X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fclient%2Fmovetypes.qh;h=717c70a878fdc4bed6ea0e5f73f8788868602d78;hb=ba0988ca930f50286f8cf3b6c114ebc6584964af;hp=c6ab6543cb347efe7825c07c18cea339d25bb03a;hpb=26ec33d6d19e627b43ac2cb51f83f890b5176293;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/movetypes.qh b/qcsrc/client/movetypes.qh index c6ab6543c..717c70a87 100644 --- a/qcsrc/client/movetypes.qh +++ b/qcsrc/client/movetypes.qh @@ -1,34 +1,87 @@ +#ifndef MOVETYPES_H +#define MOVETYPES_H + +#if defined(CSQC) + #include "../common/util-pre.qh" + #include "sys-pre.qh" + #include "../dpdefs/csprogsdefs.qc" + #include "sys-post.qh" + #include "Defs.qc" + #include "../dpdefs/keycodes.qc" + #include "../common/constants.qh" + #include "../common/stats.qh" + #include "../warpzonelib/anglestransform.qh" + #include "../warpzonelib/mathlib.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/client.qh" + #include "../common/playerstats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + #include "../common/nades.qh" + #include "../common/buffs.qh" + #include "../common/test.qh" + #include "../common/counting.qh" + #include "../common/weapons/weapons.qh" + #include "../common/mapinfo.qh" + #include "../common/command/markup.qh" + #include "../common/command/rpn.qh" + #include "../common/command/generic.qh" + #include "../common/command/shared_defs.qh" + #include "../common/urllib.qh" + #include "../common/animdecide.qh" + #include "command/cl_cmd.qh" + #include "../common/monsters/monsters.qh" + #include "autocvars.qh" + #include "../common/notifications.qh" + #include "../common/deathtypes.qh" + #include "damage.qh" + #include "../csqcmodellib/interpolate.qh" + #include "teamradar.qh" + #include "hud.qh" + #include "scoreboard.qh" + #include "waypointsprites.qh" +#elif defined(MENUQC) +#elif defined(SVQC) +#endif + .float move_movetype; .float move_time; .vector move_origin; .vector move_angles; .vector move_velocity; .vector move_avelocity; -.float move_flags; +.int move_flags; +.float move_watertype; +.float move_waterlevel; .void(void) move_touch; +.void(float, float) contentstransition; .float move_bounce_factor; .float move_bounce_stopspeed; .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant -void Movetype_Physics_MatchTicrate(float tr, float sloppy); -void Movetype_Physics_MatchServer(float sloppy); +// should match sv_gameplayfix_fixedcheckwatertransition +float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1; + +void Movetype_Physics_MatchTicrate(float tr, bool sloppy); +void Movetype_Physics_MatchServer(bool sloppy); void Movetype_Physics_NoMatchServer(); -float MOVETYPE_NONE = 0; -float MOVETYPE_ANGLENOCLIP = 1; -float MOVETYPE_ANGLECLIP = 2; -float MOVETYPE_WALK = 3; -float MOVETYPE_STEP = 4; -float MOVETYPE_FLY = 5; -float MOVETYPE_TOSS = 6; -float MOVETYPE_PUSH = 7; -float MOVETYPE_NOCLIP = 8; -float MOVETYPE_FLYMISSILE = 9; -float MOVETYPE_BOUNCE = 10; -float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing -float MOVETYPE_FOLLOW = 12; -float MOVETYPE_FAKEPUSH = 13; -float MOVETYPE_FLY_WORLDONLY = 33; +const int MOVETYPE_NONE = 0; +const int MOVETYPE_ANGLENOCLIP = 1; +const int MOVETYPE_ANGLECLIP = 2; +const int MOVETYPE_WALK = 3; +const int MOVETYPE_STEP = 4; +const int MOVETYPE_FLY = 5; +const int MOVETYPE_TOSS = 6; +const int MOVETYPE_PUSH = 7; +const int MOVETYPE_NOCLIP = 8; +const int MOVETYPE_FLYMISSILE = 9; +const int MOVETYPE_BOUNCE = 10; +const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing +const int MOVETYPE_FOLLOW = 12; +const int MOVETYPE_FAKEPUSH = 13; +const int MOVETYPE_FLY_WORLDONLY = 33; -float FL_ITEM = 256; -float FL_ONGROUND = 512; +const int FL_ITEM = 256; +const int FL_ONGROUND = 512; +#endif \ No newline at end of file