]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - world.c
make ODE entities call touch functions
[xonotic/darkplaces.git] / world.c
diff --git a/world.c b/world.c
index 2f9118b02bc58b3719c21c2ce2c55c7c8d30f25e..42fd70de6a584ef5cedc8b4315ee81e3b16526ff 100644 (file)
--- a/world.c
+++ b/world.c
@@ -314,9 +314,9 @@ void World_LinkEdict(world_t *world, prvm_edict_t *ent, const vec3_t mins, const
 // physics engine support
 //============================================================================
 
-#ifndef ODE_STATIC
-#define ODE_DYNAMIC 1
-#endif
+//#ifndef ODE_STATIC
+//#define ODE_DYNAMIC 1
+//#endif
 
 #if defined(ODE_STATIC) || defined(ODE_DYNAMIC)
 #define USEODE 1
@@ -332,6 +332,8 @@ cvar_t physics_ode_worldstepfast_iterations = {0, "physics_ode_worldstepfast_ite
 cvar_t physics_ode_contact_mu = {0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)"};
 cvar_t physics_ode_contact_erp = {0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)"};
 cvar_t physics_ode_contact_cfm = {0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)"};
+cvar_t physics_ode_world_erp = {0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1"};
+cvar_t physics_ode_world_cfm = {0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1"};
 cvar_t physics_ode_iterationsperframe = {0, "physics_ode_iterationsperframe", "4", "divisor for time step, runs multiple physics steps per frame"};
 cvar_t physics_ode_movelimit = {0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls"};
 cvar_t physics_ode_spinlimit = {0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large"};
@@ -406,6 +408,49 @@ typedef enum dJointType
 }
 dJointType;
 
+#define D_ALL_PARAM_NAMES(start) \
+  /* parameters for limits and motors */ \
+  dParamLoStop = start, \
+  dParamHiStop, \
+  dParamVel, \
+  dParamFMax, \
+  dParamFudgeFactor, \
+  dParamBounce, \
+  dParamCFM, \
+  dParamStopERP, \
+  dParamStopCFM, \
+  /* parameters for suspension */ \
+  dParamSuspensionERP, \
+  dParamSuspensionCFM, \
+  dParamERP, \
+
+#define D_ALL_PARAM_NAMES_X(start,x) \
+  /* parameters for limits and motors */ \
+  dParamLoStop ## x = start, \
+  dParamHiStop ## x, \
+  dParamVel ## x, \
+  dParamFMax ## x, \
+  dParamFudgeFactor ## x, \
+  dParamBounce ## x, \
+  dParamCFM ## x, \
+  dParamStopERP ## x, \
+  dParamStopCFM ## x, \
+  /* parameters for suspension */ \
+  dParamSuspensionERP ## x, \
+  dParamSuspensionCFM ## x, \
+  dParamERP ## x,
+
+enum {
+  D_ALL_PARAM_NAMES(0)
+  D_ALL_PARAM_NAMES_X(0x100,2)
+  D_ALL_PARAM_NAMES_X(0x200,3)
+
+  /* add a multiple of this constant to the basic parameter numbers to get
+   * the parameters for the second, third etc axes.
+   */
+  dParamGroup=0x100
+};
+
 typedef struct dMass
 {
        dReal mass;
@@ -508,9 +553,9 @@ dWorldID        (ODE_API *dWorldCreate)(void);
 void            (ODE_API *dWorldDestroy)(dWorldID world);
 void            (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
 void            (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
-//void            (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
+void            (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
 //dReal           (ODE_API *dWorldGetERP)(dWorldID);
-//void            (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
+void            (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
 //dReal           (ODE_API *dWorldGetCFM)(dWorldID);
 void            (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
 //void            (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
@@ -608,8 +653,8 @@ void            (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
 //void            (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
 //int             (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
 //void            (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
-//int             (ODE_API *dBodyGetNumJoints)(dBodyID b);
-//dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
+int             (ODE_API *dBodyGetNumJoints)(dBodyID b);
+dJointID        (ODE_API *dBodyGetJoint)(dBodyID, int index);
 //void            (ODE_API *dBodySetDynamic)(dBodyID);
 //void            (ODE_API *dBodySetKinematic)(dBodyID);
 //int             (ODE_API *dBodyIsKinematic)(dBodyID);
@@ -635,12 +680,12 @@ int             (ODE_API *dBodyGetGravityMode)(dBodyID b);
 //void            (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
 //int             (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
 //void            (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
-//dJointID        (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
-//dJointID        (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
-//dJointID        (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
 dJointID        (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
-//dJointID        (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
-//dJointID        (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
+dJointID        (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
 //dJointID        (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
 //dJointID        (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
 //dJointID        (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
@@ -649,7 +694,7 @@ dJointID        (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dC
 //dJointID        (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
 //dJointID        (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
 //dJointID        (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
-//void            (ODE_API *dJointDestroy)(dJointID);
+void            (ODE_API *dJointDestroy)(dJointID);
 dJointGroupID   (ODE_API *dJointGroupCreate)(int max_size);
 void            (ODE_API *dJointGroupDestroy)(dJointGroupID);
 void            (ODE_API *dJointGroupEmpty)(dJointGroupID);
@@ -658,36 +703,36 @@ void            (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
 //void            (ODE_API *dJointEnable)(dJointID);
 //void            (ODE_API *dJointDisable)(dJointID);
 //int             (ODE_API *dJointIsEnabled)(dJointID);
-//void            (ODE_API *dJointSetData)(dJointID, void *data);
-//void *          (ODE_API *dJointGetData)(dJointID);
+void            (ODE_API *dJointSetData)(dJointID, void *data);
+void *          (ODE_API *dJointGetData)(dJointID);
 //dJointType      (ODE_API *dJointGetType)(dJointID);
-//dBodyID         (ODE_API *dJointGetBody)(dJointID, int index);
+dBodyID         (ODE_API *dJointGetBody)(dJointID, int index);
 //void            (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
 //dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
-//void            (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
-//void            (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
-//void            (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
-//void            (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
-//void            (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
 //void            (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
-//void            (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
-//void            (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
 //void            (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
-//void            (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
-//void            (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
-//void            (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
-//void            (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
 //void            (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
-//void            (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
-//void            (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
-//void            (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
+void            (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
-//void            (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
+void            (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
 //void            (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
 //void            (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
 //void            (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
@@ -818,11 +863,11 @@ void            (ODE_API *dSpaceDestroy)(dSpaceID);
 //int             (ODE_API *dSpaceGetClass)(dSpaceID space);
 //
 void            (ODE_API *dGeomDestroy)(dGeomID geom);
-//void            (ODE_API *dGeomSetData)(dGeomID geom, void* data);
-//void *          (ODE_API *dGeomGetData)(dGeomID geom);
+void            (ODE_API *dGeomSetData)(dGeomID geom, void* data);
+void *          (ODE_API *dGeomGetData)(dGeomID geom);
 void            (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
 dBodyID         (ODE_API *dGeomGetBody)(dGeomID geom);
-//void            (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
+void            (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
 void            (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
 //void            (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
 //const dReal *   (ODE_API *dGeomGetPosition)(dGeomID geom);
@@ -973,9 +1018,9 @@ static dllfunction_t odefuncs[] =
        {"dWorldDestroy",                                                               (void **) &dWorldDestroy},
        {"dWorldSetGravity",                                                    (void **) &dWorldSetGravity},
        {"dWorldGetGravity",                                                    (void **) &dWorldGetGravity},
-//     {"dWorldSetERP",                                                                (void **) &dWorldSetERP},
+       {"dWorldSetERP",                                                                (void **) &dWorldSetERP},
 //     {"dWorldGetERP",                                                                (void **) &dWorldGetERP},
-//     {"dWorldSetCFM",                                                                (void **) &dWorldSetCFM},
+       {"dWorldSetCFM",                                                                (void **) &dWorldSetCFM},
 //     {"dWorldGetCFM",                                                                (void **) &dWorldGetCFM},
        {"dWorldStep",                                                                  (void **) &dWorldStep},
 //     {"dWorldImpulseToForce",                                                (void **) &dWorldImpulseToForce},
@@ -1073,8 +1118,8 @@ static dllfunction_t odefuncs[] =
 //     {"dBodySetFiniteRotationAxis",                                  (void **) &dBodySetFiniteRotationAxis},
 //     {"dBodyGetFiniteRotationMode",                                  (void **) &dBodyGetFiniteRotationMode},
 //     {"dBodyGetFiniteRotationAxis",                                  (void **) &dBodyGetFiniteRotationAxis},
-//     {"dBodyGetNumJoints",                                                   (void **) &dBodyGetNumJoints},
-//     {"dBodyGetJoint",                                                               (void **) &dBodyGetJoint},
+       {"dBodyGetNumJoints",                                                   (void **) &dBodyGetNumJoints},
+       {"dBodyGetJoint",                                                               (void **) &dBodyGetJoint},
 //     {"dBodySetDynamic",                                                             (void **) &dBodySetDynamic},
 //     {"dBodySetKinematic",                                                   (void **) &dBodySetKinematic},
 //     {"dBodyIsKinematic",                                                    (void **) &dBodyIsKinematic},
@@ -1100,12 +1145,12 @@ static dllfunction_t odefuncs[] =
 //     {"dBodySetMaxAngularSpeed",                                             (void **) &dBodySetMaxAngularSpeed},
 //     {"dBodyGetGyroscopicMode",                                              (void **) &dBodyGetGyroscopicMode},
 //     {"dBodySetGyroscopicMode",                                              (void **) &dBodySetGyroscopicMode},
-//     {"dJointCreateBall",                                                    (void **) &dJointCreateBall},
-//     {"dJointCreateHinge",                                                   (void **) &dJointCreateHinge},
-//     {"dJointCreateSlider",                                                  (void **) &dJointCreateSlider},
+       {"dJointCreateBall",                                                    (void **) &dJointCreateBall},
+       {"dJointCreateHinge",                                                   (void **) &dJointCreateHinge},
+       {"dJointCreateSlider",                                                  (void **) &dJointCreateSlider},
        {"dJointCreateContact",                                                 (void **) &dJointCreateContact},
-//     {"dJointCreateHinge2",                                                  (void **) &dJointCreateHinge2},
-//     {"dJointCreateUniversal",                                               (void **) &dJointCreateUniversal},
+       {"dJointCreateHinge2",                                                  (void **) &dJointCreateHinge2},
+       {"dJointCreateUniversal",                                               (void **) &dJointCreateUniversal},
 //     {"dJointCreatePR",                                                              (void **) &dJointCreatePR},
 //     {"dJointCreatePU",                                                              (void **) &dJointCreatePU},
 //     {"dJointCreatePiston",                                                  (void **) &dJointCreatePiston},
@@ -1114,7 +1159,7 @@ static dllfunction_t odefuncs[] =
 //     {"dJointCreateAMotor",                                                  (void **) &dJointCreateAMotor},
 //     {"dJointCreateLMotor",                                                  (void **) &dJointCreateLMotor},
 //     {"dJointCreatePlane2D",                                                 (void **) &dJointCreatePlane2D},
-//     {"dJointDestroy",                                                               (void **) &dJointDestroy},
+       {"dJointDestroy",                                                               (void **) &dJointDestroy},
        {"dJointGroupCreate",                                                   (void **) &dJointGroupCreate},
        {"dJointGroupDestroy",                                                  (void **) &dJointGroupDestroy},
        {"dJointGroupEmpty",                                                    (void **) &dJointGroupEmpty},
@@ -1123,36 +1168,36 @@ static dllfunction_t odefuncs[] =
 //     {"dJointEnable",                                                                (void **) &dJointEnable},
 //     {"dJointDisable",                                                               (void **) &dJointDisable},
 //     {"dJointIsEnabled",                                                             (void **) &dJointIsEnabled},
-//     {"dJointSetData",                                                               (void **) &dJointSetData},
-//     {"dJointGetData",                                                               (void **) &dJointGetData},
+       {"dJointSetData",                                                               (void **) &dJointSetData},
+       {"dJointGetData",                                                               (void **) &dJointGetData},
 //     {"dJointGetType",                                                               (void **) &dJointGetType},
-//     {"dJointGetBody",                                                               (void **) &dJointGetBody},
+       {"dJointGetBody",                                                               (void **) &dJointGetBody},
 //     {"dJointSetFeedback",                                                   (void **) &dJointSetFeedback},
 //     {"dJointGetFeedback",                                                   (void **) &dJointGetFeedback},
-//     {"dJointSetBallAnchor",                                                 (void **) &dJointSetBallAnchor},
+       {"dJointSetBallAnchor",                                                 (void **) &dJointSetBallAnchor},
 //     {"dJointSetBallAnchor2",                                                (void **) &dJointSetBallAnchor2},
-//     {"dJointSetBallParam",                                                  (void **) &dJointSetBallParam},
-//     {"dJointSetHingeAnchor",                                                (void **) &dJointSetHingeAnchor},
+       {"dJointSetBallParam",                                                  (void **) &dJointSetBallParam},
+       {"dJointSetHingeAnchor",                                                (void **) &dJointSetHingeAnchor},
 //     {"dJointSetHingeAnchorDelta",                                   (void **) &dJointSetHingeAnchorDelta},
-//     {"dJointSetHingeAxis",                                                  (void **) &dJointSetHingeAxis},
+       {"dJointSetHingeAxis",                                                  (void **) &dJointSetHingeAxis},
 //     {"dJointSetHingeAxisOffset",                                    (void **) &dJointSetHingeAxisOffset},
-//     {"dJointSetHingeParam",                                                 (void **) &dJointSetHingeParam},
+       {"dJointSetHingeParam",                                                 (void **) &dJointSetHingeParam},
 //     {"dJointAddHingeTorque",                                                (void **) &dJointAddHingeTorque},
-//     {"dJointSetSliderAxis",                                                 (void **) &dJointSetSliderAxis},
+       {"dJointSetSliderAxis",                                                 (void **) &dJointSetSliderAxis},
 //     {"dJointSetSliderAxisDelta",                                    (void **) &dJointSetSliderAxisDelta},
-//     {"dJointSetSliderParam",                                                (void **) &dJointSetSliderParam},
+       {"dJointSetSliderParam",                                                (void **) &dJointSetSliderParam},
 //     {"dJointAddSliderForce",                                                (void **) &dJointAddSliderForce},
-//     {"dJointSetHinge2Anchor",                                               (void **) &dJointSetHinge2Anchor},
-//     {"dJointSetHinge2Axis1",                                                (void **) &dJointSetHinge2Axis1},
-//     {"dJointSetHinge2Axis2",                                                (void **) &dJointSetHinge2Axis2},
-//     {"dJointSetHinge2Param",                                                (void **) &dJointSetHinge2Param},
+       {"dJointSetHinge2Anchor",                                               (void **) &dJointSetHinge2Anchor},
+       {"dJointSetHinge2Axis1",                                                (void **) &dJointSetHinge2Axis1},
+       {"dJointSetHinge2Axis2",                                                (void **) &dJointSetHinge2Axis2},
+       {"dJointSetHinge2Param",                                                (void **) &dJointSetHinge2Param},
 //     {"dJointAddHinge2Torques",                                              (void **) &dJointAddHinge2Torques},
-//     {"dJointSetUniversalAnchor",                                    (void **) &dJointSetUniversalAnchor},
-//     {"dJointSetUniversalAxis1",                                             (void **) &dJointSetUniversalAxis1},
+       {"dJointSetUniversalAnchor",                                    (void **) &dJointSetUniversalAnchor},
+       {"dJointSetUniversalAxis1",                                             (void **) &dJointSetUniversalAxis1},
 //     {"dJointSetUniversalAxis1Offset",                               (void **) &dJointSetUniversalAxis1Offset},
-//     {"dJointSetUniversalAxis2",                                             (void **) &dJointSetUniversalAxis2},
+       {"dJointSetUniversalAxis2",                                             (void **) &dJointSetUniversalAxis2},
 //     {"dJointSetUniversalAxis2Offset",                               (void **) &dJointSetUniversalAxis2Offset},
-//     {"dJointSetUniversalParam",                                             (void **) &dJointSetUniversalParam},
+       {"dJointSetUniversalParam",                                             (void **) &dJointSetUniversalParam},
 //     {"dJointAddUniversalTorques",                                   (void **) &dJointAddUniversalTorques},
 //     {"dJointSetPRAnchor",                                                   (void **) &dJointSetPRAnchor},
 //     {"dJointSetPRAxis1",                                                    (void **) &dJointSetPRAxis1},
@@ -1285,7 +1330,7 @@ static dllfunction_t odefuncs[] =
 //     {"dGeomGetData",                                                                (void **) &dGeomGetData},
        {"dGeomSetBody",                                                                (void **) &dGeomSetBody},
        {"dGeomGetBody",                                                                (void **) &dGeomGetBody},
-//     {"dGeomSetPosition",                                                    (void **) &dGeomSetPosition},
+       {"dGeomSetPosition",                                                    (void **) &dGeomSetPosition},
        {"dGeomSetRotation",                                                    (void **) &dGeomSetRotation},
 //     {"dGeomSetQuaternion",                                                  (void **) &dGeomSetQuaternion},
 //     {"dGeomGetPosition",                                                    (void **) &dGeomGetPosition},
@@ -1424,6 +1469,8 @@ static void World_Physics_Init(void)
        Cvar_RegisterVariable(&physics_ode_contact_mu);
        Cvar_RegisterVariable(&physics_ode_contact_erp);
        Cvar_RegisterVariable(&physics_ode_contact_cfm);
+       Cvar_RegisterVariable(&physics_ode_world_erp);
+       Cvar_RegisterVariable(&physics_ode_world_cfm);
        Cvar_RegisterVariable(&physics_ode_iterationsperframe);
        Cvar_RegisterVariable(&physics_ode_movelimit);
        Cvar_RegisterVariable(&physics_ode_spinlimit);
@@ -1487,7 +1534,10 @@ static void World_Physics_EnableODE(world_t *world)
        world->physics.ode_world = dWorldCreate();
        world->physics.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.integer, 10));
        world->physics.ode_contactgroup = dJointGroupCreate(0);
-       // we don't currently set dWorldSetCFM or dWorldSetERP because the defaults seem fine
+       if(physics_ode_world_erp.value >= 0)
+               dWorldSetERP(world->physics.ode_world, physics_ode_world_erp.value);
+       if(physics_ode_world_cfm.value >= 0)
+               dWorldSetCFM(world->physics.ode_world, physics_ode_world_cfm.value);
 }
 #endif
 
@@ -1526,7 +1576,6 @@ void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
 void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
 {
        // entity is not physics controlled, free any physics data
-       prvm_edict_t *ed2;
        ed->priv.server->ode_physics = false;
 #ifdef USEODE
        if (ed->priv.server->ode_geom)
@@ -1536,6 +1585,7 @@ void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
        {
                dJointID j;
                dBodyID b1, b2;
+               prvm_edict_t *ed2;
                while(dBodyGetNumJoints((dBodyID)ed->priv.server->ode_body))
                {
                        j = dBodyGetJoint((dBodyID)ed->priv.server->ode_body, 0);
@@ -1607,8 +1657,6 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
                                break;
                        case JOINTTYPE_HINGE2:
                                break;
-                       case JOINTTYPE_PISTON:
-                               break;
                }
                return;
        }
@@ -1665,6 +1713,12 @@ static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
        VectorCopy(angles, ed->priv.server->ode_angles);
        VectorCopy(avelocity, ed->priv.server->ode_avelocity);
        ed->priv.server->ode_gravity = dBodyGetGravityMode(body);
+
+       if(!strcmp(prog->name, "server")) // FIXME some better way?
+       {
+               SV_LinkEdict(ed);
+               SV_LinkEdict_TouchAreaGrid(ed);
+       }
 }
 
 static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed)
@@ -1675,8 +1729,9 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        int movetype = 0;
        int jointtype = 0;
        int enemy = 0, aiment = 0;
-       vec3_t origin, velocity, angles, forward, left, up;
+       vec3_t origin, velocity, angles, forward, left, up, movedir;
        prvm_eval_t *val;
+       float H = (!strcmp(prog->name, "server") ? sv.frametime : cl.mtime[0] - cl.mtime[1]) / world->physics.ode_iterations;
        VectorClear(origin);
        VectorClear(velocity);
        VectorClear(angles);
@@ -1687,13 +1742,28 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.origin);if (val) VectorCopy(val->vector, origin);
        val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.velocity);if (val) VectorCopy(val->vector, velocity);
        val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.angles);if (val) VectorCopy(val->vector, angles);
+       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movedir);if (val) VectorCopy(val->vector, movedir);
        if(movetype == MOVETYPE_PHYSICS)
                jointtype = 0; // can't have both
        if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
                enemy = 0;
        if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
                aiment = 0;
-       if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment)
+       // see http://www.ode.org/old_list_archives/2006-January/017614.html
+       if(movedir[0] > 0)
+       // we want to set ERP? make it fps independent and work like a spring constant
+       // note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
+       {
+               float K = movedir[0];
+               float D = movedir[2];
+               float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
+               float ERP = (H * K) / (H * K + R);
+               float CFM = 1.0 / (H * K + R);
+               movedir[0] = CFM;
+               movedir[2] = ERP;
+       }
+       movedir[1] *= H; // make movedir[1] actually "force per second" to allow this to be used for non-springs
+       if(jointtype == ed->priv.server->ode_joint_type && VectorCompare(origin, ed->priv.server->ode_joint_origin) && VectorCompare(velocity, ed->priv.server->ode_joint_velocity) && VectorCompare(angles, ed->priv.server->ode_joint_angles) && enemy == ed->priv.server->ode_joint_enemy && aiment == ed->priv.server->ode_joint_aiment && VectorCompare(movedir, ed->priv.server->ode_joint_movedir))
                return; // nothing to do
        AngleVectorsFLU(angles, forward, left, up);
        switch(jointtype)
@@ -1713,9 +1783,6 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
                case JOINTTYPE_HINGE2:
                        j = dJointCreateHinge2(world->physics.ode_world, 0);
                        break;
-               case JOINTTYPE_PISTON:
-                       j = dJointCreatePiston(world->physics.ode_world, 0);
-                       break;
                case 0:
                default:
                        // no joint
@@ -1729,6 +1796,7 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
        VectorCopy(origin, ed->priv.server->ode_joint_origin);
        VectorCopy(velocity, ed->priv.server->ode_joint_velocity);
        VectorCopy(angles, ed->priv.server->ode_joint_angles);
+       VectorCopy(movedir, ed->priv.server->ode_joint_movedir);
        if(j)
        {
                dJointSetData(j, (void *) ed);
@@ -1737,6 +1805,23 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
                if(aiment)
                        b2 = (dBodyID)prog->edicts[aiment].priv.server->ode_body;
                dJointAttach(j, b1, b2);
+#define SETPARAMS(t,id) \
+                               if(movedir[0] > 0) \
+                                       dJointSet##t##Param(j, dParamCFM##id, movedir[0]); \
+                               else if(movedir[0] < 0) \
+                                       dJointSet##t##Param(j, dParamCFM##id, 0); \
+                               if(movedir[1] > 0) \
+                               { \
+                                       dJointSet##t##Param(j, dParamLoStop##id, 0); \
+                                       dJointSet##t##Param(j, dParamHiStop##id, 0); \
+                                       dJointSet##t##Param(j, dParamFMax##id, movedir[1]); \
+                               } \
+                               else \
+                                       dJointSet##t##Param(j, dParamFMax##id, -movedir[1]); \
+                               if(movedir[2] > 0) \
+                                       dJointSet##t##Param(j, dParamStopERP##id, movedir[2]); \
+                               else if(movedir[2] < 0) \
+                                       dJointSet##t##Param(j, dParamStopERP##id, 0)
                switch(jointtype)
                {
                        case JOINTTYPE_POINT:
@@ -1745,22 +1830,25 @@ static void World_Physics_Frame_JointFromEntity(world_t *world, prvm_edict_t *ed
                        case JOINTTYPE_HINGE:
                                dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
                                dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
+                               SETPARAMS(Hinge,);
                                break;
                        case JOINTTYPE_SLIDER:
                                dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
+                               SETPARAMS(Slider,);
                                break;
                        case JOINTTYPE_UNIVERSAL:
                                dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
                                dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
                                dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
+                               SETPARAMS(Universal,);
+                               SETPARAMS(Universal,2);
                                break;
                        case JOINTTYPE_HINGE2:
                                dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
                                dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
                                dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
-                               break;
-                       case JOINTTYPE_PISTON:
-                               dJointSetPistonAxis(j, forward[0], forward[1], forward[2]);
+                               SETPARAMS(Hinge2,);
+                               SETPARAMS(Hinge2,2);
                                break;
                        case 0:
                        default:
@@ -1819,7 +1907,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
 #endif
        val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.solid);if (val) solid = (int)val->_float;
        val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype);if (val) movetype = (int)val->_float;
-       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype);if (val && val->_float) scale = val->_float;
+       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.scale);if (val && val->_float) scale = val->_float;
        modelindex = 0;
        switch(solid)
        {
@@ -1951,9 +2039,7 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        // now create the geom
                        dataID = dGeomTriMeshDataCreate();
                        dGeomTriMeshDataBuildSingle(dataID, (void*)ed->priv.server->ode_vertex3f, sizeof(float[3]), ed->priv.server->ode_numvertices, ed->priv.server->ode_element3i, ed->priv.server->ode_numtriangles*3, sizeof(int[3]));
-                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
                        ed->priv.server->ode_geom = (void *)dCreateTriMesh(world->physics.ode_space, dataID, NULL, NULL, NULL);
-                       dGeomSetBody(ed->priv.server->ode_geom, body);
                        dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
                        break;
                case SOLID_BBOX:
@@ -1961,20 +2047,13 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                case SOLID_CORPSE:
                case SOLID_PHYSICS_BOX:
                        Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
-                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
                        ed->priv.server->ode_geom = (void *)dCreateBox(world->physics.ode_space, geomsize[0], geomsize[1], geomsize[2]);
                        dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
-                       dGeomSetBody(ed->priv.server->ode_geom, body);
-                       dBodySetMass(body, &mass);
                        break;
                case SOLID_PHYSICS_SPHERE:
                        Matrix4x4_CreateTranslate(&ed->priv.server->ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
-                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
                        ed->priv.server->ode_geom = (void *)dCreateSphere(world->physics.ode_space, geomsize[0] * 0.5f);
                        dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
-                       dGeomSetBody(ed->priv.server->ode_geom, body);
-                       dBodySetMass(body, &mass);
-                       dBodySetData(body, (void*)ed);
                        break;
                case SOLID_PHYSICS_CAPSULE:
                        axisindex = 0;
@@ -1998,11 +2077,8 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                        // because we want to support more than one axisindex, we have to
                        // create a transform, and turn on its cleanup setting (which will
                        // cause the child to be destroyed when it is destroyed)
-                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
                        ed->priv.server->ode_geom = (void *)dCreateCapsule(world->physics.ode_space, radius, length);
                        dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
-                       dGeomSetBody(ed->priv.server->ode_geom, body);
-                       dBodySetMass(body, &mass);
                        break;
                default:
                        Sys_Error("World_Physics_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
@@ -2010,6 +2086,23 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                Matrix4x4_Invert_Simple(&ed->priv.server->ode_offsetimatrix, &ed->priv.server->ode_offsetmatrix);
        }
 
+       if(ed->priv.server->ode_geom)
+               dGeomSetData(ed->priv.server->ode_geom, (void*)ed);
+       if (movetype == MOVETYPE_PHYSICS && ed->priv.server->ode_geom)
+       {
+               if (ed->priv.server->ode_body == NULL)
+               {
+                       ed->priv.server->ode_body = (void *)(body = dBodyCreate(world->physics.ode_world));
+                       dGeomSetBody(ed->priv.server->ode_geom, body);
+                       dBodySetData(body, (void*)ed);
+                       dBodySetMass(body, &mass);
+               }
+       }
+       else
+       {
+               // let's keep the body around in case we need it again (in case QC toggles between MOVETYPE_PHYSICS and MOVETYPE_NONE)
+       }
+
        // get current data from entity
        VectorClear(origin);
        VectorClear(velocity);
@@ -2084,30 +2177,6 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                }
        }
 
-       // limit movement speed to prevent missed collisions at high speed
-       movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
-       test = VectorLength2(velocity);
-       if (test > movelimit*movelimit)
-       {
-               modified = true;
-               // scale down linear velocity to the movelimit
-               // scale down angular velocity the same amount for consistency
-               f = movelimit / sqrt(test);
-               VectorScale(velocity, f, velocity);
-               VectorScale(avelocity, f, avelocity);
-               VectorScale(spinvelocity, f, spinvelocity);
-       }
-
-       // make sure the angular velocity is not exploding
-       spinlimit = physics_ode_spinlimit.value;
-       test = VectorLength2(spinvelocity);
-       if (test > spinlimit)
-       {
-               modified = true;
-               VectorClear(avelocity);
-               VectorClear(spinvelocity);
-       }
-
        // check if the qc edited any position data
        if (!VectorCompare(origin, ed->priv.server->ode_origin)
         || !VectorCompare(velocity, ed->priv.server->ode_velocity)
@@ -2118,12 +2187,33 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
 
        // store the qc values into the physics engine
        body = ed->priv.server->ode_body;
-       if (body && modified)
+       if (modified)
        {
                dVector3 r[3];
                matrix4x4_t entitymatrix;
                matrix4x4_t bodymatrix;
 
+#if 0
+               Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
+               if(!VectorCompare(origin, ed->priv.server->ode_origin))
+                       Con_Printf("  origin: %f %f %f -> %f %f %f\n", ed->priv.server->ode_origin[0], ed->priv.server->ode_origin[1], ed->priv.server->ode_origin[2], origin[0], origin[1], origin[2]);
+               if(!VectorCompare(velocity, ed->priv.server->ode_velocity))
+                       Con_Printf("  velocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_velocity[0], ed->priv.server->ode_velocity[1], ed->priv.server->ode_velocity[2], velocity[0], velocity[1], velocity[2]);
+               if(!VectorCompare(angles, ed->priv.server->ode_angles))
+                       Con_Printf("  angles: %f %f %f -> %f %f %f\n", ed->priv.server->ode_angles[0], ed->priv.server->ode_angles[1], ed->priv.server->ode_angles[2], angles[0], angles[1], angles[2]);
+               if(!VectorCompare(avelocity, ed->priv.server->ode_avelocity))
+                       Con_Printf("  avelocity: %f %f %f -> %f %f %f\n", ed->priv.server->ode_avelocity[0], ed->priv.server->ode_avelocity[1], ed->priv.server->ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
+               if(gravity != ed->priv.server->ode_gravity)
+                       Con_Printf("  gravity: %i -> %i\n", ed->priv.server->ode_gravity, gravity);
+#endif
+
+               // values for BodyFromEntity to check if the qc modified anything later
+               VectorCopy(origin, ed->priv.server->ode_origin);
+               VectorCopy(velocity, ed->priv.server->ode_velocity);
+               VectorCopy(angles, ed->priv.server->ode_angles);
+               VectorCopy(avelocity, ed->priv.server->ode_avelocity);
+               ed->priv.server->ode_gravity = gravity;
+
                {
                        float pitchsign = 1;
                        if(!strcmp(prog->name, "server")) // FIXME some better way?
@@ -2150,16 +2240,58 @@ static void World_Physics_Frame_BodyFromEntity(world_t *world, prvm_edict_t *ed)
                r[0][2] = up[0];
                r[1][2] = up[1];
                r[2][2] = up[2];
-               dGeomSetBody(ed->priv.server->ode_geom, ed->priv.server->ode_body);
-               dBodySetPosition(body, origin[0], origin[1], origin[2]);
-               dBodySetRotation(body, r[0]);
-               dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
-               dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
-               dBodySetGravityMode(body, gravity);
-               dBodySetData(body, (void*)ed);
-               // setting body to NULL makes an immovable object
-               if (movetype != MOVETYPE_PHYSICS)
-                       dGeomSetBody(ed->priv.server->ode_geom, 0);
+               if(body)
+               {
+                       if(movetype == MOVETYPE_PHYSICS)
+                       {
+                               dGeomSetBody(ed->priv.server->ode_geom, ed->priv.server->ode_body);
+                               dBodySetPosition(body, origin[0], origin[1], origin[2]);
+                               dBodySetRotation(body, r[0]);
+                               dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
+                               dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+                               dBodySetGravityMode(body, gravity);
+                       }
+                       else
+                       {
+                               dGeomSetBody(ed->priv.server->ode_geom, 0);
+                               dGeomSetPosition(ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
+                               dGeomSetRotation(ed->priv.server->ode_geom, r[0]);
+                       }
+               }
+               else
+               {
+                       // no body... then let's adjust the parameters of the geom directly
+                       dGeomSetBody(ed->priv.server->ode_geom, 0); // just in case we previously HAD a body (which should never happen)
+                       dGeomSetPosition(ed->priv.server->ode_geom, origin[0], origin[1], origin[2]);
+                       dGeomSetRotation(ed->priv.server->ode_geom, r[0]);
+               }
+       }
+
+       if(body)
+       {
+               // limit movement speed to prevent missed collisions at high speed
+               const dReal *ovelocity = dBodyGetLinearVel(body);
+               const dReal *ospinvelocity = dBodyGetAngularVel(body);
+               movelimit = ed->priv.server->ode_movelimit * world->physics.ode_movelimit;
+               test = VectorLength2(ovelocity);
+               if (test > movelimit*movelimit)
+               {
+                       // scale down linear velocity to the movelimit
+                       // scale down angular velocity the same amount for consistency
+                       f = movelimit / sqrt(test);
+                       VectorScale(ovelocity, f, velocity);
+                       VectorScale(ospinvelocity, f, spinvelocity);
+                       dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
+                       dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
+               }
+
+               // make sure the angular velocity is not exploding
+               spinlimit = physics_ode_spinlimit.value;
+               test = VectorLength2(ospinvelocity);
+               if (test > spinlimit)
+               {
+                       dBodySetAngularVel(body, 0, 0, 0);
+               }
        }
 }
 
@@ -2179,7 +2311,7 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
        float bouncefactor2 = 0.0f;
        float bouncestop2 = 60.0f / 800.0f;
        dVector3 grav;
-       prvm_edict_t *ed;
+       prvm_edict_t *ed1, *ed2;
 
        if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
        {
@@ -2203,33 +2335,43 @@ static void nearCallback (void *data, dGeomID o1, dGeomID o2)
        if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
                return;
 
-       if(b1)
+       ed1 = (prvm_edict_t *) dGeomGetData(o1);
+       if(ed1 && ed1->priv.server->free)
+               ed1 = NULL;
+       if(ed1)
        {
-               ed = (prvm_edict_t *) dBodyGetData(b1);
-               if(ed)
-               {
-                       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.bouncefactor);
-                       if (val!=0 && val->_float)
-                               bouncefactor1 = val->_float;
+               val = PRVM_EDICTFIELDVALUE(ed1, prog->fieldoffsets.bouncefactor);
+               if (val!=0 && val->_float)
+                       bouncefactor1 = val->_float;
 
-                       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.bouncestop);
-                       if (val!=0 && val->_float)
-                               bouncestop1 = val->_float;
-               }
+               val = PRVM_EDICTFIELDVALUE(ed1, prog->fieldoffsets.bouncestop);
+               if (val!=0 && val->_float)
+                       bouncestop1 = val->_float;
        }
 
-       if(b2)
+       ed2 = (prvm_edict_t *) dGeomGetData(o2);
+       if(ed2 && ed2->priv.server->free)
+               ed2 = NULL;
+       if(ed2)
        {
-               ed = (prvm_edict_t *) dBodyGetData(b2);
-               if(ed)
-               {
-                       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.bouncefactor);
-                       if (val!=0 && val->_float)
-                               bouncefactor2 = val->_float;
+               val = PRVM_EDICTFIELDVALUE(ed2, prog->fieldoffsets.bouncefactor);
+               if (val!=0 && val->_float)
+                       bouncefactor2 = val->_float;
 
-                       val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.bouncestop);
-                       if (val!=0 && val->_float)
-                               bouncestop2 = val->_float;
+               val = PRVM_EDICTFIELDVALUE(ed2, prog->fieldoffsets.bouncestop);
+               if (val!=0 && val->_float)
+                       bouncestop2 = val->_float;
+       }
+
+       if(!strcmp(prog->name, "server"))
+       {
+               if(ed1 && ed1->fields.server->touch)
+               {
+                       SV_LinkEdict_TouchAreaGrid_Call(ed1, ed2 ? ed2 : prog->edicts);
+               }
+               if(ed2 && ed2->fields.server->touch)
+               {
+                       SV_LinkEdict_TouchAreaGrid_Call(ed2, ed1 ? ed1 : prog->edicts);
                }
        }
 
@@ -2321,7 +2463,7 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity)
                // copy physics properties from physics engine to entities
                if (prog)
                        for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
-                               if (!prog->edicts[i].priv.required->free && PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.movetype)->_float == MOVETYPE_PHYSICS)
+                               if (!prog->edicts[i].priv.required->free)
                                        World_Physics_Frame_BodyToEntity(world, ed);
        }
 #endif