===============
*/
-void World_SetSize(world_t *world, const vec3_t mins, const vec3_t maxs)
+void World_SetSize(world_t *world, const char *filename, const vec3_t mins, const vec3_t maxs)
{
int i;
+
+ strlcpy(world->filename, filename, sizeof(world->filename));
+ VectorCopy(mins, world->mins);
+ VectorCopy(maxs, world->maxs);
+
// the areagrid_marknumber is not allowed to be 0
if (world->areagrid_marknumber < 1)
world->areagrid_marknumber = 1;