}
// LordHavoc: added alternate WAD2/WAD3 system for HalfLife texture wads
-#define TEXWAD_MAXIMAGES 8192
+#define TEXWAD_MAXIMAGES 16384
typedef struct
{
char name[16];
if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != numlumps)
{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
-
+
for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
{
W_CleanupName (lump_p->name, lump_p->name);
// leaves the file open
}
-
+/*
byte hlpalette[768] =
{
0x00,0x00,0x00,0x0F,0x0F,0x0F,0x1F,0x1F,0x1F,0x2F,0x2F,0x2F,0x3F,0x3F,0x3F,0x4B,
0xE7,0xFF,0xD7,0xFF,0xFF,0x67,0x00,0x00,0x8B,0x00,0x00,0xB3,0x00,0x00,0xD7,0x00,
0x00,0xFF,0x00,0x00,0xFF,0xF3,0x93,0xFF,0xF7,0xC7,0xFF,0xFF,0xFF,0x9F,0x5B,0x53,
};
+*/
-byte *W_GetTexture(char *name, int matchwidth, int matchheight)
+byte *W_ConvertWAD3Texture(miptex_t *tex)
{
- int i, c, datasize;
- short colorcount;
- FILE *file;
- struct
+ byte *in, *data, *out, *pal;
+// int palsize;
+ int d, p;
+ in = (byte *)((int) tex + tex->offsets[0]);
+ data = out = qmalloc(tex->width * tex->height * 4);
+ if (!data)
+ return NULL;
+ image_width = tex->width;
+ image_height = tex->height;
+ pal = in + (((image_width * image_height) * 85) >> 6);
+// palsize = pal[1] * 0x100 + pal[0];
+// if (palsize >= 256)
+// palsize = 256;
+ pal += 2;
+ for (d = 0;d < image_width * image_height;d++)
{
- char name[16];
- int width;
- int height;
- int ofs[4];
- } t;
- byte pal[256][3], *indata, *outdata, *data;
+ p = *in++;
+ if (tex->name[0] == '{' && p == 255)
+ out[0] = out[1] = out[2] = out[3] = 0;
+ else
+ {
+ p *= 3;
+ out[0] = pal[p];
+ out[1] = pal[p+1];
+ out[2] = pal[p+2];
+ out[3] = 255;
+ }
+ out += 4;
+ }
+ return data;
+}
+
+byte *W_GetTexture(char *name)
+{
+// int i, c, datasize;
+// short colorcount;
+// byte pal[256][3], *indata, *outdata, *data;
+ char texname[17];
+ int i, j;
+ FILE *file;
+ miptex_t *tex;
+ byte *data;
+ texname[16] = 0;
+ W_CleanupName (name, texname);
for (i = 0;i < TEXWAD_MAXIMAGES;i++)
{
if (texwadlump[i].name[0])
{
- if (!strcmp(name, texwadlump[i].name)) // found it
+ if (!strcmp(texname, texwadlump[i].name)) // found it
{
file = texwadlump[i].file;
if (fseek(file, texwadlump[i].position, SEEK_SET))
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
- if (fread(&t, sizeof(t), 1, file) != 1)
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+
+ tex = qmalloc(texwadlump[i].size);
+ if (!tex)
+ return NULL;
+ if (fread(tex, 1, texwadlump[i].size, file) < texwadlump[i].size)
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
+
+ tex->width = LittleLong(tex->width);
+ tex->height = LittleLong(tex->height);
+ for (j = 0;j < MIPLEVELS;j++)
+ tex->offsets[j] = LittleLong(tex->offsets[j]);
+ data = W_ConvertWAD3Texture(tex);
+ qfree(tex);
+ return data;
+ /*
image_width = LittleLong(t.width);
image_height = LittleLong(t.height);
if (matchwidth && image_width != matchwidth)
if (matchheight && image_height != matchheight)
continue;
if (image_width & 15 || image_height & 15)
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
// allocate space for expanded image,
// and load incoming image into upper area (overwritten as it expands)
if (!(data = outdata = qmalloc(image_width*image_height*4)))
- {Con_Printf("W_GetTexture: out of memory");return FALSE;}
+ {Con_Printf("W_GetTexture: out of memory");return NULL;}
indata = outdata + image_width*image_height*3;
datasize = image_width*image_height*85/64;
// read the image data
if (fseek(file, texwadlump[i].position + sizeof(t), SEEK_SET))
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (fread(indata, 1, image_width*image_height, file) != image_width*image_height)
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
// read the number of colors used (always 256)
if (fseek(file, texwadlump[i].position + sizeof(t) + datasize, SEEK_SET))
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (fread(&colorcount, 2, 1, file) != 1)
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
if (texwadlump[i].size > (datasize + sizeof(t)))
{
colorcount = LittleShort(colorcount);
// read the palette
// fseek(file, texwadlump[i].position + sizeof(t) + datasize + 2, SEEK_SET);
if (fread(&pal, 3, colorcount, file) != colorcount)
- {Con_Printf("W_GetTexture: corrupt WAD3 file");return FALSE;}
+ {Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
}
else
memcpy(&pal, hlpalette, 768);
for (i = 0;i < image_width*image_height;i++)
{
c = *indata++;
- if (c == 255) // transparent color
- {
- *outdata++ = 0;
- *outdata++ = 0;
- *outdata++ = 0;
- *outdata++ = 0;
- }
+ if (name[0] == '{' && c == 255)
+ outdata[0] = outdata[1] = outdata[2] = outdata[3] = 0;
else
{
- *outdata++ = pal[c][0];
- *outdata++ = pal[c][1];
- *outdata++ = pal[c][2];
- *outdata++ = 255;
+ outdata[0] = pal[c][0];
+ outdata[1] = pal[c][1];
+ outdata[2] = pal[c][2];
+ outdata[3] = 255;
}
+ outdata += 4;
}
return data;
+ */
}
}
else