import sqlalchemy
import sqlalchemy.sql.functions as sfunc
from calendar import timegm
+from datetime import datetime as dt
from datetime import timedelta
from sqlalchemy.orm import mapper
from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
log = logging.getLogger(__name__)
# define objects for all tables
class Player(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def nick_strip_colors(self):
if self.nick is None:
return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
def to_dict(self):
- return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
+ return {'player_id':self.player_id, 'nick':self.nick,
+ 'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'active_ind':self.active_ind, 'location':self.location,
+ 'stripped_nick':qfont_decode(self.stripped_nick)}
def epoch(self):
return timegm(self.create_dt.timetuple())
self.name = name
self.hashkey = hashkey
self.ip_addr = ip_addr
+ self.create_dt = dt.utcnow()
def __repr__(self):
return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
def to_dict(self):
- return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+ return {'server_id':self.server_id, 'name':self.name,
+ 'ip_addr':self.ip_addr, 'location':self.location}
def fuzzy_date(self):
return pretty_date(self.create_dt)
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
def to_dict(self):
- return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+ return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
def fuzzy_date(self):
return pretty_date(self.create_dt)
class Game(object):
- def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
server_id=None, map_id=None, winner=None):
self.game_id = game_id
self.start_dt = start_dt
return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
def to_dict(self):
- return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+ return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
def fuzzy_date(self):
return pretty_date(self.start_dt)
return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
def to_dict(self):
- return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
+ return {'player_id':self.player_id, 'game_id':self.game_id,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
def nick_stripped(self):
if self.nick is None:
else:
return strip_colors(self.nick)
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def team_html_color(self):
- # blue
if self.team == 5:
return "red"
- # red
if self.team == 14:
return "blue"
if self.team == 13:
class PlayerWeaponStat(object):
- def __init__(self):
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.weapon_cd = weapon_cd
self.fired = 0
self.max = 0
self.hit = 0
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
def to_dict(self):
- return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
class Hashkey(object):
class PlayerNick(object):
def __repr__(self):
- return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+ return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
def to_dict(self):
- return {'player_id':self.player_id, 'name':self.stripped_nick}
+ return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
class PlayerElo(object):
self.games = 0
def __repr__(self):
- return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+ return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
def to_dict(self):
- return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
class PlayerRank(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def __repr__(self):
return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+class PlayerCaptime(object):
+ def __init__(self, player_id=None, game_id=None, map_id=None,
+ fastest_cap=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.map_id = map_id
+ self.fastest_cap = fastest_cap
+
+ def __repr__(self):
+ return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+ def __repr__(self):
+ return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+class TeamGameStat(object):
+ def __init__(self, team_game_stat_id=None, create_dt=None):
+ self.team_game_stat_id = team_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+ def to_dict(self):
+ return {
+ 'team_game_stat_id':self.team_game_stat_id,
+ 'game_id':self.game_id,
+ 'team':self.team,
+ 'score':self.score,
+ 'rounds':self.rounds,
+ 'caps':self.caps,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ }
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
- MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+ MetaData = sqlalchemy.MetaData(bind=engine)
+ MetaData.reflect()
# assign all those tables to an object
achievements_table = MetaData.tables['achievements']
player_nicks_table = MetaData.tables['player_nicks']
player_elos_table = MetaData.tables['player_elos']
player_ranks_table = MetaData.tables['player_ranks']
+ player_captimes_table = MetaData.tables['player_map_captimes']
+ summary_stats_table = MetaData.tables['summary_stats']
+ team_game_stats_table = MetaData.tables['team_game_stats']
# now map the tables and the objects together
mapper(PlayerAchievement, achievements_table)
mapper(PlayerNick, player_nicks_table)
mapper(PlayerElo, player_elos_table)
mapper(PlayerRank, player_ranks_table)
+ mapper(PlayerCaptime, player_captimes_table)
+ mapper(SummaryStat, summary_stats_table)
+ mapper(TeamGameStat, team_game_stats_table)