X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=csprogs.h;h=7a4394c27633dc4ce73bf2064109f5d32c3a8b2b;hb=9ceac1fc17ed0b0e15906b11e1c6819c2264419b;hp=1a9cfe1c0b161a91f6de8c38fe9611a125838ecb;hpb=5d105e92ce94949fcd5659172907ddd571496457;p=xonotic%2Fdarkplaces.git diff --git a/csprogs.h b/csprogs.h index 1a9cfe1c..7a4394c2 100644 --- a/csprogs.h +++ b/csprogs.h @@ -14,8 +14,8 @@ #define VF_MIN_X 2 //(float) #define VF_MIN_Y 3 //(float) #define VF_SIZE 4 //(vector) (viewport size) -#define VF_SIZE_Y 5 //(float) -#define VF_SIZE_X 6 //(float) +#define VF_SIZE_X 5 //(float) +#define VF_SIZE_Y 6 //(float) #define VF_VIEWPORT 7 //(vector, vector) #define VF_FOV 8 //(vector) #define VF_FOVX 9 //(float) @@ -38,7 +38,8 @@ #define VF_CL_VIEWANGLES_Y 35 //(float) #define VF_CL_VIEWANGLES_Z 36 //(float) -//#define VF_PERSPECTIVE 200 +#define VF_PERSPECTIVE 200 //(float) +#define VF_CLEARSCREEN 201 //(float) #define RF_VIEWMODEL 1 // The entity is never drawn in mirrors. In engines with realtime lighting, it casts no shadows. #define RF_EXTERNALMODEL 2 // The entity is appears in mirrors but not in the normal view. It does still cast shadows in engines with realtime lighting. @@ -48,17 +49,12 @@ // Note that to use this properly, you'll NEED to use the predraw function to set the globals. //#define RF_DOUBLESIDED 32 -extern qboolean csqc_loaded; -extern vec3_t csqc_origin, csqc_angles; -extern int csqc_fieldoff_scale; -extern int csqc_fieldoff_renderflags; -extern int csqc_fieldoff_tag_entity; -extern int csqc_fieldoff_tag_index; -extern int csqc_fieldoff_dphitcontentsmask; extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat extern cvar_t csqc_progcrc; extern cvar_t csqc_progsize; -extern qboolean csqc_usecsqclistener; -extern matrix4x4_t csqc_listenermatrix; + +qboolean MakeDownloadPacket(const char *filename, unsigned char *data, unsigned long len, int crc, int cnt, sizebuf_t *buf, int protocol); + +qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out); #endif