X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=model_shared.h;h=34f511e4baddd7fb3194cf4bcd12e164d8d3e12b;hb=a749ed0a50aef1d0c1446e4d4a5d59ec807f538b;hp=18462985b2118aaadd857bb29a7e102928f25f32;hpb=093c41bf532834207d8a23df44f5b39fa707815d;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 18462985..34f511e4 100644 --- a/model_shared.h +++ b/model_shared.h @@ -18,13 +18,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#ifndef __MODEL__ -#define __MODEL__ +#ifndef MODEL_SHARED_H +#define MODEL_SHARED_H -#ifndef SYNCTYPE_T -#define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; -#endif /* @@ -33,7 +30,7 @@ m*_t structures are in-memory */ -typedef enum {mod_invalid, mod_brush, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; +typedef enum {mod_invalid, mod_brushq1, mod_sprite, mod_alias, mod_brushq2, mod_brushq3} modtype_t; typedef struct animscene_s { @@ -47,15 +44,16 @@ animscene_t; typedef struct skinframe_s { + rtexture_t *stain; // inverse modulate with background (used for decals and such) + rtexture_t *merged; // original texture without glow rtexture_t *base; // original texture without pants/shirt/glow rtexture_t *pants; // pants only (in greyscale) rtexture_t *shirt; // shirt only (in greyscale) - rtexture_t *glow; // glow only (fullbrights) - rtexture_t *merged; // original texture without glow - rtexture_t *fog; // alpha of the base texture (if not opaque) rtexture_t *nmap; // normalmap (bumpmap for dot3) rtexture_t *gloss; // glossmap (for dot3) rtexture_t *detail; // detail texture (silly bumps for non-dot3) + rtexture_t *glow; // glow only (fullbrights) + rtexture_t *fog; // alpha of the base texture (if not opaque) } skinframe_t; @@ -75,6 +73,30 @@ typedef struct overridetagnameset_s } overridetagnameset_t; +// LordHavoc: replaces glpoly, triangle mesh +typedef struct surfmesh_s +{ + int num_vertices; // number of vertices in the mesh + int num_triangles; // number of triangles in the mesh + float *data_vertex3f; // float[verts*3] vertex locations + float *data_svector3f; // float[verts*3] direction of 'S' (right) texture axis for each vertex + float *data_tvector3f; // float[verts*3] direction of 'T' (down) texture axis for each vertex + float *data_normal3f; // float[verts*3] direction of 'R' (out) texture axis for each vertex + int *data_lightmapoffsets; // index into surface's lightmap samples for vertex lighting + float *data_texcoordtexture2f; // float[verts*2] texcoords for surface texture + float *data_texcoordlightmap2f; // float[verts*2] texcoords for lightmap texture + float *data_texcoorddetail2f; // float[verts*2] texcoords for detail texture + float *data_lightmapcolor4f; + int *data_element3i; // int[tris*3] triangles of the mesh, 3 indices into vertex arrays for each + int *data_neighbor3i; // int[tris*3] neighboring triangle on each edge (-1 if none) + + int num_collisionvertices; + int num_collisiontriangles; + float *data_collisionvertex3f; + int *data_collisionelement3i; +} +surfmesh_t; + #define SHADOWMESHVERTEXHASH 1024 typedef struct shadowmeshvertexhash_s { @@ -119,31 +141,22 @@ shadowmesh_t; typedef struct model_alias_s { - // LordHavoc: Q2/ZYM model support - int aliastype; + // mdl/md2/md3/zym model formats are treated the same after loading - // mdl/md2/md3 models are the same after loading + // the shader meshes comprising this model int aliasnum_meshes; aliasmesh_t *aliasdata_meshes; + // for md3 models int aliasnum_tags; int aliasnum_tagframes; aliastag_t *aliasdata_tags; - // for Zymotic models - int zymnum_verts; - int zymnum_tris; - int zymnum_shaders; - int zymnum_bones; - int zymnum_scenes; - float *zymdata_texcoords; - rtexture_t **zymdata_textures; - qbyte *zymdata_trizone; - zymbone_t *zymdata_bones; - unsigned int *zymdata_vertbonecounts; - zymvertex_t *zymdata_verts; - unsigned int *zymdata_renderlist; - float *zymdata_poses; + // for skeletal models + int aliasnum_bones; + aliasbone_t *aliasdata_bones; + int aliasnum_poses; + float *aliasdata_poses; } model_alias_t; @@ -165,6 +178,44 @@ typedef struct model_brush_s // number of submodels in this map (just used by server to know how many // submodels to load) int numsubmodels; + // pointers to each of the submodels if .isworldmodel is true + struct model_s **submodels; + + int num_planes; + mplane_t *data_planes; + + int num_nodes; + mnode_t *data_nodes; + + // visible leafs, not counting 0 (solid) + int num_visleafs; + // number of actual leafs (including 0 which is solid) + int num_leafs; + mleaf_t *data_leafs; + + int num_leafbrushes; + int *data_leafbrushes; + + int num_leaffaces; + int *data_leaffaces; + + int num_portals; + mportal_t *data_portals; + + int num_portalpoints; + mvertex_t *data_portalpoints; + + // pvs + int num_pvsclusters; + int num_pvsclusterbytes; + unsigned char *data_pvsclusters; + // example + //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes; + //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) + + // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle + shadowmesh_t *shadowmesh; + // common functions int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); @@ -176,45 +227,33 @@ typedef struct model_brush_s // these are actually only found on brushq1, but NULL is handled gracefully void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); + + char skybox[64]; + + rtexture_t *solidskytexture; + rtexture_t *alphaskytexture; } model_brush_t; typedef struct model_brushq1_s { - int firstmodelsurface, nummodelsurfaces; - // lightmap format, set to r_lightmaprgba when model is loaded int lightmaprgba; dmodel_t *submodels; - int numplanes; - mplane_t *planes; - - // number of actual leafs (including 0 which is solid) - int numleafs; - // visible leafs, not counting 0 (solid) - int visleafs; - mleaf_t *leafs; - int numvertexes; mvertex_t *vertexes; int numedges; medge_t *edges; - int numnodes; - mnode_t *nodes; - int numtexinfo; mtexinfo_t *texinfo; int numsurfaces; msurface_t *surfaces; - int *surfacevisframes; - int *surfacepvsframes; msurface_t *surfacepvsnext; - surfmesh_t *entiremesh; int numsurfedges; int *surfedges; @@ -222,9 +261,6 @@ typedef struct model_brushq1_s int numclipnodes; dclipnode_t *clipnodes; - int nummarksurfaces; - int *marksurfaces; - hull_t hulls[MAX_MAP_HULLS]; int numtextures; @@ -232,43 +268,21 @@ typedef struct model_brushq1_s int num_compressedpvs; qbyte *data_compressedpvs; - qbyte *data_decompressedpvs; int num_lightdata; qbyte *lightdata; - int numportals; - mportal_t *portals; - - int numportalpoints; - mvertex_t *portalpoints; - int numlights; mlight_t *lights; - // pvs visibility marking - mleaf_t *pvsviewleaf; - int pvsviewleafnovis; - int pvsframecount; - mleaf_t *pvsleafchain; - int *pvssurflist; - int pvssurflistlength; - // these get rebuilt as the player moves around if this is the world, - // otherwise they are left alone (no pvs for bmodels) - msurface_t ***pvstexturechains; - msurface_t **pvstexturechainsbuffer; - int *pvstexturechainslength; - // lightmap update chains for light styles int light_styles; qbyte *light_style; int *light_stylevalue; msurface_t ***light_styleupdatechains; msurface_t **light_styleupdatechainsbuffer; - float light_ambient; mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p); - void (*BuildPVSTextureChains)(struct model_s *model); } model_brushq1_t; @@ -279,168 +293,6 @@ typedef struct model_brushq2_s model_brushq2_t; */ -// surfaceflags from bsp -#define Q3SURFACEFLAG_NODAMAGE 1 -#define Q3SURFACEFLAG_SLICK 2 -#define Q3SURFACEFLAG_SKY 4 -#define Q3SURFACEFLAG_LADDER 8 -#define Q3SURFACEFLAG_NOIMPACT 16 -#define Q3SURFACEFLAG_NOMARKS 32 -#define Q3SURFACEFLAG_FLESH 64 -#define Q3SURFACEFLAG_NODRAW 128 -#define Q3SURFACEFLAG_HINT 256 -#define Q3SURFACEFLAG_SKIP 512 -#define Q3SURFACEFLAG_NOLIGHTMAP 1024 -#define Q3SURFACEFLAG_POINTLIGHT 2048 -#define Q3SURFACEFLAG_METALSTEPS 4096 -#define Q3SURFACEFLAG_NOSTEPS 8192 -#define Q3SURFACEFLAG_NONSOLID 16384 -#define Q3SURFACEFLAG_LIGHTFILTER 32768 -#define Q3SURFACEFLAG_ALPHASHADOW 65536 -#define Q3SURFACEFLAG_NODLIGHT 131072 -#define Q3SURFACEFLAG_DUST 262144 - -// surfaceparms from shaders -#define Q3SURFACEPARM_ALPHASHADOW 1 -#define Q3SURFACEPARM_AREAPORTAL 2 -#define Q3SURFACEPARM_CLUSTERPORTAL 4 -#define Q3SURFACEPARM_DETAIL 8 -#define Q3SURFACEPARM_DONOTENTER 16 -#define Q3SURFACEPARM_FOG 32 -#define Q3SURFACEPARM_LAVA 64 -#define Q3SURFACEPARM_LIGHTFILTER 128 -#define Q3SURFACEPARM_METALSTEPS 256 -#define Q3SURFACEPARM_NODAMAGE 512 -#define Q3SURFACEPARM_NODLIGHT 1024 -#define Q3SURFACEPARM_NODRAW 2048 -#define Q3SURFACEPARM_NODROP 4096 -#define Q3SURFACEPARM_NOIMPACT 8192 -#define Q3SURFACEPARM_NOLIGHTMAP 16384 -#define Q3SURFACEPARM_NOMARKS 32768 -#define Q3SURFACEPARM_NOMIPMAPS 65536 -#define Q3SURFACEPARM_NONSOLID 131072 -#define Q3SURFACEPARM_ORIGIN 262144 -#define Q3SURFACEPARM_PLAYERCLIP 524288 -#define Q3SURFACEPARM_SKY 1048576 -#define Q3SURFACEPARM_SLICK 2197152 -#define Q3SURFACEPARM_SLIME 4194304 -#define Q3SURFACEPARM_STRUCTURAL 8388608 -#define Q3SURFACEPARM_TRANS 16777216 -#define Q3SURFACEPARM_WATER 33554432 - -typedef struct q3mtexture_s -{ - char name[Q3PATHLENGTH]; - int surfaceflags; - int nativecontents; - int supercontents; - int surfaceparms; - - int number; - skinframe_t skin; -} -q3mtexture_t; - -typedef struct q3mnode_s -{ - //this part shared between node and leaf - struct mplane_s *plane; // != NULL - struct q3mnode_s *parent; - vec3_t mins; - vec3_t maxs; - // this part unique to nodes - struct q3mnode_s *children[2]; -} -q3mnode_t; - -typedef struct q3mleaf_s -{ - //this part shared between node and leaf - struct mplane_s *plane; // == NULL - struct q3mnode_s *parent; - vec3_t mins; - vec3_t maxs; - // this part unique to leafs - int clusterindex; - int areaindex; - int numleaffaces; - struct q3mface_s **firstleafface; - int numleafbrushes; - struct q3mbrush_s **firstleafbrush; -} -q3mleaf_t; - -typedef struct q3mmodel_s -{ - vec3_t mins; - vec3_t maxs; - int numfaces; - struct q3mface_s *firstface; - int numbrushes; - struct q3mbrush_s *firstbrush; -} -q3mmodel_t; - -typedef struct q3mbrush_s -{ - struct colbrushf_s *colbrushf; - int numbrushsides; - struct q3mbrushside_s *firstbrushside; - struct q3mtexture_s *texture; -} -q3mbrush_t; - -typedef struct q3mbrushside_s -{ - struct mplane_s *plane; - struct q3mtexture_s *texture; -} -q3mbrushside_t; - -typedef struct q3meffect_s -{ - char shadername[Q3PATHLENGTH]; - struct q3mbrush_s *brush; - int unknown; // 5 or -1 -} -q3meffect_t; - -typedef struct q3mface_s -{ - struct q3mtexture_s *texture; - struct q3meffect_s *effect; - rtexture_t *lightmaptexture; - int collisions; // performs per triangle collisions on this surface - int collisionmarkframe; // don't collide twice in one trace - int type; - int firstvertex; - int firstelement; - int patchsize[2]; - // used for processing - int markframe; - // (world only) visframe == r_framecount means it is visible this frame - int visframe; - // bounding box for culling - float mins[3]; - float maxs[3]; - - int num_vertices; - int num_triangles; - float *data_vertex3f; - float *data_texcoordtexture2f; - float *data_texcoordlightmap2f; - float *data_svector3f; - float *data_tvector3f; - float *data_normal3f; - float *data_color4f; - int *data_element3i; - int *data_neighbor3i; - - // temporary use by light processing - int lighttemp_castshadow; -} -q3mface_t; - typedef struct model_brushq3_s { // if non-zero this is a submodel @@ -450,21 +302,6 @@ typedef struct model_brushq3_s int num_textures; q3mtexture_t *data_textures; - int num_planes; - mplane_t *data_planes; - - int num_nodes; - q3mnode_t *data_nodes; - - int num_leafs; - q3mleaf_t *data_leafs; - - int num_leafbrushes; - q3mbrush_t **data_leafbrushes; - - int num_leaffaces; - q3mface_t **data_leaffaces; - int num_models; q3mmodel_t *data_models; // each submodel gets its own model struct so this is different for each. @@ -476,24 +313,22 @@ typedef struct model_brushq3_s int num_brushsides; q3mbrushside_t *data_brushsides; + // freed after loading! int num_vertices; float *data_vertex3f; float *data_texcoordtexture2f; float *data_texcoordlightmap2f; - float *data_svector3f; - float *data_tvector3f; - float *data_normal3f; float *data_color4f; + // freed after loading! int num_triangles; int *data_element3i; - int *data_neighbor3i; int num_effects; q3meffect_t *data_effects; int num_faces; - q3mface_t *data_faces; + q3msurface_t *data_faces; // lightmap textures int num_lightmaps; @@ -514,14 +349,6 @@ typedef struct model_brushq3_s int num_lightgrid_dimensions[3]; // transform modelspace coordinates to lightgrid index matrix4x4_t num_lightgrid_indexfromworld; - - // pvs - int num_pvsclusters; - int num_pvschainlength; - unsigned char *data_pvschains; - // example - //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength; - //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7))) } model_brushq3_t; @@ -529,8 +356,8 @@ typedef struct model_s { // name and path of model, for example "progs/player.mdl" char name[MAX_QPATH]; - // model needs to be loaded if this is true - qboolean needload; + // model needs to be loaded if this is false + qboolean loaded; // set if the model is used in current map, models which are not, are purged qboolean used; // true if this is the world model (I.E. defines what sky to use, and may contain submodels) @@ -547,8 +374,6 @@ typedef struct model_s int flags; // engine calculated flags, ones that can not be set in the file int flags2; - // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright - int fullbright; // number of QC accessible frame(group)s in the model int numframes; // number of QC accessible skin(group)s in the model @@ -569,14 +394,26 @@ typedef struct model_s animscene_t *skinscenes; // [numskins] // skin animation info animscene_t *animscenes; // [numframes] + // range of surface numbers in this (sub)model + int firstmodelsurface; + int nummodelsurfaces; + // list of surface numbers in this (sub)model + int *surfacelist; + // surface meshes are merged to a smaller set of meshes to allow reduced + // vertex array switching, the meshes are limited to 65536 vertices each + // to play nice with Geforce1 hardware + int nummeshes; + surfmesh_t **meshlist; // draw the model's sky polygons (only used by brush models) void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); + // gathers info on which clusters and surfaces are lit by light, as well as calculating a bounding box + void(*GetLightInfo)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer); // draw a shadow volume for the model based on light source - void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); + void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist); // draw the lighting on a model (through stencil) - void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap); + void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist); // trace a box against this model void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model @@ -619,7 +456,6 @@ void Mod_CheckLoaded (model_t *mod); void Mod_ClearAll (void); model_t *Mod_FindName (const char *name); model_t *Mod_ForName (const char *name, qboolean crash, qboolean checkdisk, qboolean isworldmodel); -void Mod_TouchModel (const char *name); void Mod_UnloadModel (model_t *mod); void Mod_ClearUsed(void); @@ -629,15 +465,19 @@ void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags +int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); +void Mod_BuildNormals(int numverts, int numtriangles, const float *vertex3f, const int *elements, float *normal3f); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); +surfmesh_t *Mod_AllocSurfMesh(mempool_t *mempool, int numvertices, int numtriangles, int numcollisionvertices, int numcollisiontriangles, qboolean detailtexcoords, qboolean lightmapoffsets, qboolean vertexcolors); + shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, int numtris, int *element3i); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, const float *vertex3f, const float *svector3f, const float *tvector3f, const float *normal3f, const float *texcoord2f, int numtris, const int *element3i); shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); @@ -671,7 +511,8 @@ skinfile_t *Mod_LoadSkinFiles(void); void Mod_FreeSkinFiles(skinfile_t *skinfile); int Mod_CountSkinFiles(skinfile_t *skinfile); +void Mod_SnapVertices(int numcomponents, int numvertices, float *vertices, float snap); int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f); -#endif // __MODEL__ +#endif // MODEL_SHARED_H