seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
-seta cl_spawn_point_dist_min 800
-seta cl_spawn_point_dist_max 1200
+seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
freelook 1
sensitivity 6
gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
+net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
r_bloom_blur 4
r_bloom_brighten 2
set cl_deathglow 2 "number of seconds during which dead bodies glow out"
set cl_deathglow_min 0.5 "glow out up to this glow factor"
+set cl_respawn_ghosts_keepcolors 0 "if enabled respawn ghosts keep body colors"
+
cl_movement 1
cl_movement_track_canjump 0
cl_stairsmoothspeed 200
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
cl_particles_smoke 1
-vid_gl20 1
+set vid_gl20 1
+set gl_vbo 3
r_glsl_deluxemapping 1
r_glsl_offsetmapping 0
r_glsl_offsetmapping_lod 1
seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
// freeze camera
-set cl_lockview 0 "when 1, the camera does not move any more"
+set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles"
// we now use mastervolume
volume 1