X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=docs%2FTODO.txt;h=b2baa7cad577db6f3db274ee5e90afcc59b2a63e;hb=7754e870f046ee3da72a1e3a703b7f633a8c83a2;hp=2ecfb3309bf1c47fb54b85b21b91d1e6abb8a32f;hpb=1b2cc3281f9df4e15ba37daea099e2448bb302e6;p=voretournament%2Fvoretournament.git diff --git a/docs/TODO.txt b/docs/TODO.txt index 2ecfb330..b2baa7ca 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -2,6 +2,8 @@ - 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. +- ?: When LordHavoc implements custom bounding box sizes, make healthsize changing bounding box scale as well + - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. @@ -20,14 +22,12 @@ - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers -- +0.8: Improve most dialogues in tutorial map again +- 0.8 | 0.9: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater - 0.8: Make a new area in the Vore Temple map, I know where and how -- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu - - 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done @@ -40,9 +40,7 @@ - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots. - -- +0.8: Sort the credits better, before 1.0 +- 0.8 | 0.9: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype @@ -52,7 +50,7 @@ - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL -- +0.8: Port that "into the vixen" map in some form +- 0.8: Port that "into the vixen" map in some form - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) @@ -60,15 +58,9 @@ - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls -- 0.7: Anaglyph stereo in the menu - -- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? - - 0.8: Loading screens with messages -- 0.8: HUD ring; Make a glow? - -- +0.8: Refraction effect for damage when you have armor (with a model) +- +0.8: Refraction effect for damage when you have armor (using a model) - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? @@ -100,15 +92,11 @@ - 0.7 | 0.8: Better portrait images. -- 0.7 BUG: Default player model is broken? - - 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. -- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? - -- 0.8: Port a few other maps I had in mind from Nexuiz. +- 0.8: Port all other maps I had in mind from Nexuiz. -- 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar +- +0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar - 0.8: Make weight depend on player size as well, not only stomach load @@ -120,15 +108,13 @@ - 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count -- 0.7: Rename fire keybinds to difference between weapon attach and vore attack? - - 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? - 0.7 | 0.8: Move source branch to mediasource like Xonotic -- 0.8 BUG: Bots can still senect no weapon when they have the grabber +- 0.7 | 0.8 BUG: Bots can still select no weapon when they have the grabber -- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250 +- 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250, as well as team healing - +0.8: Maybe turn health items into creatures that run around? @@ -136,7 +122,7 @@ - 0.8: Swallow animation when eating items (goes together with the above feature) -- 0.7 | 0.8: Add an ambient idlescale for the view? +- 0.7 | 0.8: Add an ambient idlescale for the view? If so, base it on damage amount too - 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? @@ -144,10 +130,20 @@ - +0.8: Create a recommended bot number for maps in mapinfo -- 0.7 | 0.8: Allow more bots from the menu? - - 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames - 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display -- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server \ No newline at end of file +- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server + +- 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0) + +- 0.8: Weapons menu: Center setting for the gun? + +- 0.8: Maybe make self a different color on the radar (possibly just change brightness) + +- !: Arrange this TODO better in order of importance and target version + +- 0.7: Update the engine, netradiant, and fteqcc + +- 0.7: Test intensively! \ No newline at end of file