class PlayerWeaponStat(object):
- def __init__(self):
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.weapon_cd = weapon_cd
self.fired = 0
self.max = 0
self.hit = 0
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
def to_dict(self):
- return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
class Hashkey(object):