# all games have a score\r
pgstat.score = 0\r
\r
- if game.game_type_cd == 'dm':\r
+ if game.game_type_cd == 'dm' or game.game_type_cd == 'tdm' or game.game_type_cd == 'duel':\r
pgstat.kills = 0\r
pgstat.deaths = 0\r
pgstat.suicides = 0\r
if pgstat.nick == None:\r
pgstat.nick = player.nick\r
\r
+ # whichever nick we ended up with, strip it and store as the stripped_nick\r
+ pgstat.stripped_nick = qfont_decode(pgstat.nick)\r
+\r
# if the nick we end up with is different from the one in the\r
# player record, change the nick to reflect the new value\r
if pgstat.nick != player.nick and player.player_id > 2:\r
value = unicode(value, 'utf-8')\r
\r
if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W' 'I':\r
- # FIXME: hotfix for malformed numbers in the match_id\r
- if key == 'I' and value.startswith('0.'):\r
- value = value[2:]\r
-\r
game_meta[key] = value\r
\r
if key == 'P':\r
\r
(idfp, status) = verify_request(request)\r
if not idfp:\r
- raise pyramid.httpexceptions.HTTPUnauthorized\r
-\r
- log.debug('Remote address:')\r
- log.debug(get_remote_addr(request))\r
+ log.debug("ERROR: Unverified request")\r
+ raise pyramid.httpexceptions.HTTPUnauthorized("Unverified request")\r
\r
(game_meta, players) = parse_body(request) \r
\r
if not has_required_metadata(game_meta):\r
- log.debug("Required game meta fields missing. "\\r
- "Can't continue.")\r
- raise pyramid.exceptions.HTTPUnprocessableEntity\r
+ log.debug("ERROR: Required game meta missing")\r
+ raise pyramid.exceptions.HTTPUnprocessableEntity("Missing game meta")\r
\r
if not is_supported_gametype(game_meta['G']):\r
- raise pyramid.httpexceptions.HTTPOk\r
+ log.debug("ERROR: Unsupported gametype")\r
+ raise pyramid.httpexceptions.HTTPOk("OK")\r
\r
if not has_minimum_real_players(request.registry.settings, players):\r
- log.debug("The number of real players is below the minimum. " + \r
- "Stats will be ignored.")\r
- raise pyramid.httpexceptions.HTTPOk\r
+ log.debug("ERROR: Not enough real players")\r
+ raise pyramid.httpexceptions.HTTPOk("OK")\r
+\r
+ # FIXME: if we have two players and game type is 'dm',\r
+ # change this into a 'duel' gametype. This should be\r
+ # removed when the stats actually send 'duel' instead of 'dm'\r
+ if len(players) == 2 and game_meta['G'] == 'dm':\r
+ game_meta['G'] = 'duel'\r
\r
server = get_or_create_server(session=session, hashkey=idfp, \r
name=game_meta['S'], revision=game_meta['R'],\r
ip_addr=get_remote_addr(request))\r
\r
gmap = get_or_create_map(session=session, name=game_meta['M'])\r
- log.debug(gmap)\r
\r
game = create_game(session=session, \r
start_dt=datetime.datetime(\r
*time.gmtime(float(game_meta['T']))[:6]), \r
server_id=server.server_id, game_type_cd=game_meta['G'], \r
map_id=gmap.map_id, match_id=game_meta['I'])\r
- log.debug(gmap)\r
\r
# find or create a record for each player\r
# and add stats for each if they were present at the end\r
return Response('200 OK')\r
except Exception as e:\r
session.rollback()\r
- raise e\r
+ return e\r