-import datetime
+import json
import logging
-import sqlahelper
+import math
import sqlalchemy
-import transaction
-
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
-
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
-
+import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
+from datetime import timedelta
from sqlalchemy.orm import mapper
from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
-Engine=sqlahelper.get_engine()
-DBSession = scoped_session(sessionmaker())
-Base = declarative_base()
-
-# setup logging
log = logging.getLogger(__name__)
-# reflect all the tables
-MetaData = sqlalchemy.MetaData(bind=Engine, reflect=True)
-
-# assign all those tables to an object
-achievements_table = MetaData.tables['achievements']
-cd_achievement_table = MetaData.tables['cd_achievement']
-cd_game_type_table = MetaData.tables['cd_game_type']
-cd_mutator_table = MetaData.tables['cd_mutator']
-cd_weapon_table = MetaData.tables['cd_weapon']
-db_version_table = MetaData.tables['db_version']
-game_mutators_table = MetaData.tables['game_mutators']
-games_table = MetaData.tables['games']
-hashkeys_table = MetaData.tables['hashkeys']
-map_game_types_table = MetaData.tables['map_game_types']
-maps_table = MetaData.tables['maps']
-player_game_stats_table = MetaData.tables['player_game_stats']
-players_table = MetaData.tables['players']
-player_weapon_stats_table = MetaData.tables['player_weapon_stats']
-servers_table = MetaData.tables['servers']
+DBSession = scoped_session(sessionmaker())
+Base = declarative_base()
# define objects for all tables
class Player(object):
- def __init__(self, player_id=None, nick=None, create_dt=datetime.datetime.now(),
- location = None):
- self.player_id = player_id
- self.nick = nick
- self.create_dt = create_dt
- self.location = location
+ def nick_html_colors(self, limit=None):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick, limit)
- def __repr__(self):
- return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
- self.create_dt, self.location)
+ def nick_strip_colors(self):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
-class Mutator(object):
- def __init__(self, mutator_cd, name=None, descr=None, active_ind='Y'):
- self.mutator_cd = mutator_cd
- self.name = name
- self.descr = descr
- self.active_ind = active_ind
+ def joined_pretty_date(self):
+ return pretty_date(self.create_dt)
def __repr__(self):
- return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
- self.descr, self.active_ind)
+ return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'nick':self.nick,
+ 'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'active_ind':self.active_ind, 'location':self.location,
+ 'stripped_nick':qfont_decode(self.stripped_nick)}
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
-class GameType(object):
- def __init__(self, game_type_cd, descr=None, active_ind='Y'):
- self.game_type_cd = game_type_cd
- self.descr = descr
- self.active_ind = active_ind
+class GameType(object):
def __repr__(self):
- return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
- self.active_ind)
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
-class Weapon(object):
- def __init__(self, weapon_cd=None, descr=None, active_ind='Y'):
- self.weapon_cd = weapon_cd
- self.descr = descr
- self.active_ind = active_ind
+ def to_dict(self):
+ return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
+
+class Weapon(object):
def __repr__(self):
- return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
- self.active_ind)
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+ def to_dict(self):
+ return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
+
class Server(object):
- def __init__(self, server_id=None, name=None, location=None, ip_addr=None,
- max_players=None, create_dt=None,
- pure_ind='Y', active_ind='Y'):
- self.server_id = server_id
+ def __init__(self, name=None, hashkey=None, ip_addr=None):
self.name = name
- self.location = location
+ self.hashkey = hashkey
self.ip_addr = ip_addr
- self.max_players = max_players
- self.create_dt = create_dt
- self.pure_ind = pure_ind
- self.active_ind = active_ind
+ self.create_dt = dt.utcnow()
def __repr__(self):
- return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
- self.ip_addr)
+ return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
+
+ def to_dict(self):
+ return {'server_id':self.server_id, 'name':self.name,
+ 'ip_addr':self.ip_addr, 'location':self.location}
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
+
class Map(object):
- def __init__(self, map_id=None, name=None, version=None, pk3_name=None,
- curl_url=None):
- self.map_id = map_id
+ def __init__(self, name=None):
self.name = name
- self.version = version
- self.pk3_name = pk3_name
- self.curl_url = curl_url
def __repr__(self):
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
-class MapGameType(object):
- def __init__(self, map_id=None, game_type_cd=None):
- self.map_id = map_id
- self.game_type_cd = game_type_cd
+ def to_dict(self):
+ return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
- def __repr__(self):
- return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
class Game(object):
- def __init__(self, game_id=None, start_dt=None,
- game_type_cd=None, server_id=None, map_id=None, duration=None,
- winner=None, create_dt=None):
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+ server_id=None, map_id=None, winner=None):
self.game_id = game_id
self.start_dt = start_dt
self.game_type_cd = game_type_cd
self.server_id = server_id
self.map_id = map_id
- self.duration = duration
self.winner = winner
- self.create_dt = create_dt
def __repr__(self):
- return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
- self.game_type_cd, self.server_id)
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+ def to_dict(self):
+ return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+
+ def fuzzy_date(self):
+ return pretty_date(self.start_dt)
+
+ def epoch(self):
+ return timegm(self.start_dt.timetuple())
+
class PlayerGameStat(object):
- def __init__(self, player_id=None, game_id=None, create_dt=None,
- stat_type=None, team=None, kills=None, deaths=None, suicides=None,
- score=None, time=None, held=None, captures=None, pickups=None,
- carrier_frags=None, drops=None, returns=None, collects=None,
- destroys=None, destroys_holding_key=None, pushes=None,
- pushed=None, nick=None):
- self.player_id = player_id
- self.game_id = game_id
+ def __init__(self, player_game_stat_id=None, create_dt=None):
+ self.player_game_stat_id = player_game_stat_id
self.create_dt = create_dt
- self.stat_type = stat_type
- self.nick = nick
- self.team = team
- self.kills = kills
- self.deaths = deaths
- self.suicides = suicides
- self.score = score
- self.time = time
- self.held = held
- self.captures = captures
- self.pickups = pickups
- self.carrier_frags = carrier_frags
- self.drops = drops
- self.returns = returns
- self.collects = collects
- self.destroys = destroys
- self.destroys_holding_key = destroys_holding_key
- self.pushes = pushes
- self.pushed = pushed
-
- def __repr__(self):
- return "<PlayerGameStat(%s, %s, %s, %s)>" \
- % (self.player_id, self.game_id, self.create_dt, self.stat_type)
-
-class GameMutator(object):
- def __init__(self, game_id=None, mutator_cd=None):
- self.game_id = game_id
- self.mutator_cd = mutator_cd
def __repr__(self):
- return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
+ return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_id':self.game_id,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
+
+ def nick_stripped(self):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
+
+ def nick_html_colors(self, limit=None):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick, limit)
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
-class Achievement(object):
- def __init__(self, achievement_cd=None, descr=None, limit=None, active_ind='Y'):
- self.achievement_cd = achievement_cd
- self.descr = descr
- self.limit = limit
- self.active_ind = active_ind
+class Achievement(object):
def __repr__(self):
return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
-class PlayerAchievement(object):
- def __init__(self, achievement_id=None, achievement_cd=None,
- player_id=None, create_dt=datetime.datetime.now()):
- self.achievement_id = achievement_id
- self.achievement_cd = achievement_cd
- self.player_id = player_id
- self.create_dt = create_dt
+ def to_dict(self):
+ return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
+
+class PlayerAchievement(object):
def __repr__(self):
return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+ def to_dict(self):
+ return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
+
class PlayerWeaponStat(object):
- def __init__(self, player_weapon_stat_id=None,
- create_dt=datetime.datetime.now(), player_id=None,
- game_id=None, weapon_cd=None, actual=None, max=None, frags=None):
- self.player_weapon_stat_id = player_weapon_stat_id
- self.create_dt = create_dt
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
self.player_id = player_id
self.game_id = game_id
self.weapon_cd = weapon_cd
- self.actual = actual
- self.max = max
- self.frags = frags
+ self.fired = 0
+ self.max = 0
+ self.hit = 0
+ self.actual = 0
+ self.frags = 0
def __repr__(self):
- return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stat_id,
- self.player_id, self.game_id)
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+ def to_dict(self):
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
+
class Hashkey(object):
- def __init__(self, player_id=None, hashkey=None, active_ind='Y',
- create_dt=datetime.datetime.now()):
+ def __init__(self, player_id=None, hashkey=None):
self.player_id = player_id
self.hashkey = hashkey
- self.active_ind = active_ind
def __repr__(self):
return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
-# now map the tables and the objects together
-mapper(PlayerAchievement, achievements_table)
-mapper(Achievement, cd_achievement_table)
-mapper(GameType, cd_game_type_table)
-mapper(Mutator, cd_mutator_table)
-mapper(Weapon, cd_weapon_table)
-mapper(GameMutator, game_mutators_table)
-mapper(Game, games_table)
-mapper(Hashkey, hashkeys_table)
-mapper(MapGameType, map_game_types_table)
-mapper(Map, maps_table)
-mapper(PlayerGameStat, player_game_stats_table)
-mapper(Player, players_table)
-mapper(PlayerWeaponStat, player_weapon_stats_table)
-mapper(Server, servers_table)
-
-def initialize_sql(engine):
+ def to_dict(self):
+ return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
+
+class PlayerNick(object):
+ def __repr__(self):
+ return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
+
+
+class PlayerElo(object):
+ def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+ self.player_id = player_id
+ self.game_type_cd = game_type_cd
+ self.elo = elo
+ self.score = 0
+ self.games = 0
+
+ def __repr__(self):
+ return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
+
+
+class PlayerRank(object):
+
+ def nick_html_colors(self, limit=None):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick, limit)
+
+ def __repr__(self):
+ return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+class PlayerCaptime(object):
+ def __init__(self, player_id=None, game_id=None, map_id=None,
+ fastest_cap=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.map_id = map_id
+ self.fastest_cap = fastest_cap
+
+ def __repr__(self):
+ return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+ def __repr__(self):
+ return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+class TeamGameStat(object):
+ def __init__(self, team_game_stat_id=None, create_dt=None):
+ self.team_game_stat_id = team_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+ def to_dict(self):
+ return {
+ 'team_game_stat_id':self.team_game_stat_id,
+ 'game_id':self.game_id,
+ 'team':self.team,
+ 'score':self.score,
+ 'rounds':self.rounds,
+ 'caps':self.caps,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ }
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
+def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
-
+ MetaData = sqlalchemy.MetaData(bind=engine)
+ MetaData.reflect()
+
+ # assign all those tables to an object
+ achievements_table = MetaData.tables['achievements']
+ cd_achievement_table = MetaData.tables['cd_achievement']
+ cd_game_type_table = MetaData.tables['cd_game_type']
+ cd_weapon_table = MetaData.tables['cd_weapon']
+ db_version_table = MetaData.tables['db_version']
+ games_table = MetaData.tables['games']
+ hashkeys_table = MetaData.tables['hashkeys']
+ maps_table = MetaData.tables['maps']
+ player_game_stats_table = MetaData.tables['player_game_stats']
+ players_table = MetaData.tables['players']
+ player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+ servers_table = MetaData.tables['servers']
+ player_nicks_table = MetaData.tables['player_nicks']
+ player_elos_table = MetaData.tables['player_elos']
+ player_ranks_table = MetaData.tables['player_ranks']
+ player_captimes_table = MetaData.tables['player_map_captimes']
+ summary_stats_table = MetaData.tables['summary_stats']
+ team_game_stats_table = MetaData.tables['team_game_stats']
+
+ # now map the tables and the objects together
+ mapper(PlayerAchievement, achievements_table)
+ mapper(Achievement, cd_achievement_table)
+ mapper(GameType, cd_game_type_table)
+ mapper(Weapon, cd_weapon_table)
+ mapper(Game, games_table)
+ mapper(Hashkey, hashkeys_table)
+ mapper(Map, maps_table)
+ mapper(PlayerGameStat, player_game_stats_table)
+ mapper(Player, players_table)
+ mapper(PlayerWeaponStat, player_weapon_stats_table)
+ mapper(Server, servers_table)
+ mapper(PlayerNick, player_nicks_table)
+ mapper(PlayerElo, player_elos_table)
+ mapper(PlayerRank, player_ranks_table)
+ mapper(PlayerCaptime, player_captimes_table)
+ mapper(SummaryStat, summary_stats_table)
+ mapper(TeamGameStat, team_game_stats_table)