+import json
+import logging
+import math
import sqlalchemy
+import sqlalchemy.sql.functions as sfunc
+from calendar import timegm
+from datetime import datetime as dt
+from datetime import timedelta
from sqlalchemy.orm import mapper
from sqlalchemy.orm import scoped_session
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
from xonstat.util import strip_colors, html_colors, pretty_date
+log = logging.getLogger(__name__)
+
DBSession = scoped_session(sessionmaker())
Base = declarative_base()
# define objects for all tables
class Player(object):
-
def nick_html_colors(self):
if self.nick is None:
return "Anonymous Player"
else:
return strip_colors(self.nick)
+ def joined_pretty_date(self):
+ return pretty_date(self.create_dt)
+
def __repr__(self):
- return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
- self.create_dt, self.location)
+ return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
+ def to_dict(self):
+ return {'player_id':self.player_id, 'nick':self.nick,
+ 'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'active_ind':self.active_ind, 'location':self.location,
+ 'stripped_nick':self.stripped_nick}
-class Mutator(object):
- def __repr__(self):
- return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
- self.descr, self.active_ind)
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class GameType(object):
def __repr__(self):
- return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
- self.active_ind)
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+ def to_dict(self):
+ return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
class Weapon(object):
def __repr__(self):
- return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
- self.active_ind)
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+ def to_dict(self):
+ return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
class Server(object):
- def __init__(self, name=None):
+ def __init__(self, name=None, hashkey=None, ip_addr=None):
self.name = name
+ self.hashkey = hashkey
+ self.ip_addr = ip_addr
+ self.create_dt = dt.utcnow()
def __repr__(self):
- return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
- self.ip_addr)
+ return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
+
+ def to_dict(self):
+ return {'server_id':self.server_id, 'name':self.name,
+ 'ip_addr':self.ip_addr, 'location':self.location}
+
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class Map(object):
def __repr__(self):
return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
+ def to_dict(self):
+ return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
-class MapGameType(object):
- def __repr__(self):
- return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+ def fuzzy_date(self):
+ return pretty_date(self.create_dt)
+
+ def epoch(self):
+ return timegm(self.create_dt.timetuple())
class Game(object):
- def __init__(self, start_dt=None, game_type_cd=None,
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
server_id=None, map_id=None, winner=None):
+ self.game_id = game_id
self.start_dt = start_dt
self.game_type_cd = game_type_cd
self.server_id = server_id
self.winner = winner
def __repr__(self):
- return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
- self.game_type_cd, self.server_id)
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+ def to_dict(self):
+ return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
def fuzzy_date(self):
return pretty_date(self.start_dt)
+ def epoch(self):
+ return timegm(self.start_dt.timetuple())
+
class PlayerGameStat(object):
- def __init__(self, create_dt=None):
+ def __init__(self, player_game_stat_id=None, create_dt=None):
+ self.player_game_stat_id = player_game_stat_id
self.create_dt = create_dt
def __repr__(self):
- return "<PlayerGameStat(%s, %s, %s, %s)>" \
- % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+ return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_id':self.game_id,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
def nick_stripped(self):
- return strip_colors(self.nick)
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
def nick_html_colors(self):
- return html_colors(self.nick)
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick)
def team_html_color(self):
- # blue
if self.team == 5:
- return "blue"
- # red
- if self.team == 14:
return "red"
+ if self.team == 14:
+ return "blue"
if self.team == 13:
return "yellow"
if self.team == 10:
return "pink"
-class GameMutator(object):
- def __repr__(self):
- return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
-
class Achievement(object):
def __repr__(self):
- return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
- self.limit)
+ return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
+
+ def to_dict(self):
+ return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
class PlayerAchievement(object):
def __repr__(self):
return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+ def to_dict(self):
+ return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
+
class PlayerWeaponStat(object):
+ def __init__(self):
+ self.fired = 0
+ self.max = 0
+ self.hit = 0
+ self.actual = 0
+ self.frags = 0
+
def __repr__(self):
- return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
- self.player_id, self.game_id)
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+ def to_dict(self):
+ return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
class Hashkey(object):
def __repr__(self):
return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+ def to_dict(self):
+ return {'player_id':self.player_id, 'hashkey':self.hashkey}
+
+
+class PlayerNick(object):
+ def __repr__(self):
+ return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'name':self.stripped_nick}
+
+
+class PlayerElo(object):
+ def __init__(self, player_id=None, game_type_cd=None, elo=None):
+
+ self.player_id = player_id
+ self.game_type_cd = game_type_cd
+ self.elo = elo
+ self.score = 0
+ self.games = 0
+
+ def __repr__(self):
+ return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
+
+
+class PlayerRank(object):
+
+ def nick_html_colors(self):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick)
+
+ def __repr__(self):
+ return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
+
+
+class PlayerCaptime(object):
+ def __init__(self, player_id=None, game_id=None, map_id=None,
+ fastest_cap=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.map_id = map_id
+ self.fastest_cap = fastest_cap
+
+ def __repr__(self):
+ return "<PlayerCaptime(pid=%s, map_id=%s)>" % (self.player_id, self.map_id)
+
+
+class SummaryStat(object):
+ def __repr__(self):
+ return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
def initialize_db(engine=None):
DBSession.configure(bind=engine)
achievements_table = MetaData.tables['achievements']
cd_achievement_table = MetaData.tables['cd_achievement']
cd_game_type_table = MetaData.tables['cd_game_type']
- cd_mutator_table = MetaData.tables['cd_mutator']
cd_weapon_table = MetaData.tables['cd_weapon']
db_version_table = MetaData.tables['db_version']
- game_mutators_table = MetaData.tables['game_mutators']
games_table = MetaData.tables['games']
hashkeys_table = MetaData.tables['hashkeys']
- map_game_types_table = MetaData.tables['map_game_types']
maps_table = MetaData.tables['maps']
player_game_stats_table = MetaData.tables['player_game_stats']
players_table = MetaData.tables['players']
player_weapon_stats_table = MetaData.tables['player_weapon_stats']
servers_table = MetaData.tables['servers']
+ player_nicks_table = MetaData.tables['player_nicks']
+ player_elos_table = MetaData.tables['player_elos']
+ player_ranks_table = MetaData.tables['player_ranks']
+ player_captimes_table = MetaData.tables['player_map_captimes']
+ summary_stats_table = MetaData.tables['summary_stats']
# now map the tables and the objects together
mapper(PlayerAchievement, achievements_table)
mapper(Achievement, cd_achievement_table)
mapper(GameType, cd_game_type_table)
- mapper(Mutator, cd_mutator_table)
mapper(Weapon, cd_weapon_table)
- mapper(GameMutator, game_mutators_table)
mapper(Game, games_table)
mapper(Hashkey, hashkeys_table)
- mapper(MapGameType, map_game_types_table)
mapper(Map, maps_table)
mapper(PlayerGameStat, player_game_stats_table)
mapper(Player, players_table)
mapper(PlayerWeaponStat, player_weapon_stats_table)
mapper(Server, servers_table)
+ mapper(PlayerNick, player_nicks_table)
+ mapper(PlayerElo, player_elos_table)
+ mapper(PlayerRank, player_ranks_table)
+ mapper(PlayerCaptime, player_captimes_table)
+ mapper(SummaryStat, summary_stats_table)