*/
+#ifdef USEODE
static void World_Physics_Init(void);
+#endif
void World_Init(void)
{
Collision_Init();
+#ifdef USEODE
World_Physics_Init();
+#endif
}
+#ifdef USEODE
static void World_Physics_Shutdown(void);
+#endif
void World_Shutdown(void)
{
+#ifdef USEODE
World_Physics_Shutdown();
+#endif
}
+#ifdef USEODE
static void World_Physics_Start(world_t *world);
+#endif
void World_Start(world_t *world)
{
+#ifdef USEODE
World_Physics_Start(world);
+#endif
}
+#ifdef USEODE
static void World_Physics_End(world_t *world);
+#endif
void World_End(world_t *world)
{
+#ifdef USEODE
World_Physics_End(world);
+#endif
}
//============================================================================
// unlink all entities one by one
grid = &world->areagrid_outside;
while (grid->list.next != &grid->list)
- World_UnlinkEdict(PRVM_EDICT_NUM(List_Entry(*grid->list.next, link_t, list)->entitynumber));
+ World_UnlinkEdict(PRVM_EDICT_NUM(List_Entry(grid->list.next, link_t, list)->entitynumber));
for (i = 0, grid = world->areagrid;i < AREA_GRIDNODES;i++, grid++)
while (grid->list.next != &grid->list)
- World_UnlinkEdict(PRVM_EDICT_NUM(List_Entry(*grid->list.next, link_t, list)->entitynumber));
+ World_UnlinkEdict(PRVM_EDICT_NUM(List_Entry(grid->list.next, link_t, list)->entitynumber));
}
/*
{
prvm_prog_t *prog = world->prog;
int numlist;
- llist_t *pos;
link_t *grid;
link_t *l;
prvm_edict_t *ent;
if (world->areagrid_outside.list.next)
{
grid = &world->areagrid_outside;
- List_For_Each(pos, &grid->list)
+ List_For_Each_Entry(l, &grid->list, link_t, list)
{
- l = List_Entry(*pos, link_t, list);
ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
- if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+ if (!ent->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
{
if (numlist < maxlist)
list[numlist] = ent;
{
if (grid->list.next)
{
- List_For_Each(pos, &grid->list)
+ List_For_Each_Entry(l, &grid->list, link_t, list)
{
- l = List_Entry(*pos, link_t, list);
ent = PRVM_EDICT_NUM(l->entitynumber);
if (ent->priv.server->areagridmarknumber != world->areagrid_marknumber)
{
ent->priv.server->areagridmarknumber = world->areagrid_marknumber;
- if (!ent->priv.server->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
+ if (!ent->free && BoxesOverlap(paddedmins, paddedmaxs, ent->priv.server->areamins, ent->priv.server->areamaxs))
{
if (numlist < maxlist)
list[numlist] = ent;
return;
// don't add free entities
- if (ent->priv.server->free)
+ if (ent->free)
return;
VectorCopy(mins, ent->priv.server->areamins);
// {"dGeomTriMeshDataUpdate", (void **) &dGeomTriMeshDataUpdate},
{NULL, NULL}
};
-
// Handle for ODE DLL
dllhandle_t ode_dll = NULL;
#endif
-#endif
static void World_Physics_Init(void)
{
-#ifdef USEODE
#ifndef LINK_TO_LIBODE
const char* dllnames [] =
{
}
#endif
}
-#endif
}
-
static void World_Physics_Shutdown(void)
{
-#ifdef USEODE
#ifndef LINK_TO_LIBODE
if (ode_dll)
#endif
ode_dll = NULL;
#endif
}
-#endif
}
-#ifdef USEODE
static void World_Physics_UpdateODE(world_t *world)
{
dWorldID odeworld;
World_Physics_UpdateODE(world);
}
-#endif
static void World_Physics_Start(world_t *world)
{
-#ifdef USEODE
if (world->physics.ode)
return;
World_Physics_EnableODE(world);
-#endif
}
static void World_Physics_End(world_t *world)
{
-#ifdef USEODE
if (world->physics.ode)
{
dWorldDestroy((dWorldID)world->physics.ode_world);
dJointGroupDestroy((dJointGroupID)world->physics.ode_contactgroup);
world->physics.ode = false;
}
-#endif
}
void World_Physics_RemoveJointFromEntity(world_t *world, prvm_edict_t *ed)
{
ed->priv.server->ode_joint_type = 0;
-#ifdef USEODE
if(ed->priv.server->ode_joint)
dJointDestroy((dJointID)ed->priv.server->ode_joint);
ed->priv.server->ode_joint = NULL;
-#endif
}
void World_Physics_RemoveFromEntity(world_t *world, prvm_edict_t *ed)
// entity is not physics controlled, free any physics data
ed->priv.server->ode_physics = false;
-#ifdef USEODE
if (ed->priv.server->ode_geom)
dGeomDestroy((dGeomID)ed->priv.server->ode_geom);
ed->priv.server->ode_geom = NULL;
dBodyDestroy((dBodyID)ed->priv.server->ode_body);
}
ed->priv.server->ode_body = NULL;
-#endif
if (ed->priv.server->ode_vertex3f)
Mem_Free(ed->priv.server->ode_vertex3f);
ed->priv.server->ode_vertex3f = NULL;
void World_Physics_ApplyCmd(prvm_edict_t *ed, edict_odefunc_t *f)
{
-#ifdef USEODE
dBodyID body = (dBodyID)ed->priv.server->ode_body;
switch(f->type)
default:
break;
}
-#endif
}
-#ifdef USEODE
static void World_Physics_Frame_BodyToEntity(world_t *world, prvm_edict_t *ed)
{
prvm_prog_t *prog = world->prog;
if (!forcetype)
return;
enemy = PRVM_gameedictedict(ed, enemy);
- if (enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
+ if (enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].free || prog->edicts[enemy].priv.server->ode_body == 0)
return;
VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
VectorCopy(PRVM_gameedictvector(ed, origin), origin);
VectorCopy(PRVM_gameedictvector(ed, movedir), movedir);
if(movetype == MOVETYPE_PHYSICS)
jointtype = JOINTTYPE_NONE; // can't have both
- if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].priv.required->free || prog->edicts[enemy].priv.server->ode_body == 0)
+ if(enemy <= 0 || enemy >= prog->num_edicts || prog->edicts[enemy].free || prog->edicts[enemy].priv.server->ode_body == 0)
enemy = 0;
- if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].priv.required->free || prog->edicts[aiment].priv.server->ode_body == 0)
+ if(aiment <= 0 || aiment >= prog->num_edicts || prog->edicts[aiment].free || prog->edicts[aiment].priv.server->ode_body == 0)
aiment = 0;
// see http://www.ode.org/old_list_archives/2006-January/017614.html
// we want to set ERP? make it fps independent and work like a spring constant
return;
ed1 = (prvm_edict_t *) dGeomGetData(o1);
- if(ed1 && ed1->priv.server->free)
+ if(ed1 && ed1->free)
ed1 = NULL;
if(ed1)
{
}
ed2 = (prvm_edict_t *) dGeomGetData(o2);
- if(ed2 && ed2->priv.server->free)
+ if(ed2 && ed2->free)
ed2 = NULL;
if(ed2)
{
dJointAttach(c, b1, b2);
}
}
-#endif
void World_Physics_Frame(world_t *world, double frametime, double gravity)
{
-#ifdef USEODE
prvm_prog_t *prog = world->prog;
double tdelta, tdelta2, tdelta3, simulationtime, collisiontime;
if (prog)
{
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
- if (!prog->edicts[i].priv.required->free)
+ if (!prog->edicts[i].free)
World_Physics_Frame_BodyFromEntity(world, ed);
// oh, and it must be called after all bodies were created
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
- if (!prog->edicts[i].priv.required->free)
+ if (!prog->edicts[i].free)
World_Physics_Frame_JointFromEntity(world, ed);
}
{
int j;
for (j = 0, ed = prog->edicts + j;j < prog->num_edicts;j++, ed++)
- if (!prog->edicts[j].priv.required->free)
+ if (!prog->edicts[j].free)
World_Physics_Frame_ForceFromEntity(world, ed);
}
// run physics (move objects, calculate new velocities)
if (prog)
{
for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
- if (!prog->edicts[i].priv.required->free)
+ if (!prog->edicts[i].free)
World_Physics_Frame_BodyToEntity(world, ed);
// print stats
world->physics.ode_activeovjects = 0;
for (i = 1, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
{
- if (prog->edicts[i].priv.required->free)
+ if (prog->edicts[i].free)
continue;
body = (dBodyID)prog->edicts[i].priv.server->ode_body;
if (!body)
}
}
}
-#endif
}
+#endif