X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=mutators.cfg;h=090d79e5b5e6541e2d0a86e09975b2043e550a55;hb=ee6eba0b2e4d308e702aaf00a0a6a8816b177359;hp=894caec140649a58e163b7bc431af0bd93b40ee5;hpb=f34e36384aea3cb5e6c6818de704e6da2ee125b5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 894caec14..090d79e5b 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -10,7 +10,8 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_air_dodging 0 +set sv_dodging_wall_dodging 0 "allow dodging off walls" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" @@ -20,6 +21,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen_doubletap 0 // =========== @@ -34,6 +36,8 @@ set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carr set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" +set g_instagib_mirrordamage 0 "allow damage mirror instagib" +set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack" // ========== @@ -41,10 +45,11 @@ set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== set g_overkill 0 "enable overkill" -set g_overkill_100a_anyway 1 -set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 -set g_overkill_superguns_respawn_time 120 +set g_overkill_healthmega_remove 0 +set g_overkill_armormedium_remove 1 +set g_overkill_armorbig_remove 1 +set g_overkill_armorlarge_remove 0 set g_overkill_ammo_charge 0 set g_overkill_ammo_charge_notice 1 @@ -179,11 +184,13 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" -set g_nades_pickup 1 "allow picking up thrown nades (not your own)" +set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" +set g_nades_override_dropweapon 1 set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -194,7 +201,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -212,7 +219,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -264,6 +271,12 @@ set g_nades_heal_foe -2 "Multiplier of health given to enemies" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" +// Entrap (8) +set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" +set g_nades_entrap_speed 0.5 "Running speed while entrapped" +set g_nades_entrap_time 10 "Life time of the orb" +set g_nades_entrap_radius 500 + // ============ // camp check @@ -293,7 +306,7 @@ set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" -set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already" +set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" @@ -406,7 +419,7 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 0 "allow multijump mutator" +seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"