]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - view.c
apply vid_sRGB correction to viewblends and particles
[xonotic/darkplaces.git] / view.c
diff --git a/view.c b/view.c
index 56b8ce058d77ad6d27f20a4f007736586abd156c..e31c9e429ea30c5580a6bcd5351534895990453b 100644 (file)
--- a/view.c
+++ b/view.c
@@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "cl_collision.h"
+#include "image.h"
 
 void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin);
 
@@ -923,10 +924,22 @@ void V_CalcViewBlend(void)
                        a2 = 1 / r_refdef.viewblend[3];
                        VectorScale(r_refdef.viewblend, a2, r_refdef.viewblend);
                }
-               r_refdef.viewblend[0] = bound(0.0f, r_refdef.viewblend[0] * (1.0f/255.0f), 1.0f);
-               r_refdef.viewblend[1] = bound(0.0f, r_refdef.viewblend[1] * (1.0f/255.0f), 1.0f);
-               r_refdef.viewblend[2] = bound(0.0f, r_refdef.viewblend[2] * (1.0f/255.0f), 1.0f);
+               r_refdef.viewblend[0] = bound(0.0f, r_refdef.viewblend[0], 255.0f);
+               r_refdef.viewblend[1] = bound(0.0f, r_refdef.viewblend[1], 255.0f);
+               r_refdef.viewblend[2] = bound(0.0f, r_refdef.viewblend[2], 255.0f);
                r_refdef.viewblend[3] = bound(0.0f, r_refdef.viewblend[3] * gl_polyblend.value, 1.0f);
+               if (vid.sRGB3D)
+               {
+                       r_refdef.viewblend[0] = Image_LinearFloatFromsRGB(r_refdef.viewblend[0]);
+                       r_refdef.viewblend[1] = Image_LinearFloatFromsRGB(r_refdef.viewblend[1]);
+                       r_refdef.viewblend[2] = Image_LinearFloatFromsRGB(r_refdef.viewblend[2]);
+               }
+               else
+               {
+                       r_refdef.viewblend[0] *= (1.0f/256.0f);
+                       r_refdef.viewblend[1] *= (1.0f/256.0f);
+                       r_refdef.viewblend[2] *= (1.0f/256.0f);
+               }
                
                // Samual: Ugly hack, I know. But it's the best we can do since
                // there is no way to detect client states from the engine.