}
// calculate view angle kicks
- if (cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
+ if (cl_entities[cl.viewentity].state_current.active)
{
ent = &cl_entities[cl.viewentity];
Matrix4x4_Transform(&ent->render.inversematrix, from, localfrom);