X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Feffects%2Fall.inc;h=e4a33c0d4e3a063e51a6a5b8e1809a7b2262deef;hb=a79c1b2b643db8bbcc9e8fd55daf60ff298001fa;hp=3b534ab781d0f7d8a4614a4534fe4f208a28899d;hpb=073cc17f87486bec59ac2b6f9c26bf1155dbd7d8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/effects/all.inc b/qcsrc/common/effects/all.inc index 3b534ab78..e4a33c0d4 100644 --- a/qcsrc/common/effects/all.inc +++ b/qcsrc/common/effects/all.inc @@ -13,7 +13,7 @@ EFFECT(0, SMOKE_SMALL, "smoke_small") EFFECT(0, SMOKE_LARGE, "smoke_large") -EFFECT(0, ARC_MUZZLEFLASH, "arc_muzzleflash") +EFFECT(0, ARC_MUZZLEFLASH, "electro_muzzleflash") EFFECT(0, BLASTER_IMPACT, "laser_impact") EFFECT(0, BLASTER_MUZZLEFLASH, "laser_muzzleflash") @@ -25,7 +25,6 @@ EFFECT(0, ARC_BEAM, "arc_beam") EFFECT(0, ARC_BEAM_HEAL, "arc_beam_heal") EFFECT(0, ARC_BEAM_HEAL_IMPACT, "arc_beam_healimpact") EFFECT(0, ARC_BEAM_HEAL_IMPACT2, "healray_impact") -EFFECT(0, ARC_BOLT_EXPLODE, "arc_bolt_explode") EFFECT(0, ARC_OVERHEAT, "arc_overheat") EFFECT(0, ARC_OVERHEAT_FIRE, "arc_overheat_fire") EFFECT(0, ARC_SMOKE, "arc_smoke") @@ -122,7 +121,7 @@ EFFECT(0, RACER_BOOSTER, "wakizashi_booster_smoke") EFFECT(0, RACER_IMPACT, "wakizashi_gun_impact") EFFECT(0, RACER_MUZZLEFLASH, "wakizashi_gun_muzzleflash") EFFECT(0, RACER_ROCKETLAUNCH, "wakizashi_rocket_launch") -EFFECT(0, RACER_ROCKET_EXPLODE, "wakizashi_rocket_launch") +EFFECT(0, RACER_ROCKET_EXPLODE, "wakizashi_rocket_explode") EFFECT(1, RACER_ROCKET_TRAIL, "wakizashi_rocket_thrust") EFFECT(0, SPIDERBOT_ROCKETLAUNCH, "spiderbot_rocket_launch") @@ -140,15 +139,36 @@ EFFECT(0, BIGPLASMA_MUZZLEFLASH, "bigplasma_muzzleflash") EFFECT(0, TELEPORT, "teleport") EFFECT(0, SPAWNPOINT_RED, "spawn_point_red") -EFFECT(0, SPAWN_RED, "spawn_event_red") EFFECT(0, SPAWNPOINT_BLUE, "spawn_point_blue") -EFFECT(0, SPAWN_BLUE, "spawn_event_blue") EFFECT(0, SPAWNPOINT_YELLOW, "spawn_point_yellow") -EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow") EFFECT(0, SPAWNPOINT_PINK, "spawn_point_pink") -EFFECT(0, SPAWN_PINK, "spawn_event_pink") EFFECT(0, SPAWNPOINT_NEUTRAL, "spawn_point_neutral") +entity EFFECT_SPAWNPOINT(int teamid) +{ + switch (teamid) { + case NUM_TEAM_1: return EFFECT_SPAWNPOINT_RED; + case NUM_TEAM_2: return EFFECT_SPAWNPOINT_BLUE; + case NUM_TEAM_3: return EFFECT_SPAWNPOINT_YELLOW; + case NUM_TEAM_4: return EFFECT_SPAWNPOINT_PINK; + default: return EFFECT_SPAWNPOINT_NEUTRAL; + } +} + +EFFECT(0, SPAWN_RED, "spawn_event_red") +EFFECT(0, SPAWN_BLUE, "spawn_event_blue") +EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow") +EFFECT(0, SPAWN_PINK, "spawn_event_pink") EFFECT(0, SPAWN_NEUTRAL, "spawn_event_neutral") +entity EFFECT_SPAWN(int teamid) +{ + switch (teamid) { + case NUM_TEAM_1: return EFFECT_SPAWN_RED; + case NUM_TEAM_2: return EFFECT_SPAWN_BLUE; + case NUM_TEAM_3: return EFFECT_SPAWN_YELLOW; + case NUM_TEAM_4: return EFFECT_SPAWN_PINK; + default: return EFFECT_SPAWN_NEUTRAL; + } +} EFFECT(0, ICEORGLASS, "iceorglass") EFFECT(0, ICEFIELD, "icefield") @@ -229,6 +249,7 @@ EFFECT(0, SMOKING, "smoking") EFFECT(0, SMOKE_RING, "smoke_ring") EFFECT(0, JUMPPAD, "jumppad_activate") EFFECT(1, BULLET, "tr_bullet") +EFFECT(1, BULLET_WEAK, "tr_bullet_weak") EFFECT(0, EF_FLAME, "EF_FLAME") EFFECT(0, EF_STARDUST, "EF_STARDUST") EFFECT(0, TE_EXPLOSION, "TE_EXPLOSION")