X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_alias.h;h=f8c81f7908aecf4e1326faed00684f35df0f7283;hb=a9f8b6b84ed031f6fb66a43fe35cf7ecb55e988e;hp=f3615a6b0101836b44d7db9ef34bdd2a03506ed6;hpb=4512baff458796ff63522a2ee8af3ac22a996195;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.h b/model_alias.h index f3615a6b..f8c81f79 100644 --- a/model_alias.h +++ b/model_alias.h @@ -116,13 +116,9 @@ typedef struct int ofs_end; // end of file } md2_t; -// LordHavoc: mdl, md2 and md3 models are converted to the same internal format -#define ALIASTYPE_ALIAS 1 -#define ALIASTYPE_ZYM 2 - -extern void Mod_LoadQ1AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer); -extern void Mod_LoadQ3AliasModel (struct model_s *mod, void *buffer); +extern void Mod_IDP0_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP2_Load(struct model_s *mod, void *buffer); +extern void Mod_IDP3_Load(struct model_s *mod, void *buffer); extern void Mod_AliasInit(void); @@ -253,22 +249,54 @@ typedef struct aliasskin_s } aliasskin_t; +typedef struct aliasvertexboneweight_s +{ + unsigned int vertexindex; + unsigned int boneindex; + float origin[3]; + float weight; +} +aliasvertexboneweight_t; + typedef struct aliasmesh_s { + // skins to choose from (indexed by entity skin) int num_skins; - int num_triangles; - int num_frames; - int num_vertices; aliasskin_t *data_skins; + + // triangles comprising the mesh + int num_triangles; int *data_element3i; int *data_neighbor3i; + + // skin texcoords do not change + int num_vertices; float *data_texcoord2f; - float *data_aliasvertex3f; - float *data_aliassvector3f; - float *data_aliastvector3f; - float *data_aliasnormal3f; + + // morph blending, these are zero if model is skeletal + int num_morphframes; + float *data_morphvertex3f; + + // skeletal blending, these are zero if model is morph + int num_vertexboneweights; + aliasvertexboneweight_t *data_vertexboneweights; } aliasmesh_t; +typedef struct aliastag_s +{ + char name[MD3NAME]; + matrix4x4_t matrix; +} +aliastag_t; + +typedef struct aliasbone_s +{ + char name[MD3NAME]; + int flags; + int parent; // -1 for no parent +} +aliasbone_t; + #endif