import math
import sqlalchemy
import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
from datetime import timedelta
from sqlalchemy.orm import mapper
from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
-from xonstat.elo import ELOPARMS, KREDUCTION
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
log = logging.getLogger(__name__)
# define objects for all tables
class Player(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def nick_strip_colors(self):
if self.nick is None:
return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
def to_dict(self):
- return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
+ return {'player_id':self.player_id, 'nick':self.nick,
+ 'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'active_ind':self.active_ind, 'location':self.location,
+ 'stripped_nick':qfont_decode(self.stripped_nick)}
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class GameType(object):
self.name = name
self.hashkey = hashkey
self.ip_addr = ip_addr
+ self.create_dt = dt.utcnow()
def __repr__(self):
return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
def to_dict(self):
- return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+ return {'server_id':self.server_id, 'name':self.name,
+ 'ip_addr':self.ip_addr, 'location':self.location}
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class Map(object):
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
def to_dict(self):
- return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+ return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class Game(object):
- def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
server_id=None, map_id=None, winner=None):
self.game_id = game_id
self.start_dt = start_dt
return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
def to_dict(self):
- return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+ return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
def fuzzy_date(self):
return pretty_date(self.start_dt)
- def process_elos(self, session, game_type_cd=None):
- if game_type_cd is None:
- game_type_cd = self.game_type_cd
-
- # we do not have the actual duration of the game, so use the
- # maximum alivetime of the players instead
- duration = 0
- for d in session.query(sfunc.max(PlayerGameStat.alivetime)).\
- filter(PlayerGameStat.game_id==self.game_id).\
- one():
- duration = d.seconds
-
- scores = {}
- alivetimes = {}
- winners = []
- losers = []
- for (p,s,a,r,t) in session.query(PlayerGameStat.player_id,
- PlayerGameStat.score, PlayerGameStat.alivetime,
- PlayerGameStat.rank, PlayerGameStat.team).\
- filter(PlayerGameStat.game_id==self.game_id).\
- filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
- filter(PlayerGameStat.player_id > 2).\
- all():
- # scores are per second
- scores[p] = s/float(a.seconds)
- alivetimes[p] = a.seconds
-
- # winners are either rank 1 or on the winning team
- # team games are where the team is set (duh)
- if r == 1 or (t == self.winner and t is not None):
- winners.append(p)
- else:
- losers.append(p)
-
- player_ids = scores.keys()
-
- elos = {}
- for e in session.query(PlayerElo).\
- filter(PlayerElo.player_id.in_(player_ids)).\
- filter(PlayerElo.game_type_cd==game_type_cd).all():
- elos[e.player_id] = e
-
- # ensure that all player_ids have an elo record
- for pid in player_ids:
- if pid not in elos.keys():
- elos[pid] = PlayerElo(pid, game_type_cd)
-
- for pid in player_ids:
- elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
- duration)
- if elos[pid].k == 0:
- del(elos[pid])
- del(scores[pid])
- del(alivetimes[pid])
-
- if pid in winners:
- winners.remove(pid)
- else:
- losers.remove(pid)
-
- elos = self.update_elos(session, elos, scores, winners, losers, ELOPARMS)
-
- # add the elos to the session for committing
- for e in elos:
- session.add(elos[e])
-
- def update_elos(self, session, elos, scores, winners, losers, ep):
- if len(elos) < 2 or len(winners) == 0 or len(losers) == 0:
- return elos
-
- pids = elos.keys()
-
- elo_deltas = {}
- for w_pid in winners:
- w_elo = elos[w_pid]
- for l_pid in losers:
- l_elo = elos[l_pid]
-
- w_q = math.pow(10, float(w_elo.elo)/400.0)
- l_q = math.pow(10, float(l_elo.elo)/400.0)
-
- w_delta = w_elo.k * ELOPARMS.global_K * (1 - w_q/(w_q + l_q))
- l_delta = l_elo.k * ELOPARMS.global_K * (0 - l_q/(l_q + w_q))
-
- elo_deltas[w_pid] = (elo_deltas.get(w_pid, 0.0) + w_delta)
- elo_deltas[l_pid] = (elo_deltas.get(l_pid, 0.0) + l_delta)
-
- log.debug("Winner {0}'s elo_delta vs Loser {1}: {2}".format(w_pid,
- l_pid, w_delta))
-
- log.debug("Loser {0}'s elo_delta vs Winner {1}: {2}".format(l_pid,
- w_pid, l_delta))
-
- log.debug("w_elo: {0}, w_k: {1}, w_q: {2}, l_elo: {3}, l_k: {4}, l_q: {5}".\
- format(w_elo.elo, w_elo.k, l_q, l_elo.elo, l_elo.k, l_q))
-
- for pid in pids:
- # average the elo gain for team games
- if pid in winners:
- elo_deltas[pid] = elo_deltas.get(pid, 0.0) / len(losers)
- else:
- elo_deltas[pid] = elo_deltas.get(pid, 0.0) / len(winners)
-
- old_elo = float(elos[pid].elo)
- new_elo = max(float(elos[pid].elo) + elo_deltas[pid], ep.floor)
-
- # in case we've set a different delta from the above
- elo_deltas[pid] = new_elo - old_elo
-
- elos[pid].elo = new_elo
- elos[pid].games += 1
- log.debug("Setting Player {0}'s Elo delta to {1}. Elo is now {2} (was {3}).".\
- format(pid, elo_deltas[pid], new_elo, old_elo))
-
- self.save_elo_deltas(session, elo_deltas)
-
- return elos
-
-
- def save_elo_deltas(self, session, elo_deltas):
- """
- Saves the amount by which each player's Elo goes up or down
- in a given game in the PlayerGameStat row, allowing for scoreboard display.
-
- elo_deltas is a dictionary such that elo_deltas[player_id] is the elo_delta
- for that player_id.
- """
- pgstats = {}
- for pgstat in session.query(PlayerGameStat).\
- filter(PlayerGameStat.game_id == self.game_id).\
- all():
- pgstats[pgstat.player_id] = pgstat
-
- for pid in elo_deltas.keys():
- try:
- pgstats[pid].elo_delta = elo_deltas[pid]
- session.add(pgstats[pid])
- except:
- log.debug("Unable to save Elo delta value for player_id {0}".format(pid))
-
-
+ def epoch(self):
+ return timegm(self.start_dt.timetuple())
class PlayerGameStat(object):
return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
def to_dict(self):
- return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
+ return {'player_id':self.player_id, 'game_id':self.game_id,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
def nick_stripped(self):
if self.nick is None:
else:
return strip_colors(self.nick)
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def team_html_color(self):
- # blue
if self.team == 5:
return "red"
- # red
if self.team == 14:
return "blue"
if self.team == 13:
class PlayerWeaponStat(object):
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.weapon_cd = weapon_cd
+ self.fired = 0
+ self.max = 0
+ self.hit = 0
+ self.actual = 0
+ self.frags = 0
+
def __repr__(self):
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
def to_dict(self):
- return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
class Hashkey(object):
class PlayerNick(object):
def __repr__(self):
- return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+ return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
def to_dict(self):
- return {'player_id':self.player_id, 'name':self.stripped_nick}
+ return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
class PlayerElo(object):
- def __init__(self, player_id=None, game_type_cd=None):
+ def __init__(self, player_id=None, game_type_cd=None, elo=None):
self.player_id = player_id
self.game_type_cd = game_type_cd
+ self.elo = elo
self.score = 0
self.games = 0
- self.elo = ELOPARMS.initial
def __repr__(self):
- return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+ return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
def to_dict(self):
- return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
class PlayerRank(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def __repr__(self):
return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+class PlayerCaptime(object):
+ def __init__(self, player_id=None, game_id=None, map_id=None,
+ fastest_cap=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.map_id = map_id
+ self.fastest_cap = fastest_cap
+
+ def __repr__(self):
+ return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+ def __repr__(self):
+ return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+class TeamGameStat(object):
+ def __init__(self, team_game_stat_id=None, create_dt=None):
+ self.team_game_stat_id = team_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+ def to_dict(self):
+ return {
+ 'team_game_stat_id':self.team_game_stat_id,
+ 'game_id':self.game_id,
+ 'team':self.team,
+ 'score':self.score,
+ 'rounds':self.rounds,
+ 'caps':self.caps,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ }
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
- MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+ MetaData = sqlalchemy.MetaData(bind=engine)
+ MetaData.reflect()
# assign all those tables to an object
achievements_table = MetaData.tables['achievements']
player_nicks_table = MetaData.tables['player_nicks']
player_elos_table = MetaData.tables['player_elos']
player_ranks_table = MetaData.tables['player_ranks']
+ player_captimes_table = MetaData.tables['player_map_captimes']
+ summary_stats_table = MetaData.tables['summary_stats']
+ team_game_stats_table = MetaData.tables['team_game_stats']
# now map the tables and the objects together
mapper(PlayerAchievement, achievements_table)
mapper(PlayerNick, player_nicks_table)
mapper(PlayerElo, player_elos_table)
mapper(PlayerRank, player_ranks_table)
+ mapper(PlayerCaptime, player_captimes_table)
+ mapper(SummaryStat, summary_stats_table)
+ mapper(TeamGameStat, team_game_stats_table)