X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=defaultXonotic.cfg;h=d038dc523c1df5762333a6c82066c39f789511e4;hb=3cdd95c3c34c5640308abc2af32fe2027f0c02a9;hp=360cac35f566af6d95309c4f1b0d882419f7412d;hpb=a2aac26e6d660e5e70e65d7639a669bced3de9e2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 360cac35f..d038dc523 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -103,6 +103,9 @@ seta crosshair_dot_size 0.600000 seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" seta crosshair_pickup 0.25 seta crosshair_pickup_speed 4 +seta crosshair_hitindication 0.5 +seta crosshair_hitindication_color "10 -10 -10" +seta crosshair_hitindication_speed 5 seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" @@ -301,7 +304,8 @@ set sv_ready_restart 0 "if set to 1 allow a map to be restarted once all players set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown" set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed" -set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" +set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" @@ -927,7 +931,6 @@ sv_sound_watersplash "" seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" // startmap_dm is used when running with the -listen or -dedicated commandline options @@ -2049,6 +2052,8 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" +seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" +// FIXME set to -1 before release, once we have a dialog for this! // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that) r_polygonoffset_submodel_offset 0 @@ -2098,7 +2103,6 @@ exec ctfscoring-ai.cfg exec effects-normal.cfg exec physicsX0.cfg exec turrets.cfg -exec font-xolonium.cfg // hud cvar descriptions exec _hud_descriptions.cfg