X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=inline;f=qcsrc%2Fserver%2Fcl_client.qc;h=006db3c36b6d5e73f3c7f9b6c5a35a45121281bc;hb=fbf83f546eb4266e347f7cb51cdcf6f07444c851;hp=5972c06f5bade95ae7988143e2b43c2d3292d3b7;hpb=0bf8c513d709819cfed1c9aa07687f6751448c90;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 5972c06f5..006db3c36 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -415,10 +415,7 @@ void PutObserverInServer (void) } if(self.vehicle) - vehicles_exit(VHEF_RELESE); - - if(self.flagcarried) - DropFlag(self.flagcarried, world, world); + vehicles_exit(VHEF_RELESE); WaypointSprite_PlayerDead(); @@ -448,6 +445,7 @@ void PutObserverInServer (void) self.classname = "observer"; self.iscreature = FALSE; + self.teleportable = TELEPORT_SIMPLE; self.damagedbycontents = FALSE; self.health = -666; self.takedamage = DAMAGE_NO; @@ -556,7 +554,7 @@ void FixPlayermodel() if(teamplay) { string s; - s = Team_ColorNameLowerCase(self.team); + s = Team_ColorName_Lower(self.team); if(s != "neutral") { defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s)); @@ -641,7 +639,6 @@ PutClientInServer Called when a client spawns in the server ============= */ -//void() ctf_playerchanged; void PutClientInServer (void) { @@ -698,6 +695,7 @@ void PutClientInServer (void) self.classname = "player"; self.wasplayer = TRUE; self.iscreature = TRUE; + self.teleportable = TELEPORT_NORMAL; self.damagedbycontents = TRUE; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; @@ -925,9 +923,6 @@ void PutClientInServer (void) } else if(self.classname == "observer") { PutObserverInServer (); } - - //if(g_ctf) - // ctf_playerchanged(); } .float ebouncefactor, ebouncestop; // electro's values @@ -1118,7 +1113,7 @@ void KillIndicator_Think() return; } - if (self.owner.alpha < 0) + if (self.owner.alpha < 0 && !self.owner.vehicle) { self.owner.killindicator = world; remove(self); @@ -1246,10 +1241,10 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2 } else { - self.killindicator.colormod = TeamColor(targetteam); + self.killindicator.colormod = Team_ColorRGB(targetteam); if(clienttype(self) == CLIENTTYPE_REAL) if(self.killindicator.cnt > 0) - Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("Changing to ", ColoredTeamName(targetteam), " in %d seconds"), 1, self.killindicator.cnt); + Send_CSQC_Centerprint_Generic(self, CPID_TEAMCHANGE, strcat("^7Changing to ", Team_ColoredFullName(targetteam), "^7 in %d seconds"), 1, self.killindicator.cnt); } } @@ -1291,7 +1286,7 @@ void FixClientCvars(entity e) stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n"); if(autocvar_g_antilag == 3) // client side hitscan stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n"); - if(sv_gentle) + if(autocvar_sv_gentle) stuffcmd(e, "cl_cmd settemp cl_gentle 1\n"); /* * we no longer need to stuff this. Remove this comment block if you feel @@ -1340,8 +1335,6 @@ ClientConnect Called when a client connects to the server ============= */ -//void ctf_clientconnect(); -string ColoredTeamName(float t); void DecodeLevelParms (void); //void dom_player_join_team(entity pl); void set_dom_state(entity e); @@ -1369,6 +1362,16 @@ void ClientConnect (void) self.flags = FL_CLIENT; self.version_nagtime = time + 10 + random() * 10; + if(self.netaddress == "local") + { + print("^3server is local!\n"); + + if(server_is_local) + print("Multiple local clients???"); + else + server_is_local = TRUE; + } + if(player_count<0) { dprint("BUG player count is lower than zero, this cannot happen!\n"); @@ -1397,30 +1400,30 @@ void ClientConnect (void) { switch(autocvar_g_campaign_forceteam) { - case 1: self.team_forced = COLOR_TEAM1; break; - case 2: self.team_forced = COLOR_TEAM2; break; - case 3: self.team_forced = COLOR_TEAM3; break; - case 4: self.team_forced = COLOR_TEAM4; break; + case 1: self.team_forced = FL_TEAM_1; break; + case 2: self.team_forced = FL_TEAM_2; break; + case 3: self.team_forced = FL_TEAM_3; break; + case 4: self.team_forced = FL_TEAM_4; break; default: self.team_forced = 0; } } } else if(PlayerInIDList(self, autocvar_g_forced_team_red)) - self.team_forced = COLOR_TEAM1; + self.team_forced = FL_TEAM_1; else if(PlayerInIDList(self, autocvar_g_forced_team_blue)) - self.team_forced = COLOR_TEAM2; + self.team_forced = FL_TEAM_2; else if(PlayerInIDList(self, autocvar_g_forced_team_yellow)) - self.team_forced = COLOR_TEAM3; + self.team_forced = FL_TEAM_3; else if(PlayerInIDList(self, autocvar_g_forced_team_pink)) - self.team_forced = COLOR_TEAM4; + self.team_forced = FL_TEAM_4; else if(autocvar_g_forced_team_otherwise == "red") - self.team_forced = COLOR_TEAM1; + self.team_forced = FL_TEAM_1; else if(autocvar_g_forced_team_otherwise == "blue") - self.team_forced = COLOR_TEAM2; + self.team_forced = FL_TEAM_2; else if(autocvar_g_forced_team_otherwise == "yellow") - self.team_forced = COLOR_TEAM3; + self.team_forced = FL_TEAM_3; else if(autocvar_g_forced_team_otherwise == "pink") - self.team_forced = COLOR_TEAM4; + self.team_forced = FL_TEAM_4; else if(autocvar_g_forced_team_otherwise == "spectate") self.team_forced = -1; else if(autocvar_g_forced_team_otherwise == "spectator") @@ -1475,7 +1478,7 @@ void ClientConnect (void) bprint("^4", self.netname, "^4 connected"); if(self.classname != "observer" && (g_domination || g_ctf)) - bprint(" and joined the ", ColoredTeamName(self.team)); + bprint(" and joined the ", Team_ColoredFullName(self.team)); bprint("\n"); @@ -1512,10 +1515,6 @@ void ClientConnect (void) if(g_arena) Spawnqueue_Insert(self); } - /*else if(g_ctf) - { - ctf_clientconnect(); - }*/ attach_entcs(); @@ -1597,6 +1596,8 @@ void ClientConnect (void) return; sv_notice_join(); + + MUTATOR_CALLHOOK(ClientConnect); } /* ============= @@ -1651,8 +1652,6 @@ void ClientDisconnect (void) Portal_ClearAll(self); RemoveGrapplingHook(self); - if(self.flagcarried) - DropFlag(self.flagcarried, world, world); // Here, everything has been done that requires this player to be a client. @@ -2250,8 +2249,13 @@ entity CA_SpectateNext(entity start) { return other; } -float SpectateNext() { - other = find(self.enemy, classname, "player"); +float SpectateNext(entity _prefer) { + + if(_prefer) + other = _prefer; + else + other = find(self.enemy, classname, "player"); + if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) { // CA and ca players when spectating enemies is forbidden other = CA_SpectateNext(other); @@ -2465,7 +2469,7 @@ void ObserverThink() self.flags |= FL_SPAWNING; } else if(self.BUTTON_ATCK && !self.version_mismatch) { self.flags &~= FL_JUMPRELEASED; - if(SpectateNext() == 1) { + if(SpectateNext(world) == 1) { self.classname = "spectator"; } } else { @@ -2496,7 +2500,7 @@ void SpectatorThink() self.flags |= FL_SPAWNING; } else if(self.BUTTON_ATCK) { self.flags &~= FL_JUMPRELEASED; - if(SpectateNext() == 1) { + if(SpectateNext(world) == 1) { self.classname = "spectator"; } else { self.classname = "observer"; @@ -2528,7 +2532,6 @@ void SpectatorThink() self.flags |= FL_CLIENT | FL_NOTARGET; } -float ctf_usekey(); void PlayerUseKey() { if(self.classname != "player") @@ -2541,9 +2544,6 @@ void PlayerUseKey() } // a use key was pressed; call handlers - if(ctf_usekey()) - return; - MUTATOR_CALLHOOK(PlayerUseKey); } @@ -2557,7 +2557,6 @@ Called every frame for each client before the physics are run ============= */ .float usekeypressed; -void() ctf_setstatus; void() nexball_setstatus; .float items_added; void PlayerPreThink (void) @@ -2794,7 +2793,8 @@ void PlayerPreThink (void) self.prevorigin = self.origin; - if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack + if (!self.vehicle) + if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack { if (!self.crouch) { @@ -2855,9 +2855,6 @@ void PlayerPreThink (void) if(frametime) player_anim(); - if(g_ctf) - ctf_setstatus(); - if(g_nexball) nexball_setstatus();