X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fclient%2Fhud%2Fcrosshair.qh;h=4cd7715af49883dc82deadb9eb203e6f97ad1f2a;hb=b315da9882695b2add6461b55ffa3621161c717d;hp=8de5e5a38bc59f85fc04d44e80561d307443f360;hpb=6c4bdd5eeea06db69a457997de24bef84b4eaf93;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud/crosshair.qh b/qcsrc/client/hud/crosshair.qh index 8de5e5a38..4cd7715af 100644 --- a/qcsrc/client/hud/crosshair.qh +++ b/qcsrc/client/hud/crosshair.qh @@ -1,5 +1,62 @@ #pragma once +bool autocvar_cl_reticle = 1; +float autocvar_cl_reticle_normal_alpha = 1; +bool autocvar_cl_reticle_weapon = 1; +float autocvar_cl_reticle_weapon_alpha = 1; +bool autocvar_cl_reticle_stretch; +string autocvar_crosshair; +string autocvar_crosshair_2d = "54"; +float autocvar_crosshair_alpha; +string autocvar_crosshair_color; +int autocvar_crosshair_color_special; +float autocvar_crosshair_color_special_rainbow_brightness = 2; +float autocvar_crosshair_color_special_rainbow_delay = 0.1; +bool autocvar_crosshair_dot; +float autocvar_crosshair_dot_alpha; +string autocvar_crosshair_dot_color; +bool autocvar_crosshair_dot_color_custom = 1; +float autocvar_crosshair_dot_size; +bool autocvar_crosshair_effect_scalefade; +float autocvar_crosshair_effect_time = 0.2; +bool autocvar_crosshair_enabled = 1; +bool autocvar_crosshair_hitindication; +string autocvar_crosshair_hitindication_color; +string autocvar_crosshair_hitindication_per_weapon_color; +float autocvar_crosshair_hitindication_speed; +bool autocvar_crosshair_hittest; +bool autocvar_crosshair_hittest_blur_teammate = 0; +bool autocvar_crosshair_hittest_blur_wall = 1; +bool autocvar_crosshair_hittest_showimpact; +bool autocvar_crosshair_per_weapon; +float autocvar_crosshair_pickup; +float autocvar_crosshair_pickup_speed; +bool autocvar_crosshair_ring; +bool autocvar_crosshair_ring_inner; +bool autocvar_crosshair_ring_minelayer; +float autocvar_crosshair_ring_minelayer_alpha; +bool autocvar_crosshair_ring_hagar; +float autocvar_crosshair_ring_hagar_alpha; +bool autocvar_crosshair_ring_vortex = 1; +float autocvar_crosshair_ring_vortex_alpha = 0.15; +float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05; +float autocvar_crosshair_ring_vortex_currentcharge_scale = 30; +float autocvar_crosshair_ring_vortex_inner_alpha = 0.15; +float autocvar_crosshair_ring_vortex_inner_color_blue = 0; +float autocvar_crosshair_ring_vortex_inner_color_green = 0; +float autocvar_crosshair_ring_vortex_inner_color_red = 0.8; +bool autocvar_crosshair_ring_arc = 1; +vector autocvar_crosshair_ring_arc_hot_color = '1 0 0'; +float autocvar_crosshair_ring_arc_cold_alpha = 0.2; +float autocvar_crosshair_ring_arc_hot_alpha = 0.5; +float autocvar_crosshair_ring_size; +bool autocvar_crosshair_ring_reload; +float autocvar_crosshair_ring_reload_alpha; +float autocvar_crosshair_ring_reload_size; +float autocvar_crosshair_size; +bool autocvar_crosshair_chase = true; +float autocvar_crosshair_chase_playeralpha = 0.25; + float vortex_charge_movingavg; // WEAPONTODO vector crosshair_getcolor(entity this, float health_stat);