void _Mem_FreePool(mempool_t **pool, const char *filename, int fileline)
{
mempool_t **chainaddress, *iter, *temp;
-
+
if (*pool)
{
if ((*pool)->sentinel1 != MEMHEADER_SENTINEL1)
// free memory owned by the pool
while ((*pool)->chain)
- Mem_Free((void *)((qbyte *) (*pool)->chain + sizeof(memheader_t)));
+ _Mem_Free((void *)((qbyte *) (*pool)->chain + sizeof(memheader_t)), filename, fileline);
// free child pools, too
for(iter = poolchain; iter; temp = iter = iter->next)
if(iter->parent == *pool)
_Mem_FreePool(&temp, filename, fileline);
-
+
// free the pool itself
memset(*pool, 0xBF, sizeof(mempool_t));
free(*pool);
void _Mem_EmptyPool(mempool_t *pool, const char *filename, int fileline)
{
mempool_t *chainaddress;
-
+
if (pool == NULL)
Sys_Error("Mem_EmptyPool: pool == NULL (emptypool at %s:%i)", filename, fileline);
if (pool->sentinel1 != MEMHEADER_SENTINEL1)
// free memory owned by the pool
while (pool->chain)
- Mem_Free((void *)((qbyte *) pool->chain + sizeof(memheader_t)));
+ _Mem_Free((void *)((qbyte *) pool->chain + sizeof(memheader_t)), filename, fileline);
// empty child pools, too
for(chainaddress = poolchain; chainaddress; chainaddress = chainaddress->next)
#endif
}
+qboolean Mem_IsAllocated(mempool_t *pool, void *data)
+{
+ memheader_t *header;
+ memheader_t *target;
+
+ target = (memheader_t *)((qbyte *) data - sizeof(memheader_t));
+ for( header = pool->chain ; header ; header = header->next )
+ if( header == target )
+ return true;
+ return false;
+}
+
+
// used for temporary memory allocations around the engine, not for longterm
// storage, if anything in this pool stays allocated during gameplay, it is
// considered a leak
}
}
-extern void R_TextureStats_PrintTotal(void);
+extern void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal);
void MemStats_f(void)
{
Mem_CheckSentinelsGlobal();
- R_TextureStats_PrintTotal();
+ R_TextureStats_Print(false, false, true);
Mem_PrintStats();
}
poolchain = NULL;
}
+void Memory_Shutdown (void)
+{
+// Mem_FreePool (&zonemempool);
+// Mem_FreePool (&tempmempool);
+}
+
void Memory_Init_Commands (void)
{
Cmd_AddCommand ("memstats", MemStats_f);