X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fconstants.qh;h=4dd3bf76e369d0d44b6cbd88d34005704db5cc20;hb=4c1fcf7b3bdaee8fd10d48d2ac5b21c3a9371de1;hp=d48cff2227d02fdb0066aec51a8cfa3bb9cc6825;hpb=c7c7ab48caeada278298ad8b3db9d21fad024226;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index d48cff222..4dd3bf76e 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -59,6 +59,9 @@ const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; +const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; +const float TE_CSQC_NEX_SCOPE = 116; +const float TE_CSQC_CR_MAXBULLETS = 117; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -105,6 +108,9 @@ const float ENT_CLIENT_TUBANOTE = 23; const float ENT_CLIENT_WARPZONE = 24; const float ENT_CLIENT_WARPZONE_CAMERA = 25; const float ENT_CLIENT_TRIGGER_MUSIC = 26; +const float ENT_CLIENT_HOOK = 27; +const float ENT_CLIENT_LGBEAM = 28; +const float ENT_CLIENT_GAUNTLET = 29; const float ENT_CLIENT_TURRET = 40; @@ -303,6 +309,8 @@ const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_BULLETS_LOADED = 48; +const float STAT_NEX_CHARGE = 49; +const float STAT_HUD = 50; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -313,7 +321,6 @@ const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; -const float STAT_HUD = 50; const float HUD_NORMAL = 0; const float HUD_SPIDERBOT = 10; const float HUD_WAKIZASHI = 11; @@ -330,6 +337,10 @@ const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; +// mod stats (1xx) +const float STAT_REDALIVE = 100; +const float STAT_BLUEALIVE = 101; + //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin @@ -393,7 +404,7 @@ float CHAN_AUTO = 0; // on world: announcers, ... INFO // on players: item pickup ITEMS // on entities: UNUSED - // on csqc: UNUSED + // on csqc: announcers INFO float CHAN_WEAPON = 1; // Weapon fire // on world: UNUSED // on players: weapon firing WEAPONS @@ -408,7 +419,7 @@ float CHAN_TRIGGER = 3; // Triggers/Items // on world: UNUSED // on players: item pickup ITEMS // on entities: platforms moving etc. ITEMS - // on csqc: UNUSED + // on csqc: platforms moving etc. ITEMS float CHAN_PROJECTILE = 4; // Projectiles // on world: UNUSED // on players: projectiles hitting player SHOTS @@ -449,20 +460,21 @@ float PROJECTILE_CRYLINK = 5; float PROJECTILE_ELECTRO_BEAM = 6; float PROJECTILE_GRENADE = 7; float PROJECTILE_GRENADE_BOUNCING = 8; -float PROJECTILE_LASER = 9; -float PROJECTILE_HLAC = 10; -float PROJECTILE_SEEKER = 11; -float PROJECTILE_FLAC = 12; -float PROJECTILE_PORTO_RED = 13; -float PROJECTILE_PORTO_BLUE = 14; -float PROJECTILE_HOOKBOMB = 15; -float PROJECTILE_HAGAR = 16; -float PROJECTILE_HAGAR_BOUNCING = 17; -float PROJECTILE_BULLET_GLOWING = 18; -float PROJECTILE_CRYLINK_BOUNCING = 19; -float PROJECTILE_FIREBALL = 20; -float PROJECTILE_FIREMINE = 21; -float PROJECTILE_BULLET_GLOWING_TRACER = 22; +float PROJECTILE_MINE = 9; +float PROJECTILE_LASER = 10; +float PROJECTILE_HLAC = 11; +float PROJECTILE_SEEKER = 12; +float PROJECTILE_FLAC = 13; +float PROJECTILE_PORTO_RED = 14; +float PROJECTILE_PORTO_BLUE = 15; +float PROJECTILE_HOOKBOMB = 16; +float PROJECTILE_HAGAR = 17; +float PROJECTILE_HAGAR_BOUNCING = 18; +float PROJECTILE_BULLET_GLOWING = 19; +float PROJECTILE_CRYLINK_BOUNCING = 20; +float PROJECTILE_FIREBALL = 21; +float PROJECTILE_FIREMINE = 22; +float PROJECTILE_BULLET_GLOWING_TRACER = 23; float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; @@ -552,6 +564,8 @@ float MSG_KILL_ACTION = 3; float MSG_KILL_ACTION_SPREE = 4; float MSG_INFO = 5; +float MSG_RACE = 10; + float KILL_TEAM_RED = 10301; float KILL_TEAM_BLUE = 10302; float KILL_TEAM_SPREE = 10303; @@ -577,6 +591,11 @@ float INFO_LOSTFLAG = 10321; float INFO_RETURNFLAG = 10322; float INFO_CAPTUREFLAG = 10323; +float RACE_SERVER_RECORD = 10400; +float RACE_NEW_TIME = 10401; +float RACE_NEW_RANK = 10402; +float RACE_FAIL = 10403; + // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data float WR_THINK = 2; // (SVQC) logic to run every frame