return pretty_date(self.create_dt)
def __repr__(self):
- return "<Player(%s, %s)>" % (self.player_id,
- self.nick.encode('utf-8'))
+ return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
class GameType(object):
def __repr__(self):
- return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
- self.active_ind)
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
class Weapon(object):
def __repr__(self):
- return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
- self.active_ind)
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
class Server(object):
self.winner = winner
def __repr__(self):
- return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
- self.game_type_cd, self.server_id)
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
def fuzzy_date(self):
return pretty_date(self.start_dt)
self.create_dt = create_dt
def __repr__(self):
- return "<PlayerGameStat(%s, %s, %s)>" \
- % (self.player_id, self.game_id, self.create_dt)
+ return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
def nick_stripped(self):
if self.nick is None:
class Achievement(object):
def __repr__(self):
- return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
- self.limit)
+ return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
class PlayerAchievement(object):
class PlayerWeaponStat(object):
def __repr__(self):
- return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
- self.player_id, self.game_id)
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
class Hashkey(object):
self.elo = ELOPARMS.initial
def __repr__(self):
- return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % \
- (self.player_id, self.game_type_cd, self.elo)
+ return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
class PlayerRank(object):
def __repr__(self):
- return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % \
- (self.player_id, self.game_type_cd, self.rank)
+ return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
def initialize_db(engine=None):