% if player is not None:
<script src="/static/js/jquery-1.7.1.min.js"></script>
<script src="/static/js/jquery.flot.min.js"></script>
+ <script src="/static/js/bootstrap-tab.js"></script>
<script type="text/javascript">
$(function () {
+ $('#gbtab li').click(function(e) {
+ e.preventDefault();
+ $(this).tab('show');
+ })
+ $('#gbtab a:first').tab('show');
+ })
+ </script>
+
+ <script type="text/javascript">
+ $(function () {
+ // plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
var avgs = new Array();
for(i=0; i < data.games; i++) {
avgs[i] = [i, data.avg];
accs[i] = [i, data.accs[i][1]];
- games[i] = [i, data.accs[i][0]];
+ game_link = '/game/' + data.accs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
}
$.plot(
$("#acc-graph"),
- [ { data: avgs }, { data: accs }, ],
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
{ yaxis: {ticks: 10, min: 0, max: 100 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
});
}
- $.ajax({
- url: '${request.route_url("player_accuracy", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
+ // plot the damage graph
+ function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
+ function showTooltip(x, y, contents) {
+ $('<div id="tooltip">' + contents + '</div>').css( {
+ position: 'absolute',
+ display: 'none',
+ top: y - 35,
+ left: x + 10,
+ border: '1px solid #fdd',
+ padding: '2px',
+ 'background-color': '#333333',
+ opacity: 0.80
+ }).appendTo("body").fadeIn(200);
+ }
+
+ var previousPoint = null;
+ var previousLabel = null;
+ $('#acc-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousLabel = item.series.label;
+ previousPoint = item.dataIndex;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y + "%");
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
+ });
+
+ $('#dmg-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y);
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
});
+ // bind click events to the weapon images
$(".acc-weap").click(function () {
var dataurl = $(this).find('a').attr('href');
- $('.weapon-active').removeClass('weapon-active');
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
$(this).addClass('weapon-active');
$.ajax({
success: plot_acc_graph
});
});
+
+ $(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+ });
+
+ // populate the graphs with the default weapons
+ $.ajax({
+ url: '${request.route_url("player_accuracy", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+
+ $.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
})
</script>
% endif
% else:
<div class="row">
- <div class="span8">
+ <div class="span12">
<h2>${player.nick_html_colors()|n}</h2>
- <p>
- Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
- Playing Time: <small>${total_stats['alivetime']} </small><br />
- % if total_games > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_games * 100, 2)}% (${total_stats['wins']} wins, ${total_games - total_stats['wins']} losses) </small><br />
- % endif
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths) </small><br />
- % endif
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in games_breakdown]) %>
- Games Played: <small>${total_games} (${games_breakdown_str})</small><br />
- % if elos_display is not None and len(elos_display) > 0:
- Elo:
- <small>${', '.join(elos_display)} </small>
- <br />
- %if '*' in ', '.join(elos_display):
- <small><i>*preliminary Elo</i></small>
- %endif
- % endif
- </p>
</div>
</div>
+<div class="row">
+ <div id="gbtabcontainer" class="tabbable tabs-below">
+ <div class="tab-content">
+ % for g in games_played:
+ <div class="tab-pane fade in
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ " id="tab-${g.game_type_cd}">
+ <div class="span5">
+ <p>
+ % if g.game_type_cd in overall_stats:
+ Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+ % endif
+
+ Games Played: <small>${g.games} <br /></small>
+
+ Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
+
+ % if g.game_type_cd in fav_maps:
+ Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
+ % endif
+ </p>
+ </div>
+ <div class="span5">
+ <p>
+ Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
-% if accs is not None:
+ % if g.game_type_cd in overall_stats:
+ % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+ Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in elos:
+ % if g.game_type_cd == 'overall':
+ Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+ % else:
+ Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in ranks:
+ % if g.game_type_cd == 'overall':
+ Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+
+ % else:
+ Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].cap_ratio is not None:
+ Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+ % endif
+ % endif
+ </p>
+ </div>
+ </div>
+ % endfor
+ </div>
+ </div>
+</div>
+<div class="row">
+ <div class="span12">
+ <ul id="gbtab" class="nav nav-tabs">
+ % for g in games_played:
+ <li>
+ <a href="#tab-${g.game_type_cd}" data-toggle="tab">
+ <img src="/static/images/icons/24x24/${g.game_type_cd}.png"> <br />
+ ${g.game_type_cd} <br />
+ <small>(${g.games})</small>
+ </a>
+ </li>
+ % endfor
+ </ul>
+ </div>
+</div>
+
+
+% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<h3>Accuracy</h3>
- <div id="acc-graph" style="width:800px; height:200px;">
+ <div id="acc-graph" class="flot" style="width:900px; height:200px;">
</div>
- <div class="weapon-nav">
+ <div class="weapon-nav accuracy-nav">
<ul>
% if 'nex' in recent_weapons:
<li>
% endif
+% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
+<div class="row">
+ <div class="span10">
+ <h3>Damage Efficiency</h3>
+ <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
+ </div>
+
+ <div class="weapon-nav damage-nav">
+ <ul>
+ % if 'rocketlauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap weapon-active">
+ <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
+ <p><small>Rocket</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'grenadelauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
+ <p><small>Mortar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'electro' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/electro.png")}" />
+ <p><small>Electro</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'crylink' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
+ <p><small>Crylink</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'hagar' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
+ <p><small>Hagar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'laser' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/laser.png")}" />
+ <p><small>Laser</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ </ul>
+ </div>
+
+ </div>
+</div>
+% endif
+
+
##### RECENT GAMES (v2) ####
% if recent_games:
<div class="row">
% endif
% endif
</td>
- <td>${game.fuzzy_date()}</td>
+ <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
</tr>
% endfor
</tbody>