X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=defaultXonotic.cfg;h=5f925430e13cee239f82e12b52f9c0d2f63709ea;hb=fb3dd670570afd2a2896108f02f4c85dd6b4b55c;hp=9695b5a3408ca41dd3c729c80138123919f730d0;hpb=bac819c49b74f1693244641113f224587b355372;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9695b5a34..5f925430e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -53,8 +53,6 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" alias +hook +button6 alias -hook -button6 alias use "impulse 21" -alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway) -set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" @@ -71,6 +69,11 @@ alias rec "record demos/$1" alias ply "playdemo $1" alias tdem "timedemo $1" +// for backwards compatibility +alias savedb "sv_cmd database save \"$1\"" +alias dumpdb "sv_cmd database dump \"$1\"" +alias loaddb "sv_cmd database load \"$1\"" + alias dropweapon "impulse 17" alias +show_info +button7 alias -show_info -button7 @@ -215,12 +218,15 @@ seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair ring seta crosshair_ring_reload_size 2.5 "reload ring size" seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" +seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" fov 90 seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out" -seta cl_velocityzoomtime 0.3 "time value for averaging speed values" +seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" +seta cl_velocityzoom_speed 1000 "target speed for fov factoring" +seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)" seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" @@ -246,6 +252,11 @@ vid_conheight 600 // menu_conwidth, menu_conheight are set inside quake.rc v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) +// we want to use sRGB for our maps! +exec sRGB-disable.cfg +vid_sRGB_fallback 2 +r_hdr_glowintensity 1 + // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) @@ -286,13 +297,12 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) -r_bloom_blur 16 -r_bloom_brighten 2.5 -r_bloom_colorexponent 1 -r_bloom_colorscale 1 -r_bloom_colorsubtract 0.15 +r_bloom_blur 6 +r_bloom_brighten 1.5 +r_bloom_colorexponent 2 +r_bloom_colorscale 1.75 +r_bloom_colorsubtract 0.1 r_bloom_resolution 320 -r_hdr_range 4 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display" // This can have three possible settings: @@ -394,8 +404,8 @@ seta sv_precacheitems 0 set sv_spectator_speed_multiplier 1.5 seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)" seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1" -seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1" +seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" +seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" @@ -602,8 +612,8 @@ seta g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lo seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" -// 50% of the spawns shall be far away from any players -set g_spawn_furthest 0.5 +set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again" set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" @@ -911,7 +921,6 @@ gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 r_shadow_realtime_world_lightmaps 1 -seta r_ambient 4 cl_decals_fadetime 5 cl_decals_time 2 seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -924,6 +933,7 @@ seta cl_gibs_velocity_random 1 "gib throw velocity randomness scale" seta cl_gibs_velocity_up 1 "extra z velocity for gibs" seta cl_gibs_ticrate 0.1 "ticrate for gibs" seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls" +seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs" seta cl_casings 1 "enable or disable bullet casings" seta cl_casings_shell_time 30 "shell casing lifetime" seta cl_casings_bronze_time 10 "bullet casings lifetime" @@ -956,10 +966,11 @@ cl_sound_ric3 weapons/ric3.wav cl_sound_r_exp3 "" sv_sound_land "" sv_sound_watersplash "" -seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" -seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" +seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again" +seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" +seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" // startmap_dm is used when running with the -listen or -dedicated commandline options set serverconfig server.cfg @@ -1040,7 +1051,7 @@ bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon -bind f use +bind f +use // misc bind e +hook @@ -1451,8 +1462,9 @@ seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is f seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" seta scoreboard_highlight_alpha 0.10 "highlight alpha value (depends on hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.25 "self highlight alpha value" -seta scoreboard_offset_left 0.15 "how many pixels the scoreboard is offset from the left screen edge" -seta scoreboard_offset_right 0.15 "how many pixels the scoreboard is offset from the right screen edge" +seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge" +seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" +seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" @@ -1590,6 +1602,7 @@ set capturelimit 0 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat +sv_allowdownloads 0 // download protocol is evil set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" @@ -1617,8 +1630,7 @@ set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server" -alias ons_map "cl_cmd radar" // legacy alias -alias radar "cl_cmd radar" +alias radar "cl_cmd hud_panel_radar_maximized" alias scoreboard_columns_set "" // aliased later alias scoreboard_columns_help "cl_cmd scoreboard_columns_help $*" @@ -1634,6 +1646,8 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." +seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)" + // must be at the bottom of this file: // alias for switching the teamselect menu alias menu_showteamselect "menu_cmd directmenu TeamSelect" @@ -1884,6 +1898,7 @@ set _campaign_name "" // debug set _independent_players 0 "DO NOT TOUCH" +set _notarget 0 "NO, REALLY, DON'T" // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -2043,6 +2058,9 @@ set g_weapon_charge_colormod_blue_full -1 set g_playerstats_uri "" set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" +// session locking +locksession 1 + // create this cvar in case the engine did not set snd_soundradius 1200 set snd_softclip 1 @@ -2071,10 +2089,6 @@ scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 -// sRGB configuration (EXPERIMENTAL, needs maps to be relit) -alias sRGBcorrect_on "r_texture_sRGB_skin_diffuse 1;r_texture_sRGB_skin_gloss 1;r_texture_sRGB_skin_glow 1;r_texture_sRGB_reflect 1;r_texture_sRGB_skybox 1;v_gamma 2.2;r_restart" -alias sRGBcorrect_off "r_texture_sRGB_skin_diffuse 0;r_texture_sRGB_skin_gloss 0;r_texture_sRGB_skin_glow 0;r_texture_sRGB_reflect 0;r_texture_sRGB_skybox 0;v_gamma 1.0;r_restart" - // other config files exec balanceXonotic.cfg exec ctfscoring-ai.cfg