X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=docs%2FTODO.txt;h=b2baa7cad577db6f3db274ee5e90afcc59b2a63e;hb=7754e870f046ee3da72a1e3a703b7f633a8c83a2;hp=208b771a98ed116d1c233a5e487d94adf36a9d9f;hpb=19ba66022f8dcddf557d6583335aed68e4e19965;p=voretournament%2Fvoretournament.git diff --git a/docs/TODO.txt b/docs/TODO.txt index 208b771a..b2baa7ca 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -1,5 +1,9 @@ - 1.0: Create documentation +- 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. + +- ?: When LordHavoc implements custom bounding box sizes, make healthsize changing bounding box scale as well + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -12,20 +16,18 @@ - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy -- 0.8: Use new grabber model, I likely know which +- +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- 0.8: Improve most dialogues in tutorial map again +- 0.8 | 0.9: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater - 0.8: Make a new area in the Vore Temple map, I know where and how -- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu - - 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -38,9 +40,7 @@ - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots? - -- 0.8: Sort the credits better +- 0.8 | 0.9: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype @@ -50,7 +50,7 @@ - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL -- +0.8: Port that "into the vixen" map in some form +- 0.8: Port that "into the vixen" map in some form - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) @@ -58,42 +58,24 @@ - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls -- 0.7: Anaglyph stereo in the menu - -- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? - - 0.8: Loading screens with messages -- 0.7 | 0.8: HUD ring; Make a glow? - -- +0.8: Refraction effect for damage when you have armor (with a model) +- +0.8: Refraction effect for damage when you have armor (using a model) - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? -- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console +- 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console -- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring +- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too -- 0.7: Make sure default player depthtest works - -- 0.7: Combine .digesting and .stat_digesting, same with other cases, possibly rename the stats themselves - - +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items -- 0.7: Is distributed digestion really working properly? - -- 0.7: Create missing player / map / skin preview images - -- 0.7 | 0.8: Make slime and lava on all maps reflective, and possible cubemapped - - 0.7 | 0.8: Make sure the new blood leaves stains -- 0.7: Does r_viewfbo belong in the effect presets too? - - 0.7 | 0.8: Add cubemap reflections for eX and trak5 - 0.7 | 0.8: Maybe find better footstep sounds? @@ -106,30 +88,62 @@ - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers -- 0.7 | 0.8: Enable r_shadows in some way? - - 0.7 | 0.8: HUD icon when stunned. - 0.7 | 0.8: Better portrait images. -- 0.7 BUG: Default player model is broken? +- 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. + +- 0.8: Port all other maps I had in mind from Nexuiz. + +- +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar + +- 0.8: Make weight depend on player size as well, not only stomach load + +- 0.8: Make player fatness depend on frags, using a trick I heard about with shaders + +- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly + +- 0.8: Make menu song depend on the menu skin? + +- 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count + +- 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? + +- 0.7 | 0.8: Move source branch to mediasource like Xonotic + +- 0.7 | 0.8 BUG: Bots can still select no weapon when they have the grabber + +- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing + +- +0.8: Maybe turn health items into creatures that run around? + +- 0.8: Maybe give a swallow progress to items as well, but by standing on them + +- 0.8: Swallow animation when eating items (goes together with the above feature) + +- 0.7 | 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too + +- 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? + +- 0.7 | 0.8: Water on Arahia is too bright -- 0.7 | 0.8: Make the volume of footstep sounds depend on player size. +- +0.8: Create a recommended bot number for maps in mapinfo -- 0.7: Is the proper blue color used in team games, with the new colormap? +- 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames -- 0.7 | 0.8: Use R_SetProperty instead of R_SetView +- 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display -- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn. +- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server -- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. +- 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0) -- 0.7 BUG: Fix the following crash, apparently taking place after the tutorial map: http://pastebin.com/hz9md090 +- 0.8: Weapons menu: Center setting for the gun? -- 0.7: When a player sound has less volume because the player is in a belly, make sure that doesn't apply to neighboring prey, because they are there too +- 0.8: Maybe make self a different color on the radar (possibly just change brightness) -- 0.7: Fix crouch walking speed +- !: Arrange this TODO better in order of importance and target version -- 0.7 BUG: Fix assignment to world.scale when there is no weapon model in hand +- 0.7: Update the engine, netradiant, and fteqcc -- 0.7: I set a different horizontal and vertical view bobbing, but the menu sliders adjust both to the same value. Fix this somehow \ No newline at end of file +- 0.7: Test intensively! \ No newline at end of file