gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
+net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
r_bloom_blur 4
r_bloom_brighten 2
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
cl_particles_smoke 1
-vid_gl20 1
+set vid_gl20 1
+set gl_vbo 3
r_glsl_deluxemapping 1
r_glsl_offsetmapping 0
r_glsl_offsetmapping_lod 1