seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
-seta cl_spawn_point_dist_min 800
-seta cl_spawn_point_dist_max 1200
+seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
freelook 1
sensitivity 6
seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
-seta cl_eventchase_spectated_change 1 "camera goes into 3rd person mode for a moment when changing spectated player"
+seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player"
seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player"
-seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
+seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
seta cl_eventchase_distance 140 "final camera distance"
seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
-set cl_deathglow 0.8 "number of seconds during which dead bodies glow out"
+set cl_deathglow 2 "number of seconds during which dead bodies glow out"
+set cl_deathglow_min 0.5 "glow out up to this glow factor"
cl_movement 1
cl_movement_track_canjump 0
seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
-seta cl_viewmodel_alpha 1 "Maximum transparency of the view model, set to 0 to disable"
+seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1"
set debugdraw 0
set debugdraw_filter ""
r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
r_water_refractdistort 0.003
-set cl_rainsnow_maxdrawdist 2048
+set cl_rainsnow_maxdrawdist 1000
// safe font defaults
r_font_hinting 1