===============================================================================
*/
-#if !id386
-
-/*
-==================
-SV_HullPointContents
-
-==================
-*/
-int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
-{
- dclipnode_t *node;
- mplane_t *plane;
-
- while (num >= 0)
- {
- if (num < hull->firstclipnode || num > hull->lastclipnode)
- Sys_Error ("SV_HullPointContents: bad node number");
-
- node = hull->clipnodes + num;
- plane = hull->planes + node->planenum;
-
-// LordHavoc: optimized this slightly (probably no actual impact due to compiler optimization)
- if (plane->type < 3)
- num = node->children[p[plane->type] < plane->dist];
- else
- num = node->children[DotProduct (plane->normal, p) < plane->dist];
- }
-
- return num;
-}
-
-#endif // !id386
-
+// SV_HullPointContents moved to cpu_noasm.c
/*
============
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
- if (plane->type < 3)
- {
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
- }
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
+ t1 = PlaneDiff(p1, plane);
+ t2 = PlaneDiff(p2, plane);
#if 1
if (t1 >= 0 && t2 >= 0)
// put the crosspoint DIST_EPSILON pixels on the near side
if (t1 < 0)
- frac = (t1 + DIST_EPSILON)/(t1-t2);
+ frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
else
- frac = (t1 - DIST_EPSILON)/(t1-t2);
- if (frac < 0)
- frac = 0;
- if (frac > 1)
- frac = 1;
+ frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
midf = p1f + (p2f - p1f)*frac;
- for (i=0 ; i<3 ; i++)
- mid[i] = p1[i] + frac*(p2[i] - p1[i]);
+ mid[0] = p1[0] + frac*(p2[0] - p1[0]);
+ mid[1] = p1[1] + frac*(p2[1] - p1[1]);
+ mid[2] = p1[2] + frac*(p2[2] - p1[2]);
side = (t1 < 0);
return false;
}
+qboolean SV_TestLine (hull_t *hull, int num, vec3_t p1, vec3_t p2)
+{
+ dclipnode_t *node;
+ mplane_t *plane;
+ float t1, t2, frac;
+ vec3_t mid;
+ int side;
+
+loc0:
+// check for empty
+ if (num < 0)
+ return num != CONTENTS_SOLID;
+
+ if (num < hull->firstclipnode || num > hull->lastclipnode)
+ Sys_Error ("SV_RecursiveHullCheck: bad node number");
+
+//
+// find the point distances
+//
+ node = hull->clipnodes + num;
+ plane = hull->planes + node->planenum;
+
+ t1 = PlaneDiff(p1, plane);
+ t2 = PlaneDiff(p2, plane);
+
+ if (t1 >= 0 && t2 >= 0)
+ {
+ num = node->children[0];
+ goto loc0;
+ }
+ if (t1 < 0 && t2 < 0)
+ {
+ num = node->children[1];
+ goto loc0;
+ }
+
+// put the crosspoint DIST_EPSILON pixels on the near side
+ side = (t1 < 0);
+
+ if (side)
+ frac = bound(0, (t1 + DIST_EPSILON)/(t1-t2), 1);
+ else
+ frac = bound(0, (t1 - DIST_EPSILON)/(t1-t2), 1);
+
+ mid[0] = p1[0] + frac*(p2[0] - p1[0]);
+ mid[1] = p1[1] + frac*(p2[1] - p1[1]);
+ mid[2] = p1[2] + frac*(p2[2] - p1[2]);
+
+ if (node->children[side] < 0)
+ {
+ if (node->children[side] == CONTENTS_SOLID)
+ return false;
+ return SV_TestLine(hull, node->children[!side], mid, p2);
+// num = node->children[!side];
+// VectorCopy(mid, p1);
+// goto loc0;
+ }
+ else if (SV_TestLine(hull, node->children[side], p1, mid))
+ {
+ return SV_TestLine(hull, node->children[!side], mid, p2);
+// num = node->children[!side];
+// VectorCopy(mid, p1);
+// goto loc0;
+ }
+ else
+ return false;
+}
+
/*
==================
|| clip->boxmaxs[2] < touch->v.absmin[2] )
continue;
- if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
+ if (clip->passedict!=0 && clip->passedict->v.size[0] && !touch->v.size[0])
continue; // points never interact
// might intersect, so do an exact clip