X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=inline;f=qcsrc%2Fserver%2Fw_laser.qc;h=18715a9b4ba51ff79c7f995cd665d5a0bb1e88b5;hb=f0f0ae7b7452081839eda516335b05603746b4cb;hp=8633297a12d2c31bbbfe16d77b3b5d79a571322d;hpb=4cf67f3644408e5ac791692650b6b9b0660884cf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index 8633297a1..18715a9b4 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -40,10 +40,7 @@ void W_Laser_Attack (float issecondary) else nodamage = FALSE; - if (issecondary == 1) - a = cvar("g_balance_laser_secondary_shotangle"); - else - a = cvar("g_balance_laser_primary_shotangle"); + a = cvar("g_balance_laser_primary_shotangle"); s_forward = v_forward * cos(a * DEG2RAD) + v_up * sin(a * DEG2RAD); if(nodamage) @@ -57,28 +54,20 @@ void W_Laser_Attack (float issecondary) missile = spawn (); missile.owner = self; missile.classname = "laserbolt"; - missile.dmg = (issecondary == 1); + missile.dmg = 0; if(!nodamage) { missile.bot_dodge = TRUE; - if (issecondary == 1) - missile.bot_dodgerating = cvar("g_balance_laser_secondary_damage"); - else - missile.bot_dodgerating = cvar("g_balance_laser_primary_damage"); + missile.bot_dodgerating = cvar("g_balance_laser_primary_damage"); } PROJECTILE_MAKETRIGGER(missile); missile.projectiledeathtype = WEP_LASER; - if(issecondary == 1) - missile.projectiledeathtype |= HITTYPE_SECONDARY; setorigin (missile, w_shotorg); setsize(missile, '0 0 0', '0 0 0'); - if (issecondary == 1) - W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_secondary); - else - W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_primary); + W_SETUPPROJECTILEVELOCITY(missile, g_balance_laser_primary); missile.angles = vectoangles (missile.velocity); //missile.glow_color = 250; // 244, 250 //missile.glow_size = 120; @@ -87,10 +76,7 @@ void W_Laser_Attack (float issecondary) missile.flags = FL_PROJECTILE; missile.think = W_Laser_Think; - if (issecondary == 1) - missile.nextthink = time + cvar("g_balance_laser_secondary_delay"); - else - missile.nextthink = time + cvar("g_balance_laser_primary_delay"); + missile.nextthink = time + cvar("g_balance_laser_primary_delay"); if(time >= missile.nextthink) { entity oldself; @@ -101,26 +87,43 @@ void W_Laser_Attack (float issecondary) } } -.entity gauntletbeam; -.float prevgauntletfire; -void gauntletbeam_think() +.vector hook_start, hook_end; +float gauntletbeam_send(entity to, float sf) { - float damage, myforce, myradius; - if(self.cnt) + WriteByte(MSG_ENTITY, ENT_CLIENT_GAUNTLET); + sf = sf & 0x7F; + if(sound_allowed(MSG_BROADCAST, self.owner)) + sf |= 0x80; + WriteByte(MSG_ENTITY, sf); + if(sf & 1) { - damage = cvar("g_balance_laser_secondary_damage"); - myforce = cvar("g_balance_laser_secondary_force"); - myradius = cvar("g_balance_laser_secondary_radius"); + WriteByte(MSG_ENTITY, num_for_edict(self.owner)); } - else + if(sf & 2) { - damage = cvar("g_balance_laser_primary_damage"); - myforce = cvar("g_balance_laser_primary_force"); - myradius = cvar("g_balance_laser_primary_radius"); + WriteCoord(MSG_ENTITY, self.hook_start_x); + WriteCoord(MSG_ENTITY, self.hook_start_y); + WriteCoord(MSG_ENTITY, self.hook_start_z); } + if(sf & 4) + { + WriteCoord(MSG_ENTITY, self.hook_end_x); + WriteCoord(MSG_ENTITY, self.hook_end_y); + WriteCoord(MSG_ENTITY, self.hook_end_z); + } + return TRUE; +} +.entity gauntletbeam; +.float prevgauntletfire; +void gauntletbeam_think() +{ + float damage, myforce, myradius; + damage = cvar("g_balance_laser_secondary_damage"); + myforce = cvar("g_balance_laser_secondary_force"); + myradius = cvar("g_balance_laser_secondary_radius"); self.owner.prevgauntletfire = time; - if (self.owner.weaponentity.state != WS_INUSE || self != self.owner.gauntletbeam || self.owner.deadflag != DEAD_NO || (!self.owner.BUTTON_ATCK2 && self.cnt) || (!self.owner.BUTTON_ATCK && !self.cnt)) + if (self.owner.weaponentity.state != WS_INUSE || self != self.owner.gauntletbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK2) { remove(self); return; @@ -129,45 +132,37 @@ void gauntletbeam_think() self.nextthink = time; makevectors(self.owner.v_angle); - vector angle; - angle = v_forward; - WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * myradius, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + float dt; + dt = frametime; + + W_SetupShot_Range(self.owner, TRUE, 0, "", damage * dt, myradius); + WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); // apply the damage - if(trace_fraction < 1) + if(trace_ent) { vector force; - force = angle * myforce; - Damage (trace_ent, self.owner, self.owner, damage * frametime, WEP_ELECTRO, trace_endpos, force * frametime); + force = w_shotdir * myforce; + Damage (trace_ent, self.owner, self.owner, damage * dt, WEP_LASER | HITTYPE_SECONDARY, trace_endpos, force * dt); + Damage_RecordDamage(self.owner, WEP_LASER | HITTYPE_SECONDARY, damage * dt); } // draw effect - vector vecs, org; - if(self.owner.weaponentity.movedir_x > 0) + if(w_shotorg != self.hook_start) { - vecs = self.owner.weaponentity.movedir; - vecs_y = -vecs_y; + self.SendFlags |= 2; + self.hook_start = w_shotorg; + } + if(w_shotend != self.hook_end) + { + self.SendFlags |= 4; + self.hook_end = w_shotend; } - else - vecs = '0 0 0'; - org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * vecs_y + v_up * vecs_z; - - // TODO turn into a csqc entity - WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); - WriteByte(MSG_BROADCAST, TE_CSQC_BEAM); - WriteByte(MSG_BROADCAST, num_for_edict(self.owner)); - WriteByte(MSG_BROADCAST, 3); - WriteCoord(MSG_BROADCAST, trace_endpos_x); - WriteCoord(MSG_BROADCAST, trace_endpos_y); - WriteCoord(MSG_BROADCAST, trace_endpos_z); - WriteCoord(MSG_BROADCAST, org_x); - WriteCoord(MSG_BROADCAST, org_y); - WriteCoord(MSG_BROADCAST, org_z); } // experimental gauntlet -void W_Laser_Attack2 (float issecondary) +void W_Laser_Attack2 () { // only play fire sound if 0.5 sec has passed since player let go the fire button if(time - self.prevgauntletfire > 0.5) @@ -185,7 +180,7 @@ void W_Laser_Attack2 (float issecondary) beam.shot_spread = 0; beam.bot_dodge = TRUE; beam.bot_dodgerating = cvar("g_balance_laser_primary_damage"); - beam.cnt = issecondary; + Net_LinkEntity(beam, FALSE, 0, gauntletbeam_send); oldself = self; self = beam; @@ -230,22 +225,16 @@ float w_laser(float req) if (self.BUTTON_ATCK) if (weapon_prepareattack(0, cvar("g_balance_laser_primary_refire"))) { - if(cvar("g_balance_laser_primary_gauntlet")) - W_Laser_Attack2(0); - else - W_Laser_Attack(0); + W_Laser_Attack(1); weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_laser_primary_animtime"), w_ready); } if (self.BUTTON_ATCK2) { if(cvar("g_balance_laser_secondary")) { - if (weapon_prepareattack(0, cvar("g_balance_laser_secondary_refire"))) + if (weapon_prepareattack(0, 0)) { - if(cvar("g_balance_laser_secondary_gauntlet")) - W_Laser_Attack2(1); - else - W_Laser_Attack(1); + W_Laser_Attack2(); weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_laser_secondary_animtime"), w_ready); } } @@ -289,10 +278,13 @@ float w_laser(float req) precache_sound("weapons/laserimpact.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "lasered themself to hell"; + w_deathtypestring = "%s lasered themself to hell"; else if (req == WR_KILLMESSAGE) { - w_deathtypestring = "was lasered to death by"; // unchecked: SPLASH + if(w_deathtype & HITTYPE_SECONDARY) + w_deathtypestring = "%s was cut in half by %s's gauntlet"; // unchecked: SPLASH + else + w_deathtypestring = "%s was lasered to death by %s"; // unchecked: SPLASH } return TRUE; }