from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
log = logging.getLogger(__name__)
# define objects for all tables
class Player(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def nick_strip_colors(self):
if self.nick is None:
return {'player_id':self.player_id, 'nick':self.nick,
'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
'active_ind':self.active_ind, 'location':self.location,
- 'stripped_nick':self.stripped_nick}
+ 'stripped_nick':qfont_decode(self.stripped_nick)}
def epoch(self):
return timegm(self.create_dt.timetuple())
class Game(object):
- def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
server_id=None, map_id=None, winner=None):
self.game_id = game_id
self.start_dt = start_dt
else:
return strip_colors(self.nick)
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def team_html_color(self):
if self.team == 5:
class PlayerWeaponStat(object):
- def __init__(self):
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.weapon_cd = weapon_cd
self.fired = 0
self.max = 0
self.hit = 0
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
def to_dict(self):
- return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
class Hashkey(object):
class PlayerNick(object):
def __repr__(self):
- return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+ return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
def to_dict(self):
- return {'player_id':self.player_id, 'name':self.stripped_nick}
+ return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
class PlayerElo(object):
class PlayerRank(object):
- def nick_html_colors(self):
+ def nick_html_colors(self, limit=None):
if self.nick is None:
return "Anonymous Player"
else:
- return html_colors(self.nick)
+ return html_colors(self.nick, limit)
def __repr__(self):
return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
class PlayerCaptime(object):
def __init__(self, player_id=None, game_id=None, map_id=None,
- fastest_cap=None):
+ fastest_cap=None, mod=None):
self.player_id = player_id
self.game_id = game_id
self.map_id = map_id
self.fastest_cap = fastest_cap
+ self.mod = mod
def __repr__(self):
- return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+ return "<PlayerCaptime(pid=%s, map_id=%s, mod=%s)>" % (self.player_id,
+ self.map_id, self.mod)
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class SummaryStat(object):
return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+class TeamGameStat(object):
+ def __init__(self, team_game_stat_id=None, create_dt=None):
+ self.team_game_stat_id = team_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+ def to_dict(self):
+ return {
+ 'team_game_stat_id':self.team_game_stat_id,
+ 'game_id':self.game_id,
+ 'team':self.team,
+ 'score':self.score,
+ 'rounds':self.rounds,
+ 'caps':self.caps,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ }
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
+class PlayerGameAnticheat(object):
+ def __init__(self, player_id=None, game_id=None, key=None,
+ value=None, create_dt=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.key = key
+ self.value = value
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
+
+
+class PlayerGroups(object):
+ def __init__(self, player_id=None, group_name=None):
+ self.player_id = player_id
+ self.group_name = group_name
+
+ def __repr__(self):
+ return "<PlayerGroups(%s, %s)>" % (self.player_id, self.group_name)
+
+
+class MapCapTime(object):
+ """Fastest flag capture times per map, assembled from a SQLAlchemy query"""
+ def __init__(self, row):
+ self.fastest_cap = row.fastest_cap
+ self.create_dt = row.create_dt
+ self.create_dt_epoch = timegm(row.create_dt.timetuple())
+ self.create_dt_fuzzy = pretty_date(row.create_dt)
+ self.player_id = row.player_id
+ self.player_nick = row.player_nick
+ self.player_nick_stripped = strip_colors(row.player_nick)
+ self.player_nick_html = html_colors(row.player_nick)
+ self.game_id = row.game_id
+ self.server_id = row.server_id
+ self.server_name = row.server_name
+
+ def to_dict(self):
+ return {
+ "fastest_cap" : self.fastest_cap.total_seconds(),
+ "create_dt_epoch" : self.create_dt_epoch,
+ "create_dt_fuzzy" : self.create_dt_fuzzy,
+ "player_id" : self.player_id,
+ "player_nick" : self.player_nick,
+ "player_nick_stripped" : self.player_nick_stripped,
+ "game_id" : self.game_id,
+ "server_id" : self.server_id,
+ "server_name" : self.server_name,
+ }
+
+
+class PlayerCapTime(object):
+ """Fastest flag capture times per player, assembled from a SQLAlchemy query"""
+ def __init__(self, row):
+ self.fastest_cap = row.fastest_cap
+ self.create_dt = row.create_dt
+ self.create_dt_epoch = timegm(row.create_dt.timetuple())
+ self.create_dt_fuzzy = pretty_date(row.create_dt)
+ self.player_id = row.player_id
+ self.game_id = row.game_id
+ self.map_id = row.map_id
+ self.map_name = row.map_name
+ self.server_id = row.server_id
+ self.server_name = row.server_name
+
+ def to_dict(self):
+ return {
+ "fastest_cap" : self.fastest_cap.total_seconds(),
+ "create_dt_epoch": self.create_dt_epoch,
+ "create_dt_fuzzy": self.create_dt_fuzzy,
+ "game_id":self.game_id,
+ "map_id": self.map_id,
+ "map_name": self.map_name,
+ "server_id": self.server_id,
+ "server_name": self.server_name,
+ }
+
+
+class ActivePlayer(object):
+ def __init__(self, sort_order=None, player_id=None, nick=None,
+ alivetime=None):
+ self.sort_order = sort_order
+ self.player_id = player_id
+ self.nick = nick
+ self.alivetime = alivetime
+
+ def nick_html_colors(self):
+ return html_colors(self.nick)
+
+ def __repr__(self):
+ return "<ActivePlayer(%s, %s)>" % (self.sort_order, self.player_id)
+
+
+class ActiveServer(object):
+ def __init__(self, sort_order=None, server_id=None, server_name=None,
+ games=None):
+ self.sort_order = sort_order
+ self.server_id = server_id
+ self.server_name = server_name
+ self.games = games
+
+ def __repr__(self):
+ return "<ActiveServer(%s, %s)>" % (self.sort_order, self.server_id)
+
+
+class ActiveMap(object):
+ def __init__(self, sort_order=None, map_id=None, map_name=None,
+ games=None):
+ self.sort_order = sort_order
+ self.map_id = map_id
+ self.map_name = map_name
+ self.games = games
+
+ def __repr__(self):
+ return "<ActiveMap(%s, %s)>" % (self.sort_order, self.map_id)
+
+
+class PlayerMedal(object):
+ def __repr__(self):
+ return "<PlayerRank(pid=%s, place=%s, alt=%s)>" % (self.player_id,
+ self.place, self.alt)
+
+
def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
- MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+ MetaData = sqlalchemy.MetaData(bind=engine)
+ MetaData.reflect()
# assign all those tables to an object
achievements_table = MetaData.tables['achievements']
player_ranks_table = MetaData.tables['player_ranks']
player_captimes_table = MetaData.tables['player_map_captimes']
summary_stats_table = MetaData.tables['summary_stats']
+ team_game_stats_table = MetaData.tables['team_game_stats']
+ player_game_anticheats_table = MetaData.tables['player_game_anticheats']
+ player_groups_table = MetaData.tables['player_groups']
+ active_players_table = MetaData.tables['active_players_mv']
+ active_servers_table = MetaData.tables['active_servers_mv']
+ active_maps_table = MetaData.tables['active_maps_mv']
+ player_medals_table = MetaData.tables['player_medals']
# now map the tables and the objects together
mapper(PlayerAchievement, achievements_table)
mapper(PlayerRank, player_ranks_table)
mapper(PlayerCaptime, player_captimes_table)
mapper(SummaryStat, summary_stats_table)
+ mapper(TeamGameStat, team_game_stats_table)
+ mapper(PlayerGameAnticheat, player_game_anticheats_table)
+ mapper(PlayerGroups, player_groups_table)
+ mapper(ActivePlayer, active_players_table)
+ mapper(ActiveServer, active_servers_table)
+ mapper(ActiveMap, active_maps_table)
+ mapper(PlayerMedal, player_medals_table)