X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=misc%2Fmediasource%2Fnetradiant-src%2FChangeLog;fp=misc%2Fmediasource%2Fnetradiant-src%2FChangeLog;h=0000000000000000000000000000000000000000;hb=2376f1d3e3ea56046cca61d87cb8d648034e1a11;hp=40bd4d0a54c0270bae2f096259a35bbaa4fb7941;hpb=71c85af29fb024d5657f383c6e6f33720cd2c25e;p=voretournament%2Fvoretournament.git diff --git a/misc/mediasource/netradiant-src/ChangeLog b/misc/mediasource/netradiant-src/ChangeLog deleted file mode 100644 index 40bd4d0a..00000000 --- a/misc/mediasource/netradiant-src/ChangeLog +++ /dev/null @@ -1,279 +0,0 @@ -2009-04-26 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: minimap generation for Nexuiz - * q3map2: better progress indicators - -2009-04-23 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: misc_model spawnflag 64 turns off normal smoothing - * q3map2: improved output of vis - -2009-04-21 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: more MAX_MAP_VISIBILITY - -2009-04-15 Rudolf Polzer divVerent(at)alientrap.org - * radiant: new toolbar bitmaps by sev - -2009-04-13 Rudolf Polzer divVerent(at)alientrap.org - * all: fix some MSVC compile errors - -2009-04-10 Rudolf Polzer divVerent(at)alientrap.org - * all: add WarsowPack - * q3map2: add alias _shadeangle to _smoothnormals - * q3map2: fix crash in reading RBSP files - -2009-04-09 Rudolf Polzer divVerent(at)alientrap.org - * radiant: fix font size handling - -2009-04-08 Rudolf Polzer divVerent(at)alientrap.org - * radiant: force disable composition on Vista (should fix "white 3D window" issues) - -2009-04-05 Rudolf Polzer divVerent(at)alientrap.org - * radiant: fix ViewSide command (no longer does the same as ViewTop) - * q3map2: generate origin brushes when decompiling - * q3map2: allow more portals per leaf, to help with -bsp -deep - -2009-04-04 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: -bsp -deep also including detail brushes into the BSP tree at lowest priority, should give higher fps while increasing compile time and BSP size - * q3map2: fix crash when decompiling to .map - -2009-04-03 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: -vis -mergeportals speeding up vis a lot, while not making vis much worse - -2009-04-02 Rudolf Polzer divVerent(at)alientrap.org - * radiant: portable radiant: when a subdir "settings" exists where radiant.exe resides, config is stored there so you can take it with you on a USB stick - -2009-04-01 Rudolf Polzer divVerent(at)alientrap.org - * all: compile fix on Win64 - -2009-03-31 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: merged feature -bsp -altsplit (27), alternate way to weight BSP splits, should give higher fps in original Q3 engine (needs testing) - * q3map2: also compare shaders when comparing surfaces for sorting (27) - * q3map2: misc_model spawnflag 32 copies vertex alpha from color, for terrain blending on models (27) - -2009-03-29 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: _ls key shorthand for _lighmapscale (VorteX) - * q3map2: -samplescale switch (VorteX) - * q3map2: in dq and prophecy games, func_wall casts shadows by default (VorteX) - * q3map2: some more prints (VorteX) - * q3map2: q3map_floodlight shader keyword (VorteX) - * q3map2: more MAX_TW_VERTS (VorteX) - * q3map2: _patchMeta 1 entity keyword (VorteX) - * q3map2: q3map_deprecateShader shader keyword (VorteX) - * q3map2: tangentspace deluxemaps (-deluxemode 1) (VorteX) - * q3map2: _smoothnormals entity key to easier set shadeangle (VorteX) - * q3map2: -keeplights switch in -light (VorteX) - * q3map2: spawnflag 32 on light: unnormalized color (VorteX) - * q3map2: spawnflag 64 on light: distance falloff (VorteX) - * q3map2: option -gridscale, -gridambientscale (VorteX) - -2009-03-27 Rudolf Polzer divVerent(at)alientrap.org - * radiant: fix a crash on "regroup entities" - -2009-03-25 Rudolf Polzer divVerent(at)alientrap.org - * radiant: editable keyboard shortcuts - -2009-03-23 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: avoid a crash if a surface is huge - -2009-03-20 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: command line option -celshader - * q3map2: let Q_mkdir create all parent directories too - * q3map2: fix some crashes - -2009-03-16 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: command line option -fs_homebase - -2009-03-13 Rudolf Polzer divVerent(at)alientrap.org - * all: support objs without material groups - -2009-03-11 Rudolf Polzer divVerent(at)alientrap.org - * radiant: detect being installed inside Q2World - -2009-03-08 Rudolf Polzer divVerent(at)alientrap.org - * radiant: indicate the direction of the clip plane in the 2D view - -2009-03-11 Rudolf Polzer divVerent(at)alientrap.org - * radiant: detect being installed inside Nexuiz - -2009-03-09 Rudolf Polzer divVerent(at)alientrap.org - * radiant: OS X compile fixes - -2009-03-04 Rudolf Polzer divVerent(at)alientrap.org - * radiant: -global-Key Value and -gamename.game-Key Value options to set - config settings from the command line - -2009-02-25 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: fix two bugs in tjunction fixing - * q3map2: -lightmapdir option - * q3map2: eliminate MAX_MAP_PLANES limit - -2009-02-23 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: -scale -tex ("no texture lock while scaling") - -2009-02-15 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: non-uniform -scale x y z - -2009-02-10 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: remove LOTS of limits - -2009-02-08 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: put the command line parameters into a worldspawn key - _q3map2_cmdline; currently not yet supported for -onlyents - -2009-02-07 Rudolf Polzer divVerent(at)alientrap.org - * radiant: use gtk default font instead of defined ones for linux/windows - which could happen to be not installed (merged from uforadiant) - -2009-02-06 Rudolf Polzer divVerent(at)alientrap.org - * radiant: OS X icon by airscout - -2009-01-15 Rudolf Polzer divVerent(at)alientrap.org - * all: more fixes for OS X - -2009-01-14 Rudolf Polzer divVerent(at)alientrap.org - * radiant: use %f format for angles, prevents weird looking angles - -2009-01-09 Rudolf Polzer divVerent(at)alientrap.org - * all: lots of fixes for compiling on OS X - -2009-01-07 Rudolf Polzer divVerent(at)alientrap.org - * radiant: handle ALL key binds properly using GDK methods - -2009-01-03 Rudolf Polzer divVerent(at)alientrap.org - * radiant: fix the translation of entities used by mirroring or scaling - -2009-01-02 Rudolf Polzer divVerent(at)alientrap.org - * radiant: command "regroup entities", allows moving brushes in/out of - entities - -2009-01-01 Rudolf Polzer divVerent(at)alientrap.org - * radiant: "clone selection" no longer changes targetnames by default. - Hold shift while pressing space to do change them as before. - * all: handle "origin" keys for brush entities (more consistency, should - break no maps) - -2008-12-10 Rudolf Polzer divVerent(at)alientrap.org - * radiant: properly handle the [ and ] keys on german layout - * q3map2: fix dotProduct2scale to match the documentation - -2008-11-28 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: -dirty: don't treat skybox surfaces as solid for dirtmapping; - prevents Quake 2-ish "dark near skybox" effect. - -2008-11-21 Rudolf Polzer divVerent(at)alientrap.org - * radiant: applied win32 font and build fix by ingar - -2008-11-20 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: extend some more limits but just by a bit this time to not - let memory usage rise too high - * radiant: fix finding the .mtl file for .obj models - -2008-11-18 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: get rid of the MAX_MAP_DRAW_VERTS limit (the array already was - dynamic anyway); allows creating BSPs of over 400 MB in size ;) - -2008-11-10 Rudolf Polzer divVerent(at)alientrap.org - * radiant: draw targeting arrows also for target2, etc. keys even in Q3 - map mode; this is good for Nexuiz which now supports target, target2, - target3 and target4. - -2008-11-07 Rudolf Polzer divVerent(at)alientrap.org - * radiant: fix buffer overruns because of using the realpath function - with an insufficient buffer; there might be more of these in the code - base - -2008-10-27 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: -convert -format ase -shadersasbitmap convert mode that writes - the shader names in the *BITMAP field in the .ase. That way, the .ase - files work without changing as mapobjects. - -2008-10-12 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: fix the deluxemap contribution from ambient lighting. minLight - is still broken with deluxemapping. If you must use minLight, combine it - with 1/2 or 1/4 of its amount in ambient. - -2008-09-30 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: fix deluxemap when lit from the wrong side as good as possible - by ignoring the deluxemap contribution. Now the invariant "deluxemap - vector points away from the surface" should hold. Avoids sudden black - spots when deluxemapping. - -2008-09-26 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: turn the Urban Terror vis nudge and triangle check into options - -extravisnudge and -trianglecheck, as they break some Nexuiz maps. - Evaluate the usefulness of these options later. - * q3map2: make sure the intermediate .bsp when bouncing always is loadable - into the game (by unparsing the entities, so if gridsize got modified, - that change gets written too) - -2008-09-23 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: print a warning if the specified samplesize cannot be used with - the current lightmap size - -2008-09-22 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: add dotProduct2scale alphamod - * q3map2: add -minsamplesize command line option to override lightmapscale - specified in map files - -2008-09-19 Rudolf Polzer divVerent(at)alientrap.org - * radiant: add a "Strafe Mode" option - * radiant: ctrl-tab now focuses all XYZ views in the three-part view (as - that is what the user is likely to want there) - * radiant: make rotate/scale dialogs non-modal - -2008-09-18 Rudolf Polzer divVerent(at)alientrap.org - * radiant: handle missing anisotropy extension; fixes display bug on - Windows XP software renderer - * radiant: make logging kick in earlier - * radiant: add svn release to the version number - -2008-09-15 Rudolf Polzer divVerent(at)alientrap.org - * all: added a Makefile to build GtkRadiant; this replaces scons and - python install.py - * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces - instead - * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP - instead as a drop-in replacement - * all: get rid of version.h and aboutmsg.h, instead set the version in the - Makefile - * all: support cross compiling using mingw32 - -2008-09-13 Rudolf Polzer divVerent(at)alientrap.org - * q3map2: update to ZeroRadiant's q3map2 - * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror) - * q3map2: check whether a lightmap sample is actually in the triangle - (Urban Terror) - * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror) - * q3map2: floodlight: usage is "_floodlight" "red green blue distance - intensity", default "240 240 255 1024 128"; works somewhat similar to - dirtmapping (Urban Terror); uses a switch -lowquality - * q3map2: added -debugnormals feature (Urban Terror) - * q3map2: fix -convert -format map decompiling (note: outputs map in - "Alternate Texture Projection" format); no longer messes up texcoords - * q3map2: added -game nexuiz to use good default paths for Nexuiz - * q3map2: added -game quakelive to enable in-game adverts - * q3map2: fix incorrect plane snapping often causing holes in terrain - * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16 - extrudes with up/down normals (terrain), default: extrudes with axial - normals (like before) - * q3map2: fix obvious (and reported, and patch sent in) bug when importing - models when the normals were pointing in a 45 degrees direction - * q3map2: when importing models, allow "surfaceparms structural". This - also turns off any plane snapping, as it is intended for caulk brushes - inside a model - * q3map2: added parameters -ne to set normal epsilon, and -de to set - distance epsilon (to customize plane snapping) - * q3map2: fix q3map_lightRGB (Urban Terror) - * q3map2: add a build script to cross compile q3map2 to Win32 - * radiant: when displaying normals on a model, scale them to 8 unit size - on the output (so "modelscale" can be used without LOTS of lines on the - screen) - * radiant: also support "killtarget" as target key for drawing the - targeting lines - * radiant: "expand selection to whole entities" now also selects the - entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of - just duplicating the brush (old behaviour caused bugs in maps with copied - func_ladders) - * picomodel: support .obj format as exported by Blender, with a .mtl file - defining the shader names for each material; to export using Blender, - enable "Materials" and "Material Groups" in the .obj export dialog - * all: bump version to 1.5.0-div0