log = logging.getLogger(__name__)
+# DEPRECATED
def _game_index_data(request):
+ game_type_cd = None
+ game_type_descr = None
+
+ if request.params.has_key('game_type_cd'):
+ game_type_cd = request.params['game_type_cd']
+ try:
+ game_type_descr = DBSession.query(GameType.descr).\
+ filter(GameType.game_type_cd == game_type_cd).\
+ one()[0]
+ except Exception as e:
+ game_type_cd = None
+
if request.params.has_key('page'):
current_page = request.params['page']
else:
current_page = 1
- games_q = DBSession.query(Game, Server, Map, GameType).\
- filter(Game.server_id == Server.server_id).\
- filter(Game.map_id == Map.map_id).\
- filter(Game.game_type_cd == GameType.game_type_cd).\
- order_by(Game.game_id.desc())
+ try:
+ rgs_q = recent_games_q(game_type_cd=game_type_cd)
- games = Page(games_q, current_page, items_per_page=10, url=page_url)
+ games = Page(rgs_q, current_page, items_per_page=10, url=page_url)
- pgstats = {}
- for (game, server, map, gametype) in games:
- pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
- filter(PlayerGameStat.game_id == game.game_id).\
- order_by(PlayerGameStat.scoreboardpos).\
- order_by(PlayerGameStat.score).all()
+ # replace the items in the canned pagination class with more rich ones
+ games.items = [RecentGame(row) for row in games.items]
+
+ pgstats = {}
+ for game in games.items:
+ pgstats[game.game_id] = DBSession.query(PlayerGameStat).\
+ filter(PlayerGameStat.game_id == game.game_id).\
+ order_by(PlayerGameStat.scoreboardpos).\
+ order_by(PlayerGameStat.score).all()
+
+ except Exception as e:
+ games = None
+ pgstats = None
+ game_type_cd = None
+ game_type_descr = None
return {'games':games,
- 'pgstats':pgstats}
+ 'pgstats':pgstats,
+ 'game_type_cd':game_type_cd,
+ 'game_type_descr':game_type_descr,
+ }
def game_index(request):
pwstats[pgstat.player_game_stat_id] = []
# NOTE adding pgstat to position 6 in order to display nick.
- # You have to use a slice [0:5] to pass to the accuracy
+ # You have to use a slice [0:5] to pass to the accuracy
# template
- pwstats[pgstat.player_game_stat_id].append((weapon.descr,
- weapon.weapon_cd, pwstat.actual, pwstat.max,
+ pwstats[pgstat.player_game_stat_id].append((weapon.descr,
+ weapon.weapon_cd, pwstat.actual, pwstat.max,
pwstat.hit, pwstat.fired, pgstat))
except Exception as inst:
query = {}
server_id, map_id, player_id = None, None, None
- range_start, range_end = None, None
+ range_start, range_end, game_type_cd = None, None, None
+ game_type_descr = None
+
# these become WHERE clauses when present
if request.params.has_key('server_id'):
server_id = request.params['server_id']
range_end = request.params['range_end']
query['range_end'] = range_end
+ if request.params.has_key('type'):
+ game_type_cd = request.params['type']
+ query['type'] = game_type_cd
+ try:
+ game_type_descr = DBSession.query(GameType.descr).\
+ filter(GameType.game_type_cd == game_type_cd).\
+ one()[0]
+ except Exception as e:
+ game_type_cd = None
+
rgs_q = recent_games_q(server_id=server_id, map_id=map_id,
- player_id=player_id)
+ player_id=player_id, game_type_cd=game_type_cd)
recent_games = Page(rgs_q, current_page, url=page_url)
return {
'recent_games':recent_games,
'query':query,
+ 'game_type_cd':game_type_cd,
}
def game_finder(request):