X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_alias.c;h=793299d8a5616a3821c8469cc85885bead2e6513;hb=83b77bee53d11d3e694f34e242e15cacdce188cd;hp=de5b65e722eebfebd6ae9a4cc86685c1207a8a6c;hpb=ccf0849cbfe3013a00dff7f37cc68e774b241cb5;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index de5b65e7..793299d8 100644 --- a/model_alias.c +++ b/model_alias.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -20,36 +20,37 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" -/* -=============== -Mod_AliasInit -=============== -*/ +static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; + void Mod_AliasInit (void) { + Cvar_RegisterVariable(&r_mipskins); } -int posenum; +static void Mod_Alias_SERAddEntity(void) +{ + R_Clip_AddBox(currentrenderentity->mins, currentrenderentity->maxs, R_Entity_Callback, currentrenderentity, NULL); +} -float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations +// LordHavoc: proper bounding box considerations +static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius; -#define MAXVERTS 8192 -float vertst[MAXVERTS][2]; -int vertusage[MAXVERTS]; -int vertonseam[MAXVERTS]; -int vertremap[MAXVERTS]; -unsigned short temptris[MAXVERTS][3]; +static float vertst[MAXALIASVERTS][2]; +static int vertusage[MAXALIASVERTS]; +static int vertonseam[MAXALIASVERTS]; +static int vertremap[MAXALIASVERTS]; +static int temptris[MAXALIASTRIS][3]; -#define NUMVERTEXNORMALS 162 -extern float r_avertexnormals[NUMVERTEXNORMALS][3]; -void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) +static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) { - int i, j; + int i, j, invalidnormals = 0; + float dist; vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; + temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; @@ -60,166 +61,106 @@ void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivert if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + j = vertremap[i]; // not onseam if (j >= 0) { VectorCopy(v[i].v, out[j].v); - out[j].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[j].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[j].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); + out[j].lightnormalindex = v[i].lightnormalindex; + if (out[j].lightnormalindex >= NUMVERTEXNORMALS) + { + invalidnormals++; + out[j].lightnormalindex = 0; + } } j = vertremap[i+inverts]; // onseam if (j >= 0) { VectorCopy(v[i].v, out[j].v); - out[j].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[j].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[j].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); + out[j].lightnormalindex = v[i].lightnormalindex; + if (out[j].lightnormalindex >= NUMVERTEXNORMALS) + { + invalidnormals++; + out[j].lightnormalindex = 0; + } } } + if (invalidnormals) + Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -/* -================= -Mod_LoadAliasFrame -================= -*/ -void * Mod_LoadAliasFrame (void *pin, maliasframe_t *frame, maliashdr_t *mheader, int inverts, int outverts, trivert2 **posevert) -{ - trivertx_t *pinframe; - daliasframe_t *pdaliasframe; - - pdaliasframe = (daliasframe_t *)pin; - - strcpy(frame->name, pdaliasframe->name); - frame->start = posenum; - frame->length = 1; - frame->rate = 10.0f; // unnecessary but... - - pinframe = (trivertx_t *)(pdaliasframe + 1); - - Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, pinframe, *posevert); - *posevert += outverts; - posenum++; - - pinframe += inverts; - - return (void *)pinframe; -} - - -/* -================= -Mod_LoadAliasGroup -================= -*/ -void *Mod_LoadAliasGroup (void *pin, maliasframe_t *frame, maliashdr_t *mheader, int inverts, int outverts, trivert2 **posevert) -{ - int i, numframes; - void *ptemp; - float interval; - - numframes = LittleLong (((daliasgroup_t *)pin)->numframes); - - strcpy(frame->name, "group"); - frame->start = posenum; - frame->length = numframes; - interval = LittleFloat (((daliasinterval_t *)(((daliasgroup_t *)pin) + 1))->interval); // FIXME: support variable framerate groups? - if (interval < 0.01f) - Host_Error("Mod_LoadAliasGroup: invalid interval"); - frame->rate = 1.0f / interval; - - ptemp = (void *)(((daliasinterval_t *)(((daliasgroup_t *)pin) + 1)) + numframes); - - for (i=0 ; iscale, mheader->scale_origin, ptemp, *posevert); - *posevert += outverts; - posenum++; - ptemp = (trivertx_t *)ptemp + inverts; - } - - return ptemp; -} - -//========================================================= - -/* -================= -Mod_FloodFillSkin - -Fill background pixels so mipmapping doesn't have haloes - Ed -================= -*/ - -typedef struct +static void Mod_MDL_LoadFrames (long datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate) { - short x, y; -} floodfill_t; - -// must be a power of 2 -#define FLOODFILL_FIFO_SIZE 0x1000 -#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) - -#define FLOODFILL_STEP( off, dx, dy ) \ -{ \ - if (pos[off] == fillcolor) \ - { \ - pos[off] = 255; \ - fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - } \ - else if (pos[off] != 255) fdc = pos[off]; \ -} - -void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) -{ - byte fillcolor = *skin; // assume this is the pixel to fill - floodfill_t fifo[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; + daliasframetype_t *pframetype; + daliasframe_t *pinframe; + daliasgroup_t *group; + daliasinterval_t *intervals; + int i, f, pose, groupframes; + float interval; + animscene_t *scene; + pose = 0; + scene = loadmodel->animscenes; + for (f = 0;f < loadmodel->numframes;f++) + { + pframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pframetype->type) == ALIAS_SINGLE) + { + // a single frame is still treated as a group + interval = 0.1f; + groupframes = 1; + } + else + { + // read group header + group = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong (group->numframes); + + // intervals (time per frame) + intervals = (daliasinterval_t *)datapointer; + datapointer += sizeof(daliasinterval_t) * groupframes; + + interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups + if (interval < 0.01f) + Host_Error("Mod_LoadAliasGroup: invalid interval"); + } - if (filledcolor == -1) - { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - { - filledcolor = i; - break; - } - } + // get scene name from first frame + pinframe = (daliasframe_t *)datapointer; - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) - { - //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); - return; - } - - fifo[inpt].x = 0, fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + strcpy(scene->name, pinframe->name); + scene->firstframe = pose; + scene->framecount = groupframes; + scene->framerate = 1.0f / interval; + scene->loop = true; + scene++; - while (outpt != inpt) - { - int x = fifo[outpt].x, y = fifo[outpt].y; - int fdc = filledcolor; - byte *pos = &skin[x + skinwidth * y]; + // read frames + for (i = 0;i < groupframes;i++) + { + pinframe = (daliasframe_t *)datapointer; + datapointer += sizeof(daliasframe_t); - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; + // convert to MD2 frame headers + strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name); + VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale); + VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate); - if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); - if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); - if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); - if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); - skin[x + skinwidth * y] = fdc; + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts); + datapointer += sizeof(trivertx_t) * inverts; + pose++; + } } } -int GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short bits, char *name) +static rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, int bits, char *name, int precache) { int i, pixels, passed; byte pixeltest[16]; @@ -244,12 +185,12 @@ int GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short out++; } if (passed) - return GL_LoadTexture (name, width, height, out - width*height, true, false, 1); + return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); else - return 0; + return NULL; } -int GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits, char *name) +static rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, int bits, char *name, int precache) { int i, pixels, passed; byte pixeltest[16]; @@ -270,290 +211,204 @@ int GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits out++; } if (passed) - return GL_LoadTexture (name, width, height, out - width*height, true, false, 1); + return R_LoadTexture (loadmodel->texturepool, name, width, height, out - width*height, TEXTYPE_QPALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); else - return 0; + return NULL; } -int GL_SkinCheck(byte *in, int width, int height, unsigned short bits) +static void Mod_LoadSkin (char *basename, byte *skindata, byte *skintemp, int width, int height, skinframe_t *skinframe) { - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) + skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, r_mipskins.integer, true); + skinframe->fog = image_masktex; + skinframe->pants = NULL; + skinframe->shirt = NULL; + skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, r_mipskins.integer, true); + skinframe->merged = NULL; + if (skinframe->base) { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) - return true; - in++; - } - return false; -} - -void Mod_LoadSkin (maliashdr_t *mheader, char *basename, byte *skindata, byte *skintemp, int width, int height, int *skintexnum) -{ -#if 0 - int skin_normal, skin_pants, skin_shirt, skin_glow, skin_body, temp; - skin_normal = loadtextureimage(va("%s_normal", basename)); - skin_pants = loadtextureimage(va("%s_pants" , basename)); - skin_shirt = loadtextureimage(va("%s_shirt" , basename)); - skin_glow = loadtextureimage(va("%s_glow" , basename)); - skin_body = loadtextureimage(va("%s_body" , basename)); - if (!(skin_normal || skin_pants || skin_shirt || skin_glow || skin_body)) - skin_body = loadtextureimage(name); - if (skin_normal || skin_pants || skin_shirt || skin_glow || skin_body) - { - skintexnum[0] = skin_normal; - skintexnum[1] = skin_pants; - skintexnum[2] = skin_shirt; - skintexnum[3] = skin_glow; - skintexnum[4] = skin_body; + skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, r_mipskins.integer, true); + skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, r_mipskins.integer, true); } else { - Mod_FloodFillSkin(skin, width, height); - skin_normal = GL_SkinCheck((byte *)pskintype, width, height, 0x3FBD); - skin_pants = GL_SkinCheck((byte *)pskintype, width, height, 0x0040); - skin_shirt = GL_SkinCheck((byte *)pskintype, width, height, 0x0002); - skin_glow = GL_SkinCheck((byte *)pskintype, width, height, 0xC000); - skin_body = GL_SkinCheck((byte *)pskintype, width, height, 0x3FFF); - if (skin_pants || skin_shirt) - { - byte *saveskin; - saveskin = Hunk_AllocName(width*height, va("%s skin", loadname)); - memcpy((saveskin, byte *)pskintype, width*height); - temp = (int) saveskin - (int) mheader; - skintexnum[0] = skin_normal ? -temp : 0; - skintexnum[1] = skin_pants ? -temp : 0; - skintexnum[2] = skin_shirt ? -temp : 0; - skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow - skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow) - } - else + skinframe->base = loadtextureimagewithmask(loadmodel->texturepool, basename, 0, 0, false, true, true); + skinframe->fog = image_masktex; + if (!skinframe->base) { - skintexnum[0] = 0; - skintexnum[1] = 0; - skintexnum[2] = 0; - skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow - skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow) + skinframe->pants = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants + skinframe->shirt = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt + skinframe->glow = GL_SkinSplit (skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), true); // glow + if (skinframe->pants || skinframe->shirt) + { + skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors) + skinframe->merged = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), true); // body (normal + pants + shirt, but not glow) + } + else + skinframe->base = GL_SkinSplit (skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), true); // no special colors + // quake model skins don't have alpha + skinframe->fog = NULL; } } -#else - skintexnum[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("&%s_normal", basename)); // normal (no special colors) - skintexnum[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("&%s_pants", basename)); // pants - skintexnum[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("&%s_shirt", basename)); // shirt - skintexnum[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow - skintexnum[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow) -#endif } -/* -=============== -Mod_LoadAllSkins -=============== -*/ -void *Mod_LoadAllSkins (maliashdr_t *mheader, int numskins, daliasskintype_t *pskintype, int width, int height) +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); +void Mod_LoadAliasModel (model_t *mod, void *buffer) { - int i, j; - char name[32]; - int s; - byte *skin; + int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasskintype_t *pinskintype; daliasskingroup_t *pinskingroup; - int groupskins; daliasskininterval_t *pinskinintervals; - int skinranges, skincount, *skintexnum, *skinrange, skinnum; - void *temp; - byte *skintemp = NULL; - - skin = (byte *)(pskintype + 1); - - if (numskins < 1 || numskins > MAX_SKINS) - Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); - - s = width * height; - skintemp = qmalloc(s); - - // LordHavoc: skim the data, measure the number of skins and number of groups - skinranges = numskins; - skincount = 0; - temp = pskintype; - for (i = 0;i < numskins;i++) + daliasframetype_t *pinframetype; + daliasgroup_t *pinframegroup; + float scales, scalet, scale[3], translate[3], interval; + long datapointer, startframes, startskins; + char name[MAX_QPATH]; + byte *skintemp = NULL; + modelyawradius = 0; + modelradius = 0; + + datapointer = (long) buffer; + pinmodel = (mdl_t *)datapointer; + datapointer += sizeof(mdl_t); + + version = LittleLong (pinmodel->version); + if (version != ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MDL; + + loadmodel->numskins = LittleLong(pinmodel->numskins); + BOUNDI(loadmodel->numskins,0,256); + skinwidth = LittleLong (pinmodel->skinwidth); + BOUNDI(skinwidth,0,4096); + skinheight = LittleLong (pinmodel->skinheight); + BOUNDI(skinheight,0,4096); + loadmodel->numverts = numverts = LittleLong(pinmodel->numverts); + BOUNDI(loadmodel->numverts,0,MAXALIASVERTS); + loadmodel->numtris = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->numtris,0,MAXALIASTRIS); + loadmodel->numframes = LittleLong(pinmodel->numframes); + BOUNDI(loadmodel->numframes,0,65536); + loadmodel->synctype = LittleLong (pinmodel->synctype); + BOUNDI(loadmodel->synctype,0,2); + loadmodel->flags = LittleLong (pinmodel->flags); + + for (i = 0;i < 3;i++) + { + scale[i] = LittleFloat (pinmodel->scale[i]); + translate[i] = LittleFloat (pinmodel->scale_origin[i]); + } + + startskins = datapointer; + totalskins = 0; + for (i = 0;i < loadmodel->numskins;i++) { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE) + groupskins = 1; + else { - skincount++; - (byte *)pskintype += s; + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong(pinskingroup->numskins); + datapointer += sizeof(daliasskininterval_t) * groupskins; } - else + + for (j = 0;j < groupskins;j++) { - groupskins = LittleLong (((daliasskingroup_t *)pskintype)->numskins); - skincount += groupskins; - (byte *)pskintype += (s + sizeof(daliasskininterval_t)) * groupskins + sizeof(daliasskingroup_t); + datapointer += skinwidth * skinheight; + totalskins++; } } - pskintype = temp; - - skinrange = loadmodel->skinanimrange; - skintexnum = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (skinranges + skincount), loadname); -// skintexnum = skinrange + skinranges * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skintexnum - (int) pheader; - skinnum = 0; - for (i = 0;i < numskins;i++) + + pinstverts = (stvert_t *)datapointer; + datapointer += sizeof(stvert_t) * numverts; + + pintriangles = (dtriangle_t *)datapointer; + datapointer += sizeof(dtriangle_t) * loadmodel->numtris; + + startframes = datapointer; + totalposes = 0; + for (i = 0;i < loadmodel->numframes;i++) { - *skinrange++ = skinnum; // start of the range - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) - { - *skinrange++ = 1; // single skin - skinnum++; - sprintf (name, "%s_%i", loadmodel->name, i); - Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintexnum); - skintexnum += 5; - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } + pinframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pinframetype->type) == ALIAS_SINGLE) + groupframes = 1; else { - // animating skin group. yuck. - pinskingroup = (daliasskingroup_t *)pskintype; - groupskins = LittleLong (pinskingroup->numskins); - pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); - - pskintype = (void *)(pinskinintervals + groupskins); + pinframegroup = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong(pinframegroup->numframes); + datapointer += sizeof(daliasinterval_t) * groupframes; + } - *skinrange++ = groupskins; // number of skins - skinnum += groupskins; - for (j = 0;j < groupskins;j++) - { - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintexnum); - skintexnum += 5; - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } + for (j = 0;j < groupframes;j++) + { + datapointer += sizeof(daliasframe_t); + datapointer += sizeof(trivertx_t) * numverts; + totalposes++; } } - loadmodel->numskins = numskins; - qfree(skintemp); - - return (void *)pskintype; -} -void *Mod_SkipAllSkins (int numskins, daliasskintype_t *pskintype, int skinsize) -{ - int i; - for (i = 0;i < numskins;i++) + // load the skins + skintemp = Mem_Alloc(tempmempool, skinwidth * skinheight); + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) - (byte *)pskintype += skinsize; - else - (byte *)pskintype += (skinsize + sizeof(daliasskininterval_t)) * LittleLong (((daliasskingroup_t *)pskintype)->numskins) + sizeof(daliasskingroup_t); - } - return pskintype; -} + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); -//========================================================================= + if (pinskintype->type == ALIAS_SKIN_SINGLE) + { + groupskins = 1; + interval = 0.1f; + } + else + { + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); -//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); + groupskins = LittleLong (pinskingroup->numskins); -/* -================= -Mod_LoadAliasModel -================= -*/ -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid VALUE (%f exceeds %f - %f)\n", mod->name, VALUE, MIN, MAX); -void Mod_LoadAliasModel (model_t *mod, void *buffer) -{ - int i, j, version, numframes, start, end, total, numverts, numtris, numposes, numskins, skinwidth, skinheight, f, totalverts; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - daliasframetype_t *pframetype; - daliasskintype_t *pskintype; - float *pouttexcoords, scales, scalet; - maliashdr_t *mheader; - unsigned short *pouttris; - maliasframe_t *frame; - trivert2 *posevert; + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; - start = Hunk_LowMark (); + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_LoadAliasModel: invalid interval\n"); + } - pinmodel = (mdl_t *)buffer; + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; - version = LittleLong (pinmodel->version); - if (version != ALIAS_VERSION) - Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MDL; - - numframes = LittleLong(pinmodel->numframes); - BOUNDI(numframes,0,65536); - numverts = LittleLong(pinmodel->numverts); - BOUNDI(numverts,0,MAXALIASVERTS); - numtris = LittleLong(pinmodel->numtris); - BOUNDI(numtris,0,65536); - numskins = LittleLong(pinmodel->numskins); - BOUNDI(numskins,0,256); - skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); - skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,1024); - - pskintype = (daliasskintype_t *)&pinmodel[1]; - pinstverts = (stvert_t *)Mod_SkipAllSkins (numskins, pskintype, skinwidth * skinheight); - pintriangles = (dtriangle_t *)&pinstverts[numverts]; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; - - numposes = 0; - for (i=0 ; itype) == ALIAS_SINGLE) - { - numposes++; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + (sizeof(daliasframe_t) + sizeof(trivertx_t) * numverts) ); - } - else + for (j = 0;j < groupskins;j++) { - f = LittleLong (((daliasgroup_t *)((int)pframetype + sizeof(daliasframetype_t)))->numframes); - numposes += f; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + sizeof(daliasgroup_t) + (sizeof(daliasframe_t) + sizeof(daliasinterval_t) + sizeof(trivertx_t) * numverts) * f); + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + Mod_LoadSkin(name, (byte *)datapointer, skintemp, skinwidth, skinheight, loadmodel->skinframes + totalskins); + datapointer += skinwidth * skinheight; + totalskins++; } } - - // rebuild the model - mheader = Hunk_AllocName (sizeof(maliashdr_t), va("%s model header", loadname)); - mod->flags = LittleLong (pinmodel->flags); - mod->type = mod_alias; -// endian-adjust and copy the data, starting with the alias model header - mheader->numverts = numverts; - mod->numtris = mheader->numtris = numtris; - mod->numframes = mheader->numframes = numframes; - mod->synctype = LittleLong (pinmodel->synctype); - BOUNDI(mod->synctype,0,2); - - for (i=0 ; i<3 ; i++) - { - mheader->scale[i] = LittleFloat (pinmodel->scale[i]); - BOUNDF(mheader->scale[i],0,65536); - mheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); - BOUNDF(mheader->scale_origin[i],-65536,65536); - } - - // load the skins - pskintype = (daliasskintype_t *)&pinmodel[1]; - pskintype = Mod_LoadAllSkins(mheader, numskins, pskintype, skinwidth, skinheight); + Mem_Free(skintemp); // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data) - pinstverts = (stvert_t *)pskintype; - - // LordHavoc: byteswap and convert stvert data scales = 1.0 / skinwidth; scalet = 1.0 / skinheight; for (i = 0;i < numverts;i++) @@ -568,14 +423,12 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) } // load triangle data - pouttris = Hunk_AllocName(sizeof(unsigned short[3]) * numtris, va("%s triangles", loadname)); - mheader->tridata = (int) pouttris - (int) mheader; - pintriangles = (dtriangle_t *)&pinstverts[mheader->numverts]; + loadmodel->mdldata_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris); // count the vertices used for (i = 0;i < numverts*2;i++) vertusage[i] = 0; - for (i = 0;i < numtris;i++) + for (i = 0;i < loadmodel->numtris;i++) { temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]); temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]); @@ -604,67 +457,60 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) else vertremap[i] = -1; // not used at all } - mheader->numverts = totalverts; + loadmodel->numverts = totalverts; // remap the triangle references - for (i = 0;i < numtris;i++) + for (i = 0;i < loadmodel->numtris;i++) { - *pouttris++ = vertremap[temptris[i][0]]; - *pouttris++ = vertremap[temptris[i][1]]; - *pouttris++ = vertremap[temptris[i][2]]; + loadmodel->mdldata_indices[i*3+0] = vertremap[temptris[i][0]]; + loadmodel->mdldata_indices[i*3+1] = vertremap[temptris[i][1]]; + loadmodel->mdldata_indices[i*3+2] = vertremap[temptris[i][2]]; } // store the texture coordinates - pouttexcoords = Hunk_AllocName(sizeof(float[2]) * totalverts, va("%s texcoords", loadname)); - mheader->texdata = (int) pouttexcoords - (int) mheader; + loadmodel->mdldata_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts); for (i = 0;i < totalverts;i++) { - *pouttexcoords++ = vertst[i][0]; - *pouttexcoords++ = vertst[i][1]; + loadmodel->mdldata_texcoords[i*2+0] = vertst[i][0]; + loadmodel->mdldata_texcoords[i*2+1] = vertst[i][1]; } // load the frames - posenum = 0; - frame = Hunk_AllocName(sizeof(maliasframe_t) * numframes, va("%s frame info", loadname)); - mheader->framedata = (int) frame - (int) mheader; - posevert = Hunk_AllocName(sizeof(trivert2) * numposes * totalverts, va("%s vertex data", loadname)); - mheader->posedata = (int) posevert - (int) mheader; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts); // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; - for (i=0 ; itype) == ALIAS_SINGLE) - pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, frame++, mheader, numverts, totalverts, &posevert); - else - pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, frame++, mheader, numverts, totalverts, &posevert); - } + Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate); // LordHavoc: fixed model bbox - was //FIXME: do this right - //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; - //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; + //loadmodel->mins[0] = loadmodel->mins[1] = loadmodel->mins[2] = -16; + //loadmodel->maxs[0] = loadmodel->maxs[1] = loadmodel->maxs[2] = 16; + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); +// loadmodel->modelradius = modelradius; for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, mheader, total); - - Hunk_FreeToLowMark (start); + loadmodel->SERAddEntity = Mod_Alias_SERAddEntity; + loadmodel->Draw = R_DrawAliasModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; } -void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivert2 *out) +static void Mod_MD2_ConvertVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) { - int i; + int i, invalidnormals = 0; + float dist; vec3_t temp; for (i = 0;i < numverts;i++) { @@ -679,248 +525,212 @@ void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, triv if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - out[i].n[0] = (signed char) (r_avertexnormals[v[i].lightnormalindex][0] * 127.0); - out[i].n[1] = (signed char) (r_avertexnormals[v[i].lightnormalindex][1] * 127.0); - out[i].n[2] = (signed char) (r_avertexnormals[v[i].lightnormalindex][2] * 127.0); - } - /* - int i, j; - vec3_t t1, t2; - struct - { - vec3_t v; - vec3_t normal; - int count; - } tempvert[MD2MAX_VERTS]; - temptris_t *tris; - // decompress vertices - for (i = 0;i < numverts;i++) - { - VectorCopy(v[i].v, out[i].v); - tempvert[i].v[0] = v[i].v[0] * scale[0] + translate[0]; - tempvert[i].v[1] = v[i].v[1] * scale[1] + translate[1]; - tempvert[i].v[2] = v[i].v[2] * scale[2] + translate[2]; - tempvert[i].normal[0] = tempvert[i].normal[1] = tempvert[i].normal[2] = 0; - tempvert[i].count = 0; - // update bounding box - if (tempvert[i].v[0] < aliasbboxmin[0]) aliasbboxmin[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] < aliasbboxmin[1]) aliasbboxmin[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] < aliasbboxmin[2]) aliasbboxmin[2] = tempvert[i].v[2]; - if (tempvert[i].v[0] > aliasbboxmax[0]) aliasbboxmax[0] = tempvert[i].v[0]; - if (tempvert[i].v[1] > aliasbboxmax[1]) aliasbboxmax[1] = tempvert[i].v[1]; - if (tempvert[i].v[2] > aliasbboxmax[2]) aliasbboxmax[2] = tempvert[i].v[2]; - } - // calculate surface normals - tris = temptris; - for (i = 0;i < numtris;i++) - { - VectorSubtract(tempvert[tris->v[0]].v, tempvert[tris->v[1]].v, t1); - VectorSubtract(tempvert[tris->v[2]].v, tempvert[tris->v[1]].v, t2); - CrossProduct(t1, t2, tris->normal); - VectorNormalize(tris->normal); - // add surface normal to vertices - for (j = 0;j < 3;j++) + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + out[i].lightnormalindex = v[i].lightnormalindex; + if (out[i].lightnormalindex >= NUMVERTEXNORMALS) { - VectorAdd(tris->normal, tempvert[tris->v[j]].normal, tempvert[tris->v[j]].normal); - tempvert[tris->v[j]].count++; + invalidnormals++; + out[i].lightnormalindex = 0; } - tris++; - } - // average normals and write out 1.7bit format - for (i = 0;i < pheader->numtris;i++) - { - VectorNormalize(tempvert[i].normal); - out[i].n[0] = (signed char) (tempvert[i].normal[0] * 127.0); - out[i].n[1] = (signed char) (tempvert[i].normal[1] * 127.0); - out[i].n[2] = (signed char) (tempvert[i].normal[2] * 127.0); } - */ + if (invalidnormals) + Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -/* -================= -Mod_LoadQ2AliasModel -================= -*/ -void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +void Mod_MD2_ReadHeader(md2_t *in, int *numglcmds) { - int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; - md2_t *pinmodel; - md2mem_t *pheader; - md2triangle_t *pintriangles, *pouttriangles; - md2frame_t *pinframe; - md2memframe_t *poutframe; - char *pinskins; -// temptris_t *tris; - - start = Hunk_LowMark (); - -// if (!temptris) -// temptris = qmalloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); + int version, end; - pinmodel = (md2_t *)buffer; - - version = LittleLong (pinmodel->version); + version = LittleLong (in->version); if (version != MD2ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, MD2ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MD2; - - framesize = sizeof(md2memframesize_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivert2); - // LordHavoc: calculate size for in memory version - size = sizeof(md2mem_t) - + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) - + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) - + LittleLong(pinmodel->num_frames) * framesize - + LittleLong(pinmodel->num_glcmds) * sizeof(int); - if (size <= 0 || size >= MD2MAX_SIZE) - Host_Error ("%s is not a valid model", mod->name); - pheader = Hunk_AllocName (size, va("%s Quake2 model", loadname)); - - mod->flags = 0; // there are no MD2 flags - mod->numframes = LittleLong(pinmodel->num_frames); - mod->synctype = ST_RAND; - mod->numtris = LittleLong(pinmodel->num_tris); // LordHavoc: to simplify renderer decisions - - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - - if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) - Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); - if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) - Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); - if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES) - Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); - if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MD2MAX_SKINS) - Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); - - pheader->framesize = framesize; - pheader->num_skins = LittleLong(pinmodel->num_skins); - pheader->num_xyz = LittleLong(pinmodel->num_xyz); - pheader->num_st = LittleLong(pinmodel->num_st); - pheader->num_tris = LittleLong(pinmodel->num_tris); - pheader->num_frames = LittleLong(pinmodel->num_frames); - pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); + loadmodel->name, version, MD2ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MD2; + loadmodel->SERAddEntity = Mod_Alias_SERAddEntity; + loadmodel->Draw = R_DrawAliasModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; + + if (LittleLong(in->num_tris < 1) || LittleLong(in->num_tris) > MD2MAX_TRIANGLES) + Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(in->num_tris)); + if (LittleLong(in->num_xyz < 1) || LittleLong(in->num_xyz) > MD2MAX_VERTS) + Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(in->num_xyz)); + if (LittleLong(in->num_frames < 1) || LittleLong(in->num_frames) > MD2MAX_FRAMES) + Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(in->num_frames)); + if (LittleLong(in->num_skins < 0) || LittleLong(in->num_skins) > MAX_SKINS) + Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(in->num_skins)); + + end = LittleLong(in->ofs_end); + if (LittleLong(in->num_skins) >= 1 && (LittleLong(in->ofs_skins <= 0) || LittleLong(in->ofs_skins) >= end)) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(in->ofs_st <= 0) || LittleLong(in->ofs_st) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(in->ofs_tris <= 0) || LittleLong(in->ofs_tris) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(in->ofs_frames <= 0) || LittleLong(in->ofs_frames) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(in->ofs_glcmds <= 0) || LittleLong(in->ofs_glcmds) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + + loadmodel->numskins = LittleLong(in->num_skins); + loadmodel->numverts = LittleLong(in->num_xyz); +// loadmodel->md2num_st = LittleLong(in->num_st); + loadmodel->numtris = LittleLong(in->num_tris); + loadmodel->numframes = LittleLong(in->num_frames); + *numglcmds = LittleLong(in->num_glcmds); + + loadmodel->flags = 0; // there are no MD2 flags + loadmodel->synctype = ST_RAND; +} +void Mod_MD2_LoadSkins(char *in) +{ + int i; // load the skins - if (pheader->num_skins) + if (loadmodel->numskins) { - int *skin, *skinrange; - skinrange = loadmodel->skinanimrange; - skin = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname); -// skin = skinrange + pheader->num_skins * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skin - (int) pheader; - pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); - for (i = 0;i < pheader->num_skins;i++) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) { - *skinrange++ = i; - *skinrange++ = 1; - *skin++ = loadtextureimage (pinskins, 0, 0, true, true); - *skin++ = 0; // the extra 4 layers are currently unused - *skin++ = 0; - *skin++ = 0; - *skin++ = 0; - pinskins += MD2MAX_SKINNAME; + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + loadmodel->skinframes[i].base = loadtextureimagewithmask (loadmodel->texturepool, in, 0, 0, true, r_mipskins.integer, true); + loadmodel->skinframes[i].fog = image_masktex; + loadmodel->skinframes[i].pants = NULL; + loadmodel->skinframes[i].shirt = NULL; + loadmodel->skinframes[i].glow = NULL; + loadmodel->skinframes[i].merged = NULL; + in += MD2MAX_SKINNAME; } } - loadmodel->numskins = pheader->num_skins; +} -// load triangles - pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); - pouttriangles = (void*)&pheader[1]; - pheader->ofs_tris = (int) pouttriangles - (int) pheader; -// tris = temptris; +/* +void Mod_MD2_LoadTriangles(md2triangle_t *in) +{ + int i, j; + loadmodel->md2data_tris = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(md2triangle_t)); // swap the triangle list - for (i=0 ; inum_tris ; i++) + for (i = 0;i < loadmodel->numtris;i++) { - for (j=0 ; j<3 ; j++) + for (j = 0;j < 3;j++) { - temptris[i][j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); - pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); - if (pouttriangles->index_xyz[j] >= pheader->num_xyz) - Host_Error ("%s has invalid vertex indices", mod->name); - if (pouttriangles->index_st[j] >= pheader->num_st) - Host_Error ("%s has invalid vertex indices", mod->name); + loadmodel->md2data_tris[i].index_xyz[j] = LittleShort (in[i].index_xyz[j]); + loadmodel->md2data_tris[i].index_st[j] = LittleShort (in[i].index_st[j]); + if (loadmodel->md2data_tris[i].index_xyz[j] >= loadmodel->md2num_xyz) + Host_Error ("%s has invalid vertex indices", loadmodel->name); + if (loadmodel->md2data_tris[i].index_st[j] >= loadmodel->md2num_st) + Host_Error ("%s has invalid vertex indices", loadmodel->name); } - pintriangles++; - pouttriangles++; } +} +*/ +void Mod_MD2_LoadFrames(void *start) +{ + int i, j; + long datapointer; + md2frame_t *pinframe; // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + modelyawradius = 0; + modelradius = 0; + datapointer = (long) start; // load the frames - pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); - poutframe = (void*) pouttriangles; - pheader->ofs_frames = (int) poutframe - (int) pheader; - for (i=0 ; inum_frames ; i++) + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t)); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t)); + + for (i = 0;i < loadmodel->numframes;i++) { + pinframe = (md2frame_t *)datapointer; + datapointer += sizeof(md2frame_t); + strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name); for (j = 0;j < 3;j++) { - strcpy(poutframe->name, pinframe->name); - poutframe->scale[j] = LittleFloat(pinframe->scale[j]); - poutframe->translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]); + loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_ConvertQ2AliasVerts (pheader->num_xyz, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); - pinframe = (void*) &pinframe->verts[j]; - poutframe = (void*) &poutframe->verts[j]; + Mod_MD2_ConvertVerts (loadmodel->numverts, loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts]); + datapointer += loadmodel->numverts * sizeof(trivertx_t); + + strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; } // LordHavoc: model bbox + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); +// loadmodel->modelradius = modelradius; for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; +} +void Mod_MD2_LoadGLCmds(int *in, int numglcmds) +{ + int i; // load the draw list - pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); - poutglcmd = (void*) poutframe; - pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; - for (i = 0;i < pheader->num_glcmds;i++) - *poutglcmd++ = LittleLong(*pinglcmd++); - -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); - - Hunk_FreeToLowMark (start); + loadmodel->md2data_glcmds = Mem_Alloc(loadmodel->mempool, numglcmds * sizeof(int)); + for (i = 0;i < numglcmds;i++) + loadmodel->md2data_glcmds[i] = LittleLong(in[i]); +} + +void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) +{ + md2_t *pinmodel; + int numglcmds; + long base; + pinmodel = buffer; + base = (long) buffer; + Mod_MD2_ReadHeader(pinmodel, &numglcmds); + Mod_MD2_LoadSkins((void*)(base + LittleLong(pinmodel->ofs_skins))); +// Mod_MD2_LoadTriangles((void*)(base + LittleLong(pinmodel->ofs_tris))); + Mod_MD2_LoadFrames((void*)(base + LittleLong(pinmodel->ofs_frames))); + Mod_MD2_LoadGLCmds((void*)(base + LittleLong(pinmodel->ofs_glcmds)), numglcmds); } -void swapintblock(int *m, int size) +static void zymswapintblock(int *m, int size) { size /= 4; while(size--) - *m++ = BigLong(*m); + { + *m = BigLong(*m); + m++; + } } -void Mod_LoadZymoticModel (model_t *mod, void *buffer) +void Mod_LoadZymoticModel(model_t *mod, void *buffer) { - int i, pbase, start, end, total, *skin, *skinrange, *texturenum; + int i, pbase, *bonecount; + rtexture_t **texture; char *shadername; zymtype1header_t *pinmodel, *pheader; zymscene_t *scene; zymbone_t *bone; - - start = Hunk_LowMark (); + float corner[2], modelradius; pinmodel = (void *)buffer; @@ -930,138 +740,149 @@ void Mod_LoadZymoticModel (model_t *mod, void *buffer) if (BigLong(pinmodel->type) != 1) Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported\n"); - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_ZYM; + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ZYM; - pheader = Hunk_AllocName (BigLong(pinmodel->filesize), va("%s Zymotic model", loadname)); + loadmodel->zymdata_header = pheader = Mem_Alloc(loadmodel->mempool, BigLong(pinmodel->filesize)); pbase = (int) pheader; memcpy(pheader, pinmodel, BigLong(pinmodel->filesize)); // byteswap header - memcpy(pheader->id, pinmodel->id, 12); - pheader->type = BigLong(pheader->type); - pheader->filesize = BigLong(pheader->filesize); - pheader->mins[0] = BigFloat(pheader->mins[0]); - pheader->mins[1] = BigFloat(pheader->mins[1]); - pheader->mins[2] = BigFloat(pheader->mins[2]); - pheader->maxs[0] = BigFloat(pheader->maxs[0]); - pheader->maxs[1] = BigFloat(pheader->maxs[1]); - pheader->maxs[2] = BigFloat(pheader->maxs[2]); - pheader->radius = BigFloat(pheader->radius); - pheader->numverts = BigLong(pheader->numverts); - pheader->numtris = BigLong(pheader->numtris); - pheader->numshaders = BigLong(pheader->numshaders); - pheader->numbones = BigLong(pheader->numbones); - pheader->numscenes = BigLong(pheader->numscenes); - - - pheader->lump_scenes.start = BigLong(pheader->lump_scenes.start);pheader->lump_scenes.length = BigLong(pheader->lump_scenes.length); - pheader->lump_poses.start = BigLong(pheader->lump_poses.start);pheader->lump_poses.length = BigLong(pheader->lump_poses.length); - pheader->lump_bones.start = BigLong(pheader->lump_bones.start);pheader->lump_bones.length = BigLong(pheader->lump_bones.length); - pheader->lump_vertbonecounts.start = BigLong(pheader->lump_vertbonecounts.start);pheader->lump_vertbonecounts.length = BigLong(pheader->lump_vertbonecounts.length); - pheader->lump_verts.start = BigLong(pheader->lump_verts.start);pheader->lump_verts.length = BigLong(pheader->lump_verts.length); - pheader->lump_texcoords.start = BigLong(pheader->lump_texcoords.start);pheader->lump_texcoords.length = BigLong(pheader->lump_texcoords.length); - pheader->lump_render.start = BigLong(pheader->lump_render.start);pheader->lump_render.length = BigLong(pheader->lump_render.length); - pheader->lump_shaders.start = BigLong(pheader->lump_shaders.start);pheader->lump_shaders.length = BigLong(pheader->lump_shaders.length); - pheader->lump_trizone.start = BigLong(pheader->lump_trizone.start);pheader->lump_trizone.length = BigLong(pheader->lump_trizone.length); - - mod->flags = 0; // there are no flags - mod->numframes = pheader->numscenes; - mod->synctype = ST_SYNC; - mod->numtris = pheader->numtris; +#define SWAPLONG(var) var = BigLong(var) +#define SWAPFLOAT(var) var = BigFloat(var) +#define SWAPVEC(var) SWAPFLOAT(var[0]);SWAPFLOAT(var[1]);SWAPFLOAT(var[2]) + SWAPLONG(pheader->type); + SWAPLONG(pheader->filesize); + SWAPVEC(pheader->mins); + SWAPVEC(pheader->maxs); + SWAPFLOAT(pheader->radius); + SWAPLONG(pheader->numverts); + SWAPLONG(pheader->numtris); + SWAPLONG(pheader->numshaders); + SWAPLONG(pheader->numbones); + SWAPLONG(pheader->numscenes); + +#define SWAPLUMPINFO(var) SWAPLONG(pheader->lump_##var.start);SWAPLONG(pheader->lump_##var.length) + SWAPLUMPINFO(scenes); + SWAPLUMPINFO(poses); + SWAPLUMPINFO(bones); + SWAPLUMPINFO(vertbonecounts); + SWAPLUMPINFO(verts); + SWAPLUMPINFO(texcoords); + SWAPLUMPINFO(render); + SWAPLUMPINFO(shaders); + SWAPLUMPINFO(trizone); + + loadmodel->flags = 0; // there are no flags + loadmodel->numframes = pheader->numscenes; + loadmodel->synctype = ST_SYNC; + loadmodel->numtris = pheader->numtris; // FIXME: add skin support and texturing and shaders and... -// load the skins - skinrange = loadmodel->skinanimrange; - skin = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname); -// skin = skinrange + pheader->num_skins * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skin - (int) pheader; - *skinrange++ = 0; - *skinrange++ = 1; - *skin++ = 0; - *skin++ = 0; - *skin++ = 0; - *skin++ = 0; - *skin++ = 0; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes[0].firstframe = 0; + loadmodel->skinscenes[0].framecount = 1; + loadmodel->skinscenes[0].loop = true; + loadmodel->skinscenes[0].framerate = 10; + loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); + loadmodel->skinframes->base = NULL; + loadmodel->skinframes->fog = NULL; + loadmodel->skinframes->pants = NULL; + loadmodel->skinframes->shirt = NULL; + loadmodel->skinframes->glow = NULL; + loadmodel->skinframes->merged = NULL; loadmodel->numskins = 1; // go through the lumps, swapping things // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) scene = (void *) (pheader->lump_scenes.start + pbase); + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); for (i = 0;i < pheader->numscenes;i++) { - scene->mins[0] = BigFloat(scene->mins[0]); - scene->mins[1] = BigFloat(scene->mins[1]); - scene->mins[2] = BigFloat(scene->mins[2]); - scene->maxs[0] = BigFloat(scene->maxs[0]); - scene->maxs[1] = BigFloat(scene->maxs[1]); - scene->maxs[2] = BigFloat(scene->maxs[2]); - scene->radius = BigFloat(scene->radius); - scene->framerate = BigFloat(scene->framerate); - scene->flags = BigLong(scene->flags); - scene->start = BigLong(scene->start); - scene->length = BigLong(scene->length); + SWAPVEC(scene->mins); + SWAPVEC(scene->maxs); + SWAPFLOAT(scene->radius); + SWAPFLOAT(scene->framerate); + SWAPLONG(scene->flags); + SWAPLONG(scene->start); + SWAPLONG(scene->length); + + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = scene->start; + loadmodel->animscenes[i].framecount = scene->length; + loadmodel->animscenes[i].framerate = scene->framerate; + loadmodel->animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0; + scene++; } -// zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data - swapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length); +// zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + zymswapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length); // zymlump_t lump_bones; // zymbone_t bone[numbones]; bone = (void *) (pheader->lump_bones.start + pbase); for (i = 0;i < pheader->numbones;i++) { - bone->flags = BigLong(bone->flags); - bone->parent = BigLong(bone->parent); - bone++; + SWAPLONG(bone[i].flags); + SWAPLONG(bone[i].parent); + if (bone[i].parent >= i) + Host_Error("Mod_LoadZymoticModel: bone[i].parent >= i\n"); } // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - swapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length); + zymswapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length); + bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numbones;i++) + if (bonecount[i] < 1) + Host_Error("Mod_LoadZymoticModel: bone vertex count < 1\n"); // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - swapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length); + zymswapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length); // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - swapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length); + zymswapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length); -// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int shader, count), each run can be used with glDrawElements (each triangle is 3 int indices) - swapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length); +// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + zymswapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length); // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model shadername = (void *) (pheader->lump_shaders.start + pbase); - texturenum = (void *) shadername; + texture = (void *) shadername; for (i = 0;i < pheader->numshaders;i++) { - int j; - j = loadtextureimage(shadername, 0, 0, true, true); + rtexture_t *rt; + rt = loadtextureimage(loadmodel->texturepool, shadername, 0, 0, true, r_mipskins.integer, true); shadername += 32; - *texturenum++ = j; // reuse shader name list for texture numbers + *texture++ = rt; // reuse shader name list for texture pointers } // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation - swapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length); + zymswapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length); // model bbox + modelradius = pheader->radius; +// loadmodel->modelradius = pheader->radius; for (i = 0;i < 3;i++) { - mod->mins[i] = pheader->mins[i]; - mod->maxs[i] = pheader->maxs[i]; - } - -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); - - Hunk_FreeToLowMark (start); + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + + loadmodel->SERAddEntity = Mod_Alias_SERAddEntity; + loadmodel->Draw = R_DrawAliasModel; + loadmodel->DrawSky = NULL; + loadmodel->DrawShadow = NULL; }