var flattened = flatten(weaponData);
- for(i in weaponData.games.slice(0,10)) {
+ for(i in weaponData.games) {
var game_id = weaponData.games[i];
var sg = accuracyValue(flattened[game_id], "shotgun");
var sgTT = accuracyTooltip("shotgun", sg, weaponData.averages);
textStyle: { color: "#666" }
},
hAxis: {
- title: 'Game ID',
+ title: 'Games',
+ textPosition: 'none',
titleTextStyle: { color: '#666' }
},
vAxis: {
var flattened = flatten(weaponData);
- for(i in weaponData.games.slice(0,10)) {
+ for(i in weaponData.games) {
var game_id = weaponData.games[i];
var sg = damageValue(flattened[game_id], "shotgun");
var sgTT = damageTooltip("shotgun", sg);
gridlineColor: '#333',
},
hAxis: {
- title: 'Game ID',
+ title: 'Games',
+ textPosition: 'none',
titleTextStyle: { color: '#666' },
},
isStacked: true,