X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fclient%2Fannouncer.qc;h=6fcdbb9d69354114ce2a0f36582b885218600481;hb=1b2fda32ef5ff620f3b40b1890e3480735176e55;hp=3ae9f708f9e798206341f31e660cfdcf3a3ee120;hpb=46f7bde5d7554a7621f1285640946f01cb5e4016;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 3ae9f708f..6fcdbb9d6 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -15,15 +15,18 @@ string AnnouncerOption() return ret; } +entity announcer_countdown; + void Announcer_Countdown() { SELFPARAM(); - float starttime = getstatf(STAT_GAMESTARTTIME); + float starttime = STAT(GAMESTARTTIME); float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); if(roundstarttime == -1) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); remove(this); + announcer_countdown = NULL; return; } if(roundstarttime >= starttime) @@ -39,6 +42,7 @@ void Announcer_Countdown() Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); remove(this); + announcer_countdown = NULL; return; } else // countdown is still going @@ -69,7 +73,7 @@ void Announcer_Countdown() float previous_game_starttime; void Announcer_Gamestart() { - float startTime = getstatf(STAT_GAMESTARTTIME); + float startTime = STAT(GAMESTARTTIME); float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); if(roundstarttime > startTime) startTime = roundstarttime; @@ -78,19 +82,17 @@ void Announcer_Gamestart() { if(time < startTime) { - entity e = find(world, classname, "announcer_countdown"); - if (!e) + if (!announcer_countdown) { - e = spawn(); - e.classname = "announcer_countdown"; - e.think = Announcer_Countdown; + announcer_countdown = new(announcer_countdown); + announcer_countdown.think = Announcer_Countdown; } if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle - if(time > e.nextthink) // don't play it again if countdown was already going + if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime + announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } @@ -102,12 +104,12 @@ void Announcer_Gamestart() void Announcer_Time() { float timelimit = getstatf(STAT_TIMELIMIT); - float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); + float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time); float warmup_timeleft = 0; if(warmup_stage) if(autocvar_g_warmup_limit > 0) - warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); + warmup_timeleft = max(0, autocvar_g_warmup_limit + STAT(GAMESTARTTIME) - time); // 5 minute check if(autocvar_cl_announcer_maptime >= 2)