% if player is not None:
<script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
+ <script src="/static/js/bootstrap-tab.js"></script>
<script type="text/javascript">
$(function () {
+ $('#gbtab li').click(function(e) {
+ e.preventDefault();
+ $(this).tab('show');
+ })
+ $('#gbtab a:first').tab('show');
+ })
+ </script>
+
+ <script type="text/javascript">
+ $(function () {
// plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousPoint = item.dataIndex;
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
previousLabel = item.series.label;
+ previousPoint = item.dataIndex;
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
$('#dmg-graph').bind("plothover", function (event, pos, item) {
if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
previousPoint = item.dataIndex;
previousLabel = item.series.label;
</div>
<div class="row">
- <div class="span6">
- <p>
- Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
+ <div id="gbtabcontainer" class="tabbable tabs-below">
+ <div class="tab-content">
+ % for g in games_played:
+ <div class="tab-pane fade in
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ " id="tab-${g.game_type_cd}">
+ <div class="span5">
+ <p>
+ % if g.game_type_cd in overall_stats:
+ Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+ % endif
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
+ Games Played: <small>${g.games} <br /></small>
- Playing Time: <small>${total_stats['alivetime']}
- % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
- % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
- <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
- % else:
- <br />(${total_stats['alivetime_month']} this month)
- % endif
- % endif
- </small><br />
+ Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
- Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
- </p>
- </div>
- <div class="span6">
- <p>
- % if fav_server is not None:
- Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
- % endif
-
- % if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
- % endif
-
- % if fav_weapon is not None:
- Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
- % endif
-
- % if total_stats['games'] > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
- % endif
-
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
- % endif
- </p>
+ % if g.game_type_cd in fav_maps:
+ Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
+ % endif
+ </p>
+ </div>
+ <div class="span5">
+ <p>
+ Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
+
+ % if g.game_type_cd in overall_stats:
+ % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+ Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in elos:
+ % if g.game_type_cd == 'overall':
+ Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+ % else:
+ Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in ranks:
+ % if g.game_type_cd == 'overall':
+ Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+
+ % else:
+ Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].cap_ratio is not None:
+ Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+ % endif
+ % endif
+ </p>
+ </div>
+ </div>
+ % endfor
+ </div>
</div>
</div>
-
<div class="row">
<div class="span12">
- <p>
- % if elos_display is not None and len(elos_display) > 0:
- Elo:
- <small>${elos_display} </small>
- %if '*' in elos_display:
- <small><i>*preliminary Elo</i></small>
- %endif
- <br />
- % endif
-
- % if ranks_display != '':
- Ranks: <small>${ranks_display}</small><br />
- % endif
- </p>
+ <ul id="gbtab" class="nav nav-tabs">
+ % for g in games_played:
+ <li>
+ <a href="#tab-${g.game_type_cd}" data-toggle="tab">
+ <img src="/static/images/icons/24x24/${g.game_type_cd}.png"> <br />
+ ${g.game_type_cd} <br />
+ <small>(${g.games})</small>
+ </a>
+ </li>
+ % endfor
+ </ul>
</div>
</div>
+
% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<div class="acc-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/nex.png")}" />
<p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/rifle.png")}" />
<p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
<p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/uzi.png")}" />
<p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
</div>
</li>
% endif
<div class="acc-weap">
<img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
<p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
</div>
</li>
% endif
<div class="dmg-weap weapon-active">
<img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
<p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
<p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/electro.png")}" />
<p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/crylink.png")}" />
<p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/hagar.png")}" />
<p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
</div>
</li>
% endif
<div class="dmg-weap">
<img src="${request.static_url("xonstat:static/images/laser.png")}" />
<p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
</div>
</li>
% endif
</div>
% endif
-<div class="row">
- <div class="span12">
- <h3>Game Breakdown</h3>
- <table class="table table-bordered table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Games Played</th>
- <th>Win Percentage</th>
- <th>Kill/Cap Ratio</th>
- </tr>
- </thead>
- <tbody>
- <% gametypes = ['Duel', 'DM', 'TDM', 'CTF'] %>
- % for gtc in gametypes:
- <% gtc_key = gtc.lower() %>
- % if total_stats['games_breakdown'].has_key(gtc_key):
- <tr>
- <td style="width:20px;"><img title="${gtc}" src="/static/images/icons/24x24/${gtc_key}.png" alt="${gtc}" /></td>
- <% total = total_stats['games_breakdown'][gtc_key] %>
- <% wins = total_stats[gtc_key+'_wins'] %>
- <% losses = total - wins %>
- <td>${total}</td>
- <td><big>${round(float(wins)/total * 100, 2)}%</big> (${wins} wins, ${losses} losses)</td>
- % if gtc.lower() == "ctf":
- <% caps = total_stats[gtc_key+'_caps'] %>
- <% pickups = total_stats[gtc_key+'_pickups'] %>
- <% returns = total_stats[gtc_key+'_returns'] %>
- <% drops = total_stats[gtc_key+'_drops'] %>
- <% fckills = total_stats[gtc_key+'_fckills'] %>
- <td><big>${round(float(caps)/pickups, 3)}</big> (${caps} caps, ${pickups} pickups, ${drops} drops, ${returns} returns, ${fckills} fckills)</td>
- % else:
- <% kills = total_stats[gtc_key+'_kills'] %>
- <% deaths = total_stats[gtc_key+'_deaths'] %>
- <% suicides = total_stats[gtc_key+'_suicides'] %>
- <td><big>${round(float(kills)/deaths, 3)}</big> (${kills} kills, ${deaths} deaths, ${suicides} suicides)</td>
- % endif
- </tr>
- % endif
- % endfor
- </tbody>
- </table>
- </div>
-</div>
-
##### RECENT GAMES (v2) ####
% if recent_games:
-<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
% endif
% endif
</td>
- <td>${game.fuzzy_date()}</td>
+ <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
</tr>
% endfor
</tbody>