X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;ds=sidebyside;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Ffreezetag.qc;h=9bb8304eb2f2f4c68f8bb31c489898d740f60b28;hb=d10c7bd1a40c18aa6960a6e0f25dfc5a2e113137;hp=cceff4806c5618c079809312d61bc583f3cd1304;hpb=f169c06d31a603951f2edc016b793d7a96dece3f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc index cceff4806..9bb8304eb 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc @@ -1,588 +1 @@ #include "freezetag.qh" - -// TODO: sv_freezetag -#ifdef SVQC -float autocvar_g_freezetag_frozen_maxtime; -float autocvar_g_freezetag_revive_clearspeed; -float autocvar_g_freezetag_round_timelimit; -//int autocvar_g_freezetag_teams; -int autocvar_g_freezetag_teams_override; -float autocvar_g_freezetag_warmup; - -void freezetag_count_alive_players() -{ - total_players = redalive = bluealive = yellowalive = pinkalive = 0; - FOREACH_CLIENT(IS_PLAYER(it), { - switch(it.team) - { - case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break; - case NUM_TEAM_2: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++bluealive; break; - case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break; - case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break; - } - }); - FOREACH_CLIENT(IS_REAL_CLIENT(it), { - STAT(REDALIVE, it) = redalive; - STAT(BLUEALIVE, it) = bluealive; - STAT(YELLOWALIVE, it) = yellowalive; - STAT(PINKALIVE, it) = pinkalive; - }); - - eliminatedPlayers.SendFlags |= 1; -} -#define FREEZETAG_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) -#define FREEZETAG_ALIVE_TEAMS_OK() (FREEZETAG_ALIVE_TEAMS() == NumTeams(freezetag_teams)) - -float freezetag_CheckTeams() -{ - static float prev_missing_teams_mask; - if(FREEZETAG_ALIVE_TEAMS_OK()) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return 1; - } - if(total_players == 0) - { - if(prev_missing_teams_mask > 0) - Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS); - prev_missing_teams_mask = -1; - return 0; - } - int missing_teams_mask = 0; - if(freezetag_teams & BIT(0)) - missing_teams_mask += (!redalive) * 1; - if(freezetag_teams & BIT(1)) - missing_teams_mask += (!bluealive) * 2; - if(freezetag_teams & BIT(2)) - missing_teams_mask += (!yellowalive) * 4; - if(freezetag_teams & BIT(3)) - missing_teams_mask += (!pinkalive) * 8; - if(prev_missing_teams_mask != missing_teams_mask) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); - prev_missing_teams_mask = missing_teams_mask; - } - return 0; -} - -float freezetag_getWinnerTeam() -{ - float winner_team = 0; - if(redalive >= 1) - winner_team = NUM_TEAM_1; - if(bluealive >= 1) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_2; - } - if(yellowalive >= 1) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_3; - } - if(pinkalive >= 1) - { - if(winner_team) return 0; - winner_team = NUM_TEAM_4; - } - if(winner_team) - return winner_team; - return -1; // no player left -} - -void nades_Clear(entity); -void nades_GiveBonus(entity player, float score); - -float freezetag_CheckWinner() -{ - if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); - FOREACH_CLIENT(IS_PLAYER(it), { - it.freezetag_frozen_timeout = 0; - nades_Clear(it); - }); - game_stopped = true; - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - return 1; - } - - if(FREEZETAG_ALIVE_TEAMS() > 1) - return 0; - - int winner_team = freezetag_getWinnerTeam(); - if(winner_team > 0) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); - TeamScore_AddToTeam(winner_team, ST_SCORE, +1); - } - else if(winner_team == -1) - { - Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED); - } - - FOREACH_CLIENT(IS_PLAYER(it), { - it.freezetag_frozen_timeout = 0; - nades_Clear(it); - }); - - game_stopped = true; - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - return 1; -} - -entity freezetag_LastPlayerForTeam(entity this) -{ - entity last_pl = NULL; - FOREACH_CLIENT(IS_PLAYER(it) && it != this, { - if(it.health >= 1) - if(!STAT(FROZEN, it)) - if(SAME_TEAM(it, this)) - if(!last_pl) - last_pl = it; - else - return NULL; - }); - return last_pl; -} - -void freezetag_LastPlayerForTeam_Notify(entity this) -{ - if(round_handler_IsActive()) - if(round_handler_IsRoundStarted()) - { - entity pl = freezetag_LastPlayerForTeam(this); - if(pl) - Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); - } -} - -void freezetag_Add_Score(entity targ, entity attacker) -{ - if(attacker == targ) - { - // you froze your own dumb targ - // counted as "suicide" already - GameRules_scoring_add(targ, SCORE, -1); - } - else if(IS_PLAYER(attacker)) - { - // got frozen by an enemy - // counted as "kill" and "death" already - GameRules_scoring_add(targ, SCORE, -1); - GameRules_scoring_add(attacker, SCORE, +1); - } - // else nothing - got frozen by the game type rules themselves -} - -void freezetag_Freeze(entity targ, entity attacker) -{ - if(STAT(FROZEN, targ)) - return; - - if(autocvar_g_freezetag_frozen_maxtime > 0) - targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; - - Freeze(targ, 0, 1, true); - - freezetag_count_alive_players(); - - freezetag_Add_Score(targ, attacker); -} - -void freezetag_Unfreeze(entity this) -{ - this.freezetag_frozen_time = 0; - this.freezetag_frozen_timeout = 0; - - Unfreeze(this); -} - -float freezetag_isEliminated(entity e) -{ - if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e))) - return true; - return false; -} - - -// ================ -// Bot player logic -// ================ - -void(entity this) havocbot_role_ft_freeing; -void(entity this) havocbot_role_ft_offense; - -void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius) -{ - float t; - FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), { - if (STAT(FROZEN, it) == 1) - { - if(vdist(it.origin - org, >, sradius)) - continue; - navigation_routerating(this, it, ratingscale, 2000); - } - else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place - { - // If teamate is not frozen still seek them out as fight better - // in a group. - t = 0.2 * 150 / (this.health + this.armorvalue); - navigation_routerating(this, it, t * ratingscale, 2000); - } - }); -} - -void havocbot_role_ft_offense(entity this) -{ - if(IS_DEAD(this)) - return; - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - - // Count how many players on team are unfrozen. - int unfrozen = 0; - FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; }); - - // If only one left on team or if role has timed out then start trying to free players. - if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout)) - { - LOG_TRACE("changing role to freeing"); - this.havocbot_role = havocbot_role_ft_freeing; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 10000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - -void havocbot_role_ft_freeing(entity this) -{ - if(IS_DEAD(this)) - return; - - if (!this.havocbot_role_timeout) - this.havocbot_role_timeout = time + random() * 10 + 20; - - if (time > this.havocbot_role_timeout) - { - LOG_TRACE("changing role to offense"); - this.havocbot_role = havocbot_role_ft_offense; - this.havocbot_role_timeout = 0; - return; - } - - if (navigation_goalrating_timeout(this)) - { - navigation_goalrating_start(this); - havocbot_goalrating_items(this, 8000, this.origin, 10000); - havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000); - havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000); - havocbot_goalrating_waypoints(this, 1, this.origin, 3000); - navigation_goalrating_end(this); - - navigation_goalrating_timeout_set(this); - } -} - - -// ============== -// Hook Functions -// ============== - -void ft_RemovePlayer(entity this) -{ - this.health = 0; // neccessary to update correctly alive stats - if(!STAT(FROZEN, this)) - freezetag_LastPlayerForTeam_Notify(this); - freezetag_Unfreeze(this); - freezetag_count_alive_players(); -} - -MUTATOR_HOOKFUNCTION(ft, ClientDisconnect) -{ - entity player = M_ARGV(0, entity); - - ft_RemovePlayer(player); - return true; -} - -MUTATOR_HOOKFUNCTION(ft, MakePlayerObserver) -{ - entity player = M_ARGV(0, entity); - - ft_RemovePlayer(player); -} - -MUTATOR_HOOKFUNCTION(ft, PlayerDies) -{ - entity frag_attacker = M_ARGV(1, entity); - entity frag_target = M_ARGV(2, entity); - float frag_deathtype = M_ARGV(3, float); - - if(round_handler_IsActive()) - if(round_handler_CountdownRunning()) - { - if(STAT(FROZEN, frag_target)) - freezetag_Unfreeze(frag_target); - freezetag_count_alive_players(); - return true; // let the player die so that he can respawn whenever he wants - } - - // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe - // you succeed changing team through the menu: you both really die (gibbing) and get frozen - if(ITEM_DAMAGE_NEEDKILL(frag_deathtype) - || frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id) - { - // let the player die, he will be automatically frozen when he respawns - if(STAT(FROZEN, frag_target) != 1) - { - freezetag_Add_Score(frag_target, frag_attacker); - freezetag_count_alive_players(); - freezetag_LastPlayerForTeam_Notify(frag_target); - } - else - freezetag_Unfreeze(frag_target); // remove ice - frag_target.health = 0; // Unfreeze resets health - frag_target.freezetag_frozen_timeout = -2; // freeze on respawn - return true; - } - - if(STAT(FROZEN, frag_target)) - return true; - - freezetag_Freeze(frag_target, frag_attacker); - freezetag_LastPlayerForTeam_Notify(frag_target); - - if(frag_attacker == frag_target || frag_attacker == NULL) - { - if(IS_PLAYER(frag_target)) - Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_SELF); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_SELF, frag_target.netname); - } - else - { - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, PlayerSpawn) -{ - entity player = M_ARGV(0, entity); - - if(player.freezetag_frozen_timeout == -1) // if PlayerSpawn is called by reset_map_players - return true; // do nothing, round is starting right now - - if(player.freezetag_frozen_timeout == -2) // player was dead - { - freezetag_Freeze(player, NULL); - return true; - } - - freezetag_count_alive_players(); - - if(round_handler_IsActive()) - if(round_handler_IsRoundStarted()) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_SPAWN_LATE); - freezetag_Freeze(player, NULL); - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, reset_map_players) -{ - FOREACH_CLIENT(IS_PLAYER(it), { - CS(it).killcount = 0; - it.freezetag_frozen_timeout = -1; - PutClientInServer(it); - it.freezetag_frozen_timeout = 0; - }); - freezetag_count_alive_players(); - return true; -} - -MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST) -{ - M_ARGV(2, float) = 0; // no frags counted in Freeze Tag - return true; -} - -MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) -{ - if(game_stopped) - return true; - - if(round_handler_IsActive()) - if(!round_handler_IsRoundStarted()) - return true; - - int n; - entity o = NULL; - entity player = M_ARGV(0, entity); - //if(STAT(FROZEN, player)) - //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout) - //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time); - - if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) - n = -1; - else - { - vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; - n = 0; - FOREACH_CLIENT(IS_PLAYER(it) && it != player, { - if(STAT(FROZEN, it) == 0) - if(!IS_DEAD(it)) - if(SAME_TEAM(it, player)) - if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) - { - if(!o) - o = it; - if(STAT(FROZEN, player) == 1) - it.reviving = true; - ++n; - } - }); - - } - - if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us - { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)); - - if(STAT(REVIVE_PROGRESS, player) >= 1) - { - freezetag_Unfreeze(player); - freezetag_count_alive_players(); - - if(n == -1) - { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); - return true; - } - - // EVERY team mate nearby gets a point (even if multiple!) - FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { - GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1); - GameRules_scoring_add(it, SCORE, +1); - nades_GiveBonus(it,autocvar_g_nades_bonus_score_low); - }); - - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); - Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname); - } - - FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, { - STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player); - it.reviving = false; - }); - } - else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset - { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)); - } - else if(!n && !STAT(FROZEN, player)) - { - STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, SetStartItems) -{ - start_items &= ~IT_UNLIMITED_AMMO; - //start_health = warmup_start_health = cvar("g_lms_start_health"); - //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); - start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); - start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); - start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); - start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); - start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); - start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); -} - -MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole) -{ - entity bot = M_ARGV(0, entity); - - if (!IS_DEAD(bot)) - { - if (random() < 0.5) - bot.havocbot_role = havocbot_role_ft_freeing; - else - bot.havocbot_role = havocbot_role_ft_offense; - } - - return true; -} - -MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) -{ - M_ARGV(0, float) = freezetag_teams; -} - -MUTATOR_HOOKFUNCTION(ft, SetWeaponArena) -{ - // most weapons arena - if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") - M_ARGV(0, string) = "most"; -} - -MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) -{ - entity frag_attacker = M_ARGV(0, entity); - entity frag_target = M_ARGV(1, entity); - //float frag_deathtype = M_ARGV(2, float); - int kill_count_to_attacker = M_ARGV(3, int); - int kill_count_to_target = M_ARGV(4, int); - - if(STAT(FROZEN, frag_target)) - return; // target was already frozen, so this is just pushing them off the cliff - - Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); - Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); - - return true; -} - -void freezetag_Initialize() -{ - freezetag_teams = autocvar_g_freezetag_teams_override; - if(freezetag_teams < 2) - freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame - - freezetag_teams = BITS(bound(2, freezetag_teams, 4)); - GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, { - field(SP_FREEZETAG_REVIVALS, "revivals", 0); - }); - - round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null); - round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit); - - EliminatedPlayers_Init(freezetag_isEliminated); -} -#endif