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
+ }
+ }
+
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
VID_Shutdown();
Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
// x and y may be changed by WM_MOVE messages
window_x = CenterX;
window_y = CenterY;
- window_width = width;
- window_height = height;
rect.left += CenterX;
rect.right += CenterX;
rect.top += CenterY;
rect.bottom += CenterY;
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- if (!mainwindow)
+ pixelformat = 0;
+ newpixelformat = 0;
+ // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
+ for (windowpass = samples == 1;windowpass < 2;windowpass++)
{
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %d, %p) failed\n", ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- VID_Shutdown();
- return false;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+
+ if (!newpixelformat)
+ newpixelformat = ChoosePixelFormat(baseDC, &pfd);
+ pixelformat = newpixelformat;
+ if (!pixelformat)
+ {
+ VID_Shutdown();
+ Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
+ return false;
+ }
+
+ if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
+ {
+ VID_Shutdown();
+ Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
+ return false;
+ }
+
+ if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+ {
+ VID_Shutdown();
+ Con_Print("wgl functions not found\n");
+ return false;
+ }
+
+ baseRC = qwglCreateContext(baseDC);
+ if (!baseRC)
+ {
+ VID_Shutdown();
+ Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+ return false;
+ }
+ if (!qwglMakeCurrent(baseDC, baseRC))
+ {
+ VID_Shutdown();
+ Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
+ return false;
+ }
+
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+ {
+ VID_Shutdown();
+ Con_Print("glGetString not found\n");
+ return false;
+ }
+ if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
+ Con_Print("wglGetExtensionsStringARB not found\n");
+
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+ gl_platform = "WGL";
+ gl_platformextensions = "";
+
+ if (qwglGetExtensionsStringARB)
+ gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
+
+ if (!gl_extensions)
+ gl_extensions = "";
+ if (!gl_platformextensions)
+ gl_platformextensions = "";
+
+ // now some nice Windows pain:
+ // we have created a window, we needed one to find out if there are
+ // any multisample pixel formats available, the problem is that to
+ // actually use one of those multisample formats we now have to
+ // recreate the window (yes Microsoft OpenGL really is that bad)
+
+ if (windowpass == 0)
+ {
+ if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
+ break;
+ // ok we got one - do it all over again with newpixelformat
+ qwglMakeCurrent(NULL, NULL);
+ qwglDeleteContext(baseRC);baseRC = 0;
+ ReleaseDC(mainwindow, baseDC);baseDC = 0;
+ // eat up any messages waiting for us
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+ }
}
/*
ShowWindow (mainwindow, SW_SHOWDEFAULT);
UpdateWindow (mainwindow);
- VID_UpdateWindowStatus ();
-
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
- hdc = GetDC(mainwindow);
+// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
+ GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
- if ((pixelformat = ChoosePixelFormat(hdc, &pfd)) == 0)
- {
- VID_Shutdown();
- Con_Printf("ChoosePixelFormat(%d, %p) failed\n", hdc, &pfd);
- return false;
- }
+ GL_Init ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
- if (SetPixelFormat(hdc, pixelformat, &pfd) == false)
+ IN_StartupMouse ();
+ IN_StartupJoystick ();
+
+ if (qwglSwapIntervalEXT)
{
- VID_Shutdown();
- Con_Printf("SetPixelFormat(%d, %d, %p) failed\n", hdc, pixelformat, &pfd);
- return false;
+ vid_usevsync = vid_vsync.integer != 0;
+ vid_usingvsync = vid_vsync.integer != 0;
+ qwglSwapIntervalEXT (vid_usevsync);
}
- if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+ return true;
+}
+
+#ifdef SUPPORTD3D
+static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
+
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
+{
+ int deviceindex;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+// int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
+ int numdevices;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ vid_isfullscreen = fullscreen != 0;
+ if (fullscreen)
{
- VID_Shutdown();
- Con_Print("wgl functions not found\n");
- return false;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
}
- baseRC = qwglCreateContext(hdc);
- if (!baseRC)
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
{
- VID_Shutdown();
- Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
- return false;
+ CenterX = 0;
+ CenterY = 0;
}
- if (!qwglMakeCurrent(hdc, baseRC))
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
{
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
VID_Shutdown();
- Con_Printf("wglMakeCurrent(%d, %d) failed\n", hdc, baseRC);
return false;
}
- qglGetString = GL_GetProcAddress("glGetString");
- qwglGetExtensionsStringARB = GL_GetProcAddress("wglGetExtensionsStringARB");
- if (qglGetString == NULL)
+ baseDC = GetDC(mainwindow);
+
+ vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!vid_d3d9)
+ Sys_Error("VID_InitMode: Direct3DCreate9 failed");
+
+ numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
+ vid_d3d9dev = NULL;
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
+ {
+ memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
+ vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ vid_d3dpresentparameters.hDeviceWindow = mainwindow;
+ vid_d3dpresentparameters.BackBufferWidth = width;
+ vid_d3dpresentparameters.BackBufferHeight = height;
+ vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
+ vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
+ vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
+ vid_d3dpresentparameters.Windowed = !fullscreen;
+ vid_d3dpresentparameters.EnableAutoDepthStencil = true;
+ vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
+ vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
+ vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
+
+ IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
+ }
+
+ if (!vid_d3d9dev)
{
VID_Shutdown();
- Con_Print("glGetString not found\n");
return false;
}
- gl_renderer = qglGetString(GL_RENDERER);
- gl_vendor = qglGetString(GL_VENDOR);
- gl_version = qglGetString(GL_VERSION);
- gl_extensions = qglGetString(GL_EXTENSIONS);
- gl_platform = "WGL";
- gl_platformextensions = "";
- if (qwglGetExtensionsStringARB)
- gl_platformextensions = qwglGetExtensionsStringARB(hdc);
+ IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
- gl_videosyncavailable = GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, NULL, false);
- ReleaseDC(mainwindow, hdc);
+ Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
+ gl_extensions = "";
+ gl_platform = "D3D9";
+ gl_platformextensions = "";
- GL_Init ();
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
- // LordHavoc: special differences for ATI (broken 8bit color when also using 32bit? weird!)
- if (strncasecmp(gl_vendor,"ATI",3)==0)
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
- if (strncasecmp(gl_renderer,"Rage Pro",8)==0)
- isRagePro = true;
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
}
- if (strncasecmp(gl_renderer,"Matrox G200 Direct3D",20)==0) // a D3D driver for GL? sigh...
- isG200 = true;
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ gl_renderer = d3d9adapteridentifier.Description;
+ gl_vendor = d3d9adapteridentifier.Driver;
+ gl_version = "";
+ gl_extensions = "";
+
+ Con_Printf("D3D9 adapter info:\n");
+ Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ CHECKGLERROR
+
+ vid.forcevbo = true;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+ vid.support.arb_occlusion_query = true; // can't find a cap for this
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+
+ vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+ vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+ vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+ vid.texunits = 4;
+ vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+ vid.texarrayunits = 8; // can't find a caps field for this?
+ vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+ vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+ vid.renderpath = RENDERPATH_D3D9;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
//vid_menudrawfn = VID_MenuDraw;
//vid_menukeyfn = VID_MenuKey;
- vid_hidden = false;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_hidden = vid_reallyhidden = false;
vid_initialized = true;
IN_StartupMouse ();
return true;
}
+#endif
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SUPPORTD3D
+// if (vid_dx11.integer)
+// return VID_InitModeDX(mode, 11);
+// if (vid_dx10.integer)
+// return VID_InitModeDX(mode, 10);
+ if (vid_dx9.integer)
+ return VID_InitModeDX(mode, 9);
+#endif
+ return VID_InitModeGL(mode);
+}
+
static void IN_Shutdown(void);
void VID_Shutdown (void)
{
- HGLRC hRC = 0;
- HDC hDC = 0;
-
+ qboolean isgl;
if(vid_initialized == false)
return;
+ VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
vid_initialized = false;
+ isgl = gldll != NULL;
IN_Shutdown();
- if (qwglGetCurrentContext)
- hRC = qwglGetCurrentContext();
- if (qwglGetCurrentDC)
- hDC = qwglGetCurrentDC();
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ if (vid_begunscene)
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+// Cmd_ExecuteString("r_texturestats", src_command);
+// Cmd_ExecuteString("memlist", src_command);
+ IDirect3DDevice9_Release(vid_d3d9dev);
+ }
+ vid_d3d9dev = NULL;
+ if (vid_d3d9)
+ IDirect3D9_Release(vid_d3d9);
+ vid_d3d9 = NULL;
+#endif
if (qwglMakeCurrent)
qwglMakeCurrent(NULL, NULL);
- if (hRC && qwglDeleteContext)
- qwglDeleteContext(hRC);
+ qwglMakeCurrent = NULL;
+ if (baseRC && qwglDeleteContext)
+ qwglDeleteContext(baseRC);
+ qwglDeleteContext = NULL;
// close the library before we get rid of the window
GL_CloseLibrary();
- if (hDC && mainwindow)
- ReleaseDC(mainwindow, hDC);
+ if (baseDC && mainwindow)
+ ReleaseDC(mainwindow, baseDC);
AppActivate(false, false);
if (mainwindow)
DestroyWindow(mainwindow);
mainwindow = 0;
- if (vid_isfullscreen)
+ if (vid_isfullscreen && isgl)
ChangeDisplaySettings (NULL, 0);
vid_isfullscreen = false;
}
-
-/*
-===========
-IN_ShowMouse
-===========
-*/
-void IN_ShowMouse (void)
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- if (!mouseshowtoggle)
- {
- ShowCursor (true);
- mouseshowtoggle = 1;
- }
-}
-
+ static qboolean restore_spi;
+ static int originalmouseparms[3];
-/*
-===========
-IN_HideMouse
-===========
-*/
-void IN_HideMouse (void)
-{
- if (mouseshowtoggle)
- {
- ShowCursor (false);
- mouseshowtoggle = 0;
- }
-}
-
-
-/*
-===========
-IN_ActivateMouse
-===========
-*/
-void IN_ActivateMouse (void)
-{
-
- mouseactivatetoggle = true;
+ if (!mouseinitialized)
+ return;
- if (mouseinitialized)
+ if (relative)
{
- if (dinput)
+ if (!vid_usingmouse)
{
- if (g_pMouse)
+ vid_usingmouse = true;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput && g_pMouse)
{
- if (!dinput_acquired)
- {
- IDirectInputDevice_Acquire(g_pMouse);
- dinput_acquired = true;
- }
+ IDirectInputDevice_Acquire(g_pMouse);
+ dinput_acquired = true;
}
else
+#endif
{
- return;
+ RECT window_rect;
+ window_rect.left = window_x;
+ window_rect.top = window_y;
+ window_rect.right = window_x + vid.width;
+ window_rect.bottom = window_y + vid.height;
+
+ // change mouse settings to turn off acceleration
+// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+ if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+ {
+ int newmouseparms[3];
+ newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
+ newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
+ newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
+ restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+ }
+ else
+ restore_spi = false;
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+
+ SetCapture (mainwindow);
+ ClipCursor (&window_rect);
}
}
- else
- {
- RECT window_rect;
- window_rect.left = window_x;
- window_rect.top = window_y;
- window_rect.right = window_x + window_width;
- window_rect.bottom = window_y + window_height;
-
- if (mouseparmsvalid)
- restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
-
- SetCursorPos (window_center_x, window_center_y);
- SetCapture (mainwindow);
- ClipCursor (&window_rect);
- }
-
- mouseactive = true;
}
-}
-
-
-/*
-===========
-IN_DeactivateMouse
-===========
-*/
-void IN_DeactivateMouse (void)
-{
-
- mouseactivatetoggle = false;
-
- if (mouseinitialized)
+ else
{
- if (dinput)
+ if (vid_usingmouse)
{
- if (g_pMouse)
+ vid_usingmouse = false;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
{
- if (dinput_acquired)
- {
- IDirectInputDevice_Unacquire(g_pMouse);
- dinput_acquired = false;
- }
+ IDirectInputDevice_Unacquire(g_pMouse);
+ dinput_acquired = false;
+ }
+ else
+#endif
+ {
+ // restore system mouseparms if we changed them
+ if (restore_spi)
+ SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
+ restore_spi = false;
+ ClipCursor (NULL);
+ ReleaseCapture ();
}
}
- else
- {
- if (restore_spi)
- SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
-
- ClipCursor (NULL);
- ReleaseCapture ();
- }
+ }
- mouseactive = false;
+ if (vid_usinghidecursor != hidecursor)
+ {
+ vid_usinghidecursor = hidecursor;
+ ShowCursor (!hidecursor);
}
}
+#ifdef SUPPORTDIRECTX
/*
===========
IN_InitDInput
===========
*/
-qboolean IN_InitDInput (void)
+static qboolean IN_InitDInput (void)
{
HRESULT hr;
DIPROPDWORD dipdw = {
if (hInstDI == NULL)
{
- Con_SafePrint("Couldn't load dinput.dll\n");
+ Con_Print("Couldn't load dinput.dll\n");
return false;
}
}
if (!pDirectInputCreate)
{
- pDirectInputCreate = (void *)GetProcAddress(hInstDI,"DirectInputCreateA");
+ pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
if (!pDirectInputCreate)
{
- Con_SafePrint("Couldn't get DI proc addr\n");
+ Con_Print("Couldn't get DI proc addr\n");
return false;
}
}
}
// obtain an interface to the system mouse device.
+#ifdef __cplusplus
+ hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
+#else
hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+#endif
if (FAILED(hr))
{
- Con_SafePrint("Couldn't open DI mouse device\n");
+ Con_Print("Couldn't open DI mouse device\n");
return false;
}
// set the data format to "mouse format".
- hr = IDirectInputDevice_SetDataFormat(g_pMouse, &df);
+ hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
if (FAILED(hr))
{
- Con_SafePrint("Couldn't set DI mouse format\n");
+ Con_Print("Couldn't set DI mouse format\n");
return false;
}
if (FAILED(hr))
{
- Con_SafePrint("Couldn't set DI coop level\n");
+ Con_Print("Couldn't set DI coop level\n");
return false;
}
if (FAILED(hr))
{
- Con_SafePrint("Couldn't set DI buffersize\n");
+ Con_Print("Couldn't set DI buffersize\n");
return false;
}
return true;
}
+#endif
/*
IN_StartupMouse
===========
*/
-void IN_StartupMouse (void)
+static void IN_StartupMouse (void)
{
- if (COM_CheckParm ("-nomouse") || COM_CheckParm("-safe"))
+ if (COM_CheckParm ("-nomouse"))
return;
mouseinitialized = true;
+#ifdef SUPPORTDIRECTX
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse/joystick input
if (COM_CheckParm ("-dinput"))
- {
dinput = IN_InitDInput ();
- if (dinput)
- {
- Con_SafePrint("DirectInput initialized\n");
- }
- else
- {
- Con_SafePrint("DirectInput not initialized\n");
- }
- }
-
- if (!dinput)
- {
- mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);
-
- if (mouseparmsvalid)
- {
- if ( COM_CheckParm ("-noforcemspd") )
- newmouseparms[2] = originalmouseparms[2];
-
- if ( COM_CheckParm ("-noforcemaccel") )
- {
- newmouseparms[0] = originalmouseparms[0];
- newmouseparms[1] = originalmouseparms[1];
- }
-
- if ( COM_CheckParm ("-noforcemparms") )
- {
- newmouseparms[0] = originalmouseparms[0];
- newmouseparms[1] = originalmouseparms[1];
- newmouseparms[2] = originalmouseparms[2];
- }
- }
- }
+ if (dinput)
+ Con_Print("DirectInput initialized\n");
+ else
+ Con_Print("DirectInput not initialized\n");
+#endif
mouse_buttons = 10;
-
-// if a fullscreen video mode was set before the mouse was initialized,
-// set the mouse state appropriately
- if (mouseactivatetoggle)
- IN_ActivateMouse ();
-}
-
-
-/*
-===========
-IN_MouseEvent
-===========
-*/
-void IN_MouseEvent (int mstate)
-{
- int i;
-
- if (mouseactive && !dinput)
- {
- // perform button actions
- for (i=0 ; i<mouse_buttons ; i++)
- {
- if ( (mstate & (1<<i)) &&
- !(mouse_oldbuttonstate & (1<<i)) )
- {
- Key_Event (K_MOUSE1 + i, 0, true);
- }
-
- if ( !(mstate & (1<<i)) &&
- (mouse_oldbuttonstate & (1<<i)) )
- {
- Key_Event (K_MOUSE1 + i, 0, false);
- }
- }
-
- mouse_oldbuttonstate = mstate;
- }
}
IN_MouseMove
===========
*/
-void IN_MouseMove (usercmd_t *cmd)
+static void IN_MouseMove (void)
{
- int i, mx, my;
- DIDEVICEOBJECTDATA od;
- DWORD dwElements;
- HRESULT hr;
+ POINT current_pos;
- if (!mouseactive)
- {
- GetCursorPos (¤t_pos);
- //ui_mouseupdate(current_pos.x - window_x, current_pos.y - window_y);
- in_mouse_x = in_mouse_y = 0;
+ GetCursorPos (¤t_pos);
+ in_windowmouse_x = current_pos.x - window_x;
+ in_windowmouse_y = current_pos.y - window_y;
+
+ if (!vid_usingmouse)
return;
- }
- if (dinput)
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
{
- mx = 0;
- my = 0;
+ int i;
+ DIDEVICEOBJECTDATA od;
+ DWORD dwElements;
+ HRESULT hr;
for (;;)
{
if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
{
- dinput_acquired = true;
IDirectInputDevice_Acquire(g_pMouse);
break;
}
/* Look at the element to see what happened */
- switch (od.dwOfs)
- {
- case DIMOFS_X:
- mx += od.dwData;
- break;
-
- case DIMOFS_Y:
- my += od.dwData;
- break;
-
- case DIMOFS_BUTTON0:
- if (od.dwData & 0x80)
- mstate_di |= 1;
- else
- mstate_di &= ~1;
- break;
-
- case DIMOFS_BUTTON1:
- if (od.dwData & 0x80)
- mstate_di |= (1<<1);
- else
- mstate_di &= ~(1<<1);
- break;
-
- case DIMOFS_BUTTON2:
- if (od.dwData & 0x80)
- mstate_di |= (1<<2);
- else
- mstate_di &= ~(1<<2);
- break;
- }
- }
-
- // perform button actions
- for (i=0 ; i<mouse_buttons ; i++)
- {
- if ( (mstate_di & (1<<i)) &&
- !(mouse_oldbuttonstate & (1<<i)) )
+ if ((int)od.dwOfs == DIMOFS_X)
+ in_mouse_x += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Y)
+ in_mouse_y += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Z)
{
- Key_Event (K_MOUSE1 + i, 0, true);
- }
-
- if ( !(mstate_di & (1<<i)) &&
- (mouse_oldbuttonstate & (1<<i)) )
- {
- Key_Event (K_MOUSE1 + i, 0, false);
+ if((LONG)od.dwData < 0)
+ {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ else if((LONG)od.dwData > 0)
+ {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ }
}
+ if ((int)od.dwOfs == DIMOFS_BUTTON0)
+ mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+ if ((int)od.dwOfs == DIMOFS_BUTTON1)
+ mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+ if ((int)od.dwOfs == DIMOFS_BUTTON2)
+ mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+ if ((int)od.dwOfs == DIMOFS_BUTTON3)
+ mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
}
+ // perform button actions
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
mouse_oldbuttonstate = mstate_di;
}
else
+#endif
{
- GetCursorPos (¤t_pos);
- mx = current_pos.x - window_center_x + mx_accum;
- my = current_pos.y - window_center_y + my_accum;
- mx_accum = 0;
- my_accum = 0;
- }
-
- IN_Mouse(cmd, mx, my);
-
- // if the mouse has moved, force it to the center, so there's room to move
- if (!dinput && (mx || my))
- SetCursorPos (window_center_x, window_center_y);
-}
-
+ in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
+ in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
-/*
-===========
-IN_Move
-===========
-*/
-void IN_Move (usercmd_t *cmd)
-{
- if (vid_activewindow && !vid_hidden)
- {
- IN_MouseMove (cmd);
- IN_JoyMove (cmd);
+ // if the mouse has moved, force it to the center, so there's room to move
+ if (in_mouse_x || in_mouse_y)
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
}
}
/*
===========
-IN_Accumulate
+IN_Move
===========
*/
-void IN_Accumulate (void)
-{
- if (mouseactive)
- {
- if (!dinput)
- {
- GetCursorPos (¤t_pos);
-
- mx_accum += current_pos.x - window_center_x;
- my_accum += current_pos.y - window_center_y;
-
- // force the mouse to the center, so there's room to move
- SetCursorPos (window_center_x, window_center_y);
- }
- }
-}
-
-
-/*
-===================
-IN_ClearStates
-===================
-*/
-void IN_ClearStates (void)
+void IN_Move (void)
{
- if (mouseactive)
+ if (vid_activewindow && !vid_reallyhidden)
{
- mx_accum = 0;
- my_accum = 0;
- mouse_oldbuttonstate = 0;
+ IN_MouseMove ();
+ IN_JoyMove ();
}
}
IN_StartupJoystick
===============
*/
-void IN_StartupJoystick (void)
+static void IN_StartupJoystick (void)
{
int numdevs;
JOYCAPS jc;
joy_avail = false;
// abort startup if user requests no joystick
- if (COM_CheckParm ("-nojoy") || COM_CheckParm("-safe"))
+// COMMANDLINEOPTION: Windows Input: -nojoy disables joystick support, may be a small speed increase
+ if (COM_CheckParm ("-nojoy"))
return;
// verify joystick driver is present
// save the joystick's number of buttons and POV status
joy_numbuttons = jc.wNumButtons;
- joy_haspov = jc.wCaps & JOYCAPS_HASPOV;
+ joy_haspov = (jc.wCaps & JOYCAPS_HASPOV) != 0;
// old button and POV states default to no buttons pressed
joy_oldbuttonstate = joy_oldpovstate = 0;
RawValuePointer
===========
*/
-PDWORD RawValuePointer (int axis)
+static PDWORD RawValuePointer (int axis)
{
switch (axis)
{
Joy_AdvancedUpdate_f
===========
*/
-void Joy_AdvancedUpdate_f (void)
+static void Joy_AdvancedUpdate_f (void)
{
// called once by IN_ReadJoystick and by user whenever an update is needed
}
}
-/*
-===========
-IN_Commands
-===========
-*/
-void IN_Commands (void)
-{
- int i, key_index;
- DWORD buttonstate, povstate;
-
- if (!joy_avail)
- {
- return;
- }
-
-
- // loop through the joystick buttons
- // key a joystick event or auxillary event for higher number buttons for each state change
- buttonstate = ji.dwButtons;
- for (i=0 ; i < (int) joy_numbuttons ; i++)
- {
- if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
- {
- key_index = (i < 4) ? K_JOY1 : K_AUX1;
- Key_Event (key_index + i, 0, true);
- }
-
- if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
- {
- key_index = (i < 4) ? K_JOY1 : K_AUX1;
- Key_Event (key_index + i, 0, false);
- }
- }
- joy_oldbuttonstate = buttonstate;
-
- if (joy_haspov)
- {
- // convert POV information into 4 bits of state information
- // this avoids any potential problems related to moving from one
- // direction to another without going through the center position
- povstate = 0;
- if(ji.dwPOV != JOY_POVCENTERED)
- {
- if (ji.dwPOV == JOY_POVFORWARD)
- povstate |= 0x01;
- if (ji.dwPOV == JOY_POVRIGHT)
- povstate |= 0x02;
- if (ji.dwPOV == JOY_POVBACKWARD)
- povstate |= 0x04;
- if (ji.dwPOV == JOY_POVLEFT)
- povstate |= 0x08;
- }
- // determine which bits have changed and key an auxillary event for each change
- for (i=0 ; i < 4 ; i++)
- {
- if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
- {
- Key_Event (K_AUX29 + i, 0, true);
- }
-
- if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
- {
- Key_Event (K_AUX29 + i, 0, false);
- }
- }
- joy_oldpovstate = povstate;
- }
-}
-
-
/*
===============
IN_ReadJoystick
===============
*/
-qboolean IN_ReadJoystick (void)
+static qboolean IN_ReadJoystick (void)
{
memset (&ji, 0, sizeof(ji));
IN_JoyMove
===========
*/
-void IN_JoyMove (usercmd_t *cmd)
+static void IN_JoyMove (void)
{
float speed, aspeed;
float fAxisValue, fTemp;
joy_advancedinit = true;
}
+ if (joy_avail)
+ {
+ int i, key_index;
+ DWORD buttonstate, povstate;
+
+ // loop through the joystick buttons
+ // key a joystick event or auxillary event for higher number buttons for each state change
+ buttonstate = ji.dwButtons;
+ for (i=0 ; i < (int) joy_numbuttons ; i++)
+ {
+ if ( (buttonstate & (1<<i)) && !(joy_oldbuttonstate & (1<<i)) )
+ {
+ key_index = (i < 16) ? K_JOY1 : K_AUX1;
+ Key_Event (key_index + i, 0, true);
+ }
+
+ if ( !(buttonstate & (1<<i)) && (joy_oldbuttonstate & (1<<i)) )
+ {
+ key_index = (i < 16) ? K_JOY1 : K_AUX1;
+ Key_Event (key_index + i, 0, false);
+ }
+ }
+ joy_oldbuttonstate = buttonstate;
+
+ if (joy_haspov)
+ {
+ // convert POV information into 4 bits of state information
+ // this avoids any potential problems related to moving from one
+ // direction to another without going through the center position
+ povstate = 0;
+ if(ji.dwPOV != JOY_POVCENTERED)
+ {
+ if (ji.dwPOV == JOY_POVFORWARD)
+ povstate |= 0x01;
+ if (ji.dwPOV == JOY_POVRIGHT)
+ povstate |= 0x02;
+ if (ji.dwPOV == JOY_POVBACKWARD)
+ povstate |= 0x04;
+ if (ji.dwPOV == JOY_POVLEFT)
+ povstate |= 0x08;
+ }
+ // determine which bits have changed and key an auxillary event for each change
+ for (i=0 ; i < 4 ; i++)
+ {
+ if ( (povstate & (1<<i)) && !(joy_oldpovstate & (1<<i)) )
+ {
+ Key_Event (K_AUX29 + i, 0, true);
+ }
+
+ if ( !(povstate & (1<<i)) && (joy_oldpovstate & (1<<i)) )
+ {
+ Key_Event (K_AUX29 + i, 0, false);
+ }
+ }
+ joy_oldpovstate = povstate;
+ }
+ }
+
// verify joystick is available and that the user wants to use it
if (!joy_avail || !in_joystick.integer)
{
else
speed = 1;
// LordHavoc: viewzoom affects sensitivity for sniping
- aspeed = speed * host_realframetime * cl.viewzoom;
+ aspeed = speed * cl.realframetime * cl.viewzoom;
// loop through the axes
for (i = 0; i < JOY_MAX_AXES; i++)
// user wants forward control to be forward control
if (fabs(fAxisValue) > joy_forwardthreshold.value)
{
- cmd->forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
+ cl.cmd.forwardmove += (fAxisValue * joy_forwardsensitivity.value) * speed * cl_forwardspeed.value;
}
}
break;
case AxisSide:
if (fabs(fAxisValue) > joy_sidethreshold.value)
{
- cmd->sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+ cl.cmd.sidemove += (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
}
break;
// user wants turn control to become side control
if (fabs(fAxisValue) > joy_sidethreshold.value)
{
- cmd->sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
+ cl.cmd.sidemove -= (fAxisValue * joy_sidesensitivity.value) * speed * cl_sidespeed.value;
}
}
else
Cvar_RegisterVariable (&joy_yawsensitivity);
Cvar_RegisterVariable (&joy_wwhack1);
Cvar_RegisterVariable (&joy_wwhack2);
- Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f);
+ Cvar_RegisterVariable (&vid_forcerefreshrate);
+ Cmd_AddCommand ("joyadvancedupdate", Joy_AdvancedUpdate_f, "applies current joyadv* cvar settings to the joystick driver");
}
static void IN_Shutdown(void)
{
- IN_DeactivateMouse ();
- IN_ShowMouse ();
-
+#ifdef SUPPORTDIRECTX
if (g_pMouse)
IDirectInputDevice_Release(g_pMouse);
g_pMouse = NULL;
if (g_pdi)
IDirectInput_Release(g_pdi);
g_pdi = NULL;
+#endif
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ int i;
+ size_t k;
+ DEVMODE thismode;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ k = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(k >= maxcount)
+ break;
+ modes[k].width = thismode.dmPelsWidth;
+ modes[k].height = thismode.dmPelsHeight;
+ modes[k].bpp = thismode.dmBitsPerPel;
+ modes[k].refreshrate = thismode.dmDisplayFrequency;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
+ ++k;
+ }
+ return k;
}